View Full Version : Light where there should be shadow
nycL45 03-22-2006, 12:28 PM Using either an exterior emitter or omni, I am getting bright light in a corner totally shielded from the exterior light sources. It happens with both soft and area shadows. Along with the pic below are the current settings. The interior is lighted with an omni (ambient, 25%) and the exterior includes sky and sun.
edit: the exterior wall (12" thick) is continuous around the corner and the ceiling (24" thick) is let into the walls.
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BCEmcke
03-22-2006, 12:54 PM
You will probably have checked this already but maybe it's a non-aligned normal facing the wrong way.
Other than that I don't see a problem with your light settings. :shrug:
Cheers
Björn
nycL45
03-22-2006, 01:21 PM
Thanks for the reply, Bjorn. Yep, I did that. I got too tangled up in this problem: while taking a shower after posting this, I realized that the wall material includes Luminance (25%). I will break the exterior wall and treat it separately or turn off luminance.
Have a good one.
edit: argh-h-h. Wrong! It is not Luminance - the light is still there. I will go back thru everything.
jondoe0ne
03-22-2006, 01:42 PM
it loks like you've got a light without shadows, that lights your wall, or you have set your sun shadow density to less tha 100 so it's light could enter your interior scene, and there is your problem... if not theese two... i don't know any other way to help you for now...
nycL45
03-22-2006, 02:31 PM
Hey jondoeOne, thanks. I will check that out and report back.
Edit: With only sky and environment on, there is no light leak. It has to be area and omni lighting.
vid2k2
03-22-2006, 07:14 PM
Try using the "traffic light" visibility dots to see if the
problem light can be found that way.Works for me when stumped :)
nycL45
03-23-2006, 12:34 PM
Hi David,
It was a bad mesh on that wall. Originally created in cad and imported, the surface of the mesh was not flat. I replaced the mesh to the left of the fireplace opening but did not trangulate the new mesh. Triangulating corrected the problem.
Thanks,
L.
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