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fender
12-21-2002, 08:20 AM
I just read this interview with Proton, and he said this:

"Have a personal website to showcase your work, past and present. You’d be surprised at how many people will find you, and you would never have found them. One other benefit of a website is that potential employers and peers will see the progression in the quality of your work."

http://www.3dfestival.com/story.php?story_id=441&page=5

Question for Proton and all of you other LWers with websites shopping for jobs: Do you really keep older work on your website? I always blast past work when I create some thing that I feel is stronger. Basically out with the old and in with the new...

i'm kinda sorta shopping now, so any help would be great:thumbsup:

SplineGod
12-21-2002, 09:09 AM
Originally posted by fender
I just read this interview with Proton, and he said this:

"Have a personal website to showcase your work, past and present. You’d be surprised at how many people will find you, and you would never have found them. One other benefit of a website is that potential employers and peers will see the progression in the quality of your work."

http://www.3dfestival.com/story.php?story_id=441&page=5

Question for Proton and all of you other LWers with websites shopping for jobs: Do you really keep older work on your website? I always blast past work when I create some thing that I feel is stronger. Basically out with the old and in with the new...

i'm kinda sorta shopping now, so any help would be great:thumbsup:
ONLY show work that will make you look good. Who cares how old it is? Good is good. :)

fender
12-21-2002, 09:21 AM
SplineGod,
Yeah I understand that if it's old it doesn't mean it is not good, but I guess I was wondering about the whole progression thing. Do you keep older work up (maybe not as good) just to show progression?

see were I'm going with this? Do they want to see progression?

leigh
12-21-2002, 01:25 PM
I must say that it's sometimes a bit annoying when you go to a gallery on a site only to find it clogged up with everything the person has ever made. One of the most tasteful galleries I've seen is that of Dave Wilson (http://www.3dluvr.com/davewilson) - he only has a couple of images on his gallery, even though he has LOADS of work under his belt.

Remember that wonderful phrase - quality, not quantity ;)

I guess the key is to ensure that all the images in your gallery are of exactly the same standard. You don't want people to look at your stuff and think that maybe you are only getting some things right by sheer fluke. Only put your absolute best stuff on your gallery, even if it is only 4 or 5 images :)

SplineGod
12-21-2002, 07:41 PM
Originally posted by fender
SplineGod,
Yeah I understand that if it's old it doesn't mean it is not good, but I guess I was wondering about the whole progression thing. Do you keep older work up (maybe not as good) just to show progression?

see were I'm going with this? Do they want to see progression?
I think most people just want to know that you can do what they want you to do. A progression just shows that youve progressed. If you show just good work they will still be able to understand that sometime in the past you didnt do good work. Being good now is all that matters. Dont put anything as Leigh mentioned that will put doubt in anyones mind as to your abilities. Even if you were paid a million bucks on a job...if it looks bad dont put it up.

fender
12-23-2002, 04:35 AM
Leigh and SplineGod,
Got it! Thanks for the help

:thumbsup:

cerreto
12-23-2002, 05:58 AM
I personaly think that people that only show there best work are pussys LOL !! teasing


My theory is if your truly looking for a job make a perfect demo reel work your ass off on it and send it out with only your best and most artisitc work as for your sight i think that you should show everything you can i mean ilm says send us your napkins you scribled on ! we want to see the thought process not the pic you spent 4 hours tweaking


saying this my sights happens to be one of those sights with alot of stuff i did when starting out and now after not updating it for 8 months i can post a update in a few weeks showing great improvment over the shit that is up on it now


Im not saying that you should do what i do or that the new stuff is so great etc but it just shows that you keep growing and working hard etc and to me thats more important than a artist that has 10 perfect pics that hasnt posted anything new or difrent in years


something ot keep in mind

cerreto
12-23-2002, 06:00 AM
One other small note is that if you have old stuff up it motivates you to put up new stuff like for me my old stuff is embarasing to me LOL i ook at it and think damn how could i not see this or that error etc so it realy reminds me that i have progressed and there are days when you need a lil reminder


your really the best judge of what you do and want to show i have many asian friends that do daily paintings and often post them some are uteryl amazing others look like my lil brother did them thing is sometimes its the uterly amazing ones they think are not so great ! i agree with quality over qauntity but think that knowing you must do quanity to ever achieve your best quality means alot as well spending 4 months to do one good model over doing 4 models in 2 months to get a good model sometimes can say alot as well

fender
12-23-2002, 06:36 AM
cerreto,
Wow,
That is pretty much what I am doing with (wip) projects. That means pretty much my whole website. I have projects that I keep switching back and forth on and what I do is post updates so you can see progress on that paticular project. I date the image or images so you can see the progress of that project. I've always done this because of people that are interested in my site.

