View Full Version : Shelby Cobra 2007
EmilioMansilla 03-22-2006, 08:11 AM This is a Ford mustang i´ve done. Realized with XSI. No blueprints used on its development, poligonal modeling and traditional ilumination.
Hope you enjoy it. ;)
Thanks for your time. Critics needed!!
http://emo_mansilla.spymac.net/xsiforum/shelby/shelby14.jpg
http://emo_mansilla.spymac.net/xsiforum/shelby/shelby15.jpg
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This car rocks! your model does too ;)
Maybe you can change your scene this one is a bit too "boring" for this car :)
Where did you find the blueprints for this car?
BicKet
03-22-2006, 09:56 AM
Great work. I love your car.
You should try to render it in a HDRI environnement.
ffourier
03-22-2006, 09:58 AM
No blueprints used on its development, poligonal modeling and traditional ilumination.
w00t ;)
good modeling. But the wheels look a little bit too big for me. And the shader of the glass could be improve. Otherwