ElysiumGX
03-23-2006, 12:23 AM
I've tried searching for answers to this, but not sure what to look for, or what it's called. I'm familiar with XSI, but new to rigging.
I have a character's leg rigged with two bones...a simple 2D chain. It's a low poly mechanical type leg...no foot.
When I translate the control object that moves the effector forward, and straighten the leg, it inverts it's direction. Like it twists 180 degrees. It only does this when straighten to it's maximum.
How can I set this to keep it's orientation?
Some legs I don't have this problem.
Also, sometimes when I locally rotate some control objects in one direction, they actually rotate in the other.
Am I breaking some obvious rule of rigging that I've overlooked in my tutorials?
I have a character's leg rigged with two bones...a simple 2D chain. It's a low poly mechanical type leg...no foot.
When I translate the control object that moves the effector forward, and straighten the leg, it inverts it's direction. Like it twists 180 degrees. It only does this when straighten to it's maximum.
How can I set this to keep it's orientation?
Some legs I don't have this problem.
Also, sometimes when I locally rotate some control objects in one direction, they actually rotate in the other.
Am I breaking some obvious rule of rigging that I've overlooked in my tutorials?
