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View Full Version : Baking rigid bodies bug, please help?


Als
03-22-2006, 12:05 PM
I'm working on animation with rigid bodies.
I forgot that baking in version 5.01 is flaky at best.
Has anyone made some mel script as a way around it, or there is something else I can do to make them bake? Or just to sugest the idea?
The bug is really in the following, it will bake really just some random channels, but not all of them. Real anoying...

Thanks


Al

need2speed
03-23-2006, 12:19 AM
I'm working on animation with rigid bodies.
I forgot that baking in version 5.01 is flaky at best.
Has anyone made some mel script as a way around it, or there is something else I can do to make them bake? Or just to sugest the idea?
The bug is really in the following, it will bake really just some random channels, but not all of them. Real anoying...

Thanks


Al

It's still a bug in 6.5! Anyways, I noticed that my playblasts would be wrong at least 50% of the time. But when I played the sequence interactively, it looked correct. And when I tried to bake, it would be wrong. So I point and orient constrained a locator to my rigid body. Added a second set of translate and rotate attributes. Advance thru your time range frame by frame getting the translate and rotate values and setting keyframes on your second set of attributes. Then delete the constraints and connect the animation curves to your translate and rotate channels of your rigid body object. Delete rigid body nodes and the locator.

Hope that helps.

Als
03-23-2006, 11:35 AM
Thanks.
It sounds like an idea for the mel script.
Well, at the moment I don't have time.
So what I have done is: converted file back to version 4.5,
loaded file in maya4.5, baked it, and in first go it worked like a charm.
I found those "popup" bugs in maya different versions a bit anoying...


Al

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03-23-2006, 11:35 AM
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