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pixel8studio
03-22-2006, 03:52 PM
Might be a very beginner question, but I have a stone texture that I've applied to the diffusion and bump channels of my material. Everything looks great, but when I render it as an animation, the texture seems to look "noisy"...lots of dancing pixels. I have a simple camera move on it an nothing else. Any idea how to fix this?

Thanks in advance,
Ken

SteveB
03-22-2006, 09:00 PM
Hi - whats your anti-aliasing set to in the render settings? Try it on "best"

Best regards,

Steve

Per-Anders
03-22-2006, 09:16 PM
what sort of textures are you using? if theyre' procedural then you need to reduce the octaves and general resultion. you should also maybe up the mip/sat ammount if it's a bitmap, and as already suggested you may need to up your aa settings.

the issue is caused by the texture being too detailed by teh way. cinema can only sample a single point at a time, not an area of texture, the closest it can do is sample several points within a pixel (using aa and mip/sat) this helps reduce texture flicker.

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03-22-2006, 09:16 PM
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