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piro1
03-22-2006, 08:33 AM
Hi everyone, this is my first attemp of organic modeling and I did it with Blender (everything; texturing in gimp).
I tried a lot of software, but modelling in Blender is really funny.
What do you think about it?
bye

CasperN
03-22-2006, 09:20 AM
Nice texture!

Hunkadoodledoo
03-22-2006, 09:56 AM
Well done! Do you plan to animate it?

piro1
03-22-2006, 10:01 AM
This is my goal, but I'm still a noob so, first of all I need to learn how to rig and then to animate. I need to learn how to rig, 'cause I have to put the rex in a scene.

Consideringthepickle
03-22-2006, 01:00 PM
Impressive work. The texturing is very good.

If you're planning on rigging it for animation, the rig would probably operate a lot like a bird's -minus the wings. I'd suggest looking for bird rigging tuts after you cover the basics.

Keep up the good work.

Samo
03-22-2006, 02:08 PM
HI, very good work, I wonder if you can post a texturing breakdown.

SylvanMist
03-22-2006, 02:18 PM
Looks really great! Please tell us what texture maps you used :)

piro1
03-22-2006, 03:33 PM
the uv unwrapping, the bump1 and the bump2.
The unwrap was from view (side) and I just fixed the vertices.

piro1
03-22-2006, 03:33 PM
the color map

piro1
03-22-2006, 03:35 PM
for the bump1 I used an elephant skin as template.

Samo
03-22-2006, 04:18 PM
Very very intesting stuff, thanks.

thondal
03-22-2006, 04:33 PM
This is my goal, but I'm still a noob so, first of all I need to learn how to rig and then to animate. I need to learn how to rig, 'cause I have to put the rex in a scene.

http://blenderart.org/

go there and download the first magazine, and to the papaero tutorial... that covers a rigging thingy;)

from one noob to another noob(allthough from the looks of it, i'm the noobest:P)

-thondal-

FreakyDude
03-22-2006, 08:24 PM
I'm pretty surprised you got as good results as this with a kind of "planar mapping" WOW. the modeling looks solid enough to me, if you want to make full efficient use of the texture you might want to unwrap him differently, try to fold out the full animal with lscm. Lots of stuff is currently overlapping.
However, I'm quite amazed that it looks so good with just planar mapping and some nice bump and color maps! quite nicely done.

piro1
03-22-2006, 08:55 PM
I know I should have used lscm, but it was to hard to hide the junction. I tried to get a good uvmap moving around the vertices. The eye is still overlapping thoug.

FreakyDude
03-22-2006, 09:00 PM
well you didn't really needed to use lscm, there are more ways, but if the eye gave you trouble, try unfolding it in multiple pieces, maybe make it larger than some other parts. to have some more detail in it.
Again, it does work well with this planar mapping thing.
I'm tired of posting rubbish now. nighty folks....

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