I saw proton's interview and I was like; Ok cool, that's what I do, I show progression, but how much should I show??????// How much older (not as good) work do you keep up?

I totaly see the side of only showing the best of the best, but I guess they would have to be dated pretty current. right?

SplineGod
12-23-2002, 08:05 AM
Originally posted by fender
cerreto,
Wow,
That is pretty much what I am doing with (wip) projects. That means pretty much my whole website. I have projects that I keep switching back and forth on and what I do is post updates so you can see progress on that paticular project. I date the image or images so you can see the progress of that project. I've always done this because of people that are interested in my site.

I saw proton's interview and I was like; Ok cool, that's what I do, I show progression, but how much should I show??????// How much older (not as good) work do you keep up?

I totaly see the side of only showing the best of the best, but I guess they would have to be dated pretty current. right?
My take is that you show what an employer asks or wants to see. If they want to see you covered in shaving cream and saran wrap then do so (if thats the kind of job you want). If I show a progression of my work on a website its probably because Im looking for critiques rather then looking for a job. If I want a job Im going to decide which part of the 3D field I want to get into. If I want to get into Pixar Im going to do some research as to what movies theyve made, who works there, what they look for in new employees...in short everything I can find out about them and taylor my reel to impress them. If Im making a generic reel to get me a generic job then thats the kind of reel Ill make. Just make sure its a kick ass generic reel. If you are pretty good at modeling and suck at everything else then just show damn good models. Dont bother showing your models being animated unless you have some kick as animations. Make it clear on your reel what you are applying for. The bigger the studio the more specialized their positions become. If you are going to apply at a smaller studio you may wish to show a more rounded demo reel. Just make sure that whatever you show that its top notch and clear as to what you can do and what you prefer to do. Make sure to also include a shot list indicating exactly what you did on your reel.

turbodrive3d
12-24-2002, 12:05 AM
Originally posted by SplineGod
My take is that you show what an employer asks or wants to see. If they want to see you covered in shaving cream and saran wrap then do so (if thats the kind of job you want). If I show a progression of my work on a website its probably because Im looking for critiques rather then looking for a job. If I want a job Im going to decide which part of the 3D field I want to get into. If I want to get into Pixar Im going to do some research as to what movies theyve made, who works there, what they look for in new employees...in short everything I can find out about them and taylor my reel to impress them. If Im making a generic reel to get me a generic job then thats the kind of reel Ill make. Just make sure its a kick ass generic reel. If you are pretty good at modeling and suck at everything else then just show damn good models. Dont bother showing your models being animated unless you have some kick as animations. Make it clear on your reel what you are applying for. The bigger the studio the more specialized their positions become. If you are going to apply at a smaller studio you may wish to show a more rounded demo reel. Just make sure that whatever you show that its top notch and clear as to what you can do and what you prefer to do. Make sure to also include a shot list indicating exactly what you did on your reel.

Can anybody define "kick ass" level demo-reel? (at least for modeling). It would be cool if somebody give some links and explaine why those reel is cool.
For example: Are models from Final Fantasy Spirit Within cool and top notch?
Larry?
Thanx beforehand

SplineGod
12-24-2002, 08:30 PM
Originally posted by turbodrive3d
Can anybody define "kick ass" level demo-reel? (at least for modeling). It would be cool if somebody give some links and explaine why those reel is cool.
For example: Are models from Final Fantasy Spirit Within cool and top notch?
Larry?
Thanx beforehand
Kick ass is defined in two ways: Your best and what a potential employer thinks is good enough.
Check out what various studios have done and are doing.
Thats the mark you have to shoot for any then some.
Each studio has its particular style in many cases. Create things that fit within their style and is very good. If one studio does very realistic looking creatures and another more cartoony stuff, taylor things to fit where you want to get into. If you want a more generic reel, shoot for things that show a wide range.

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