View Full Version : Render "Crop Selected" Problem...
Dave Black 12-20-2002, 06:09 AM Ok, guys, probably no way to get a response before my deadline, but what the hell...
Using MAX 5:
Rendering in the Crop or crop selected modes produce a 1x1 pixel border on the bottom and right side of each frame. Been sifting through every obscure render perameter I can find...no dice. Any ideas how to get rid of it...in MAX?
-3DZ
:D
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If you don't mind me asking, where do you turn this crop mode on?
Dave Black
12-20-2002, 06:59 AM
It's on the main toolbar. There is a drop down menu. The first, and default is "View". The other options are selected, crop, box selected, blowup, region, etc.
Crop selected is a MAX R5 only feature...
-3DZ
:D
Ok, I'm new to this.
I was reading the max help file (which didn't get a answer the first time) and it seemed to me that most of these features are to increase productivity, drafts. So that you don't have to render the whole scene or whatnot.
Now, why would you need to use the crop feature for a deadline? Why not just drop a camera in there? Change the size requirements to match the area you want and then render.
Thats just what I seem to get from this.
hec
you could just do post work on it too.
Equinoxx
12-20-2002, 08:19 AM
Hec, this feature is usefull if you want to re-render a certain object in your scene from the current camera position without having to setup a new cam to match is EXACTLY [which is a bitch to say the least]
3dzealot. is the 1pixle border overlapping the rendered object ? cause if not, you should make a photoshopaction to eliminate the pixelborder. [very usefull for a sequence]
saves ya the hassle of getting rid of it frame by frame.
just do it once, while recording it in the actions panel.
then got to automate/batch give input and output folder
et voila
Dave Black
12-20-2002, 08:35 AM
Hec:
The documentation lies. AA and all work just fine for final cuts. Try putting a bunch of objects in a scene, and then do what you just said. It's next to impossible to set a camera up to only catch a certain area of another camera's view. Think about the FOV differences, the distortion, and then trying to figure out the sizes perfectly.
You see, the games I work on, sadly, use sort of a Myst type tecnology. So I have a static background, which has animations played overtop of it. There is no alpha channel in the engine, so the animations must play 100% pixel perfect over the original.
Your idea is the most intuitive, but give is a try...It's impossible.
Equinoxx:
Hey, thanks for the reply. I was pretty much planning on doing just that. Only problem is the volume of animations I'll have to do it to. But, I guess it's not too bad. I never really tried it as a batch before...hmmm...Used to just open up all the frames and do the action to each one...man...you saved my butt...thanks!!! I'd hug you if you were'nt so ugly... :D
And yeah, the black borders are appearing in addition to the actual render size, so it's not interfiering with anything.
(sigh)...
Oh well, one more step I guess. PS action it is...
Thanks for the replies!
-3DZ
:D
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