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Nikao
03-22-2006, 11:39 PM
Me and beaudoin are working on a game for the eurographics competition.

here's my site students.cs.tamu.edu/ntb3579/fight.htm which is on the artistic side, and for the programming side it's: students.cs.tamu.edu/jmb3831/fight

Anyways, I was wondering if anyone knew how to fix a problem I'm having with the hands. (see xvid here (http://students.cs.tamu.edu/ntb3579/other/broke.avi)) The bones that are wigging out are controlling the fat portions of the hand at the base of the fingers. They're simple look-at constraints, and this is in max. If you have any idea, as to how to make the bones not re-orient themselves once the hand has rotated past a certain point, let me know. Other crit's, etc are welcome of course.

Oh, the dude's ears have moved down since all of this, so that's already taken care of.

Cheers.

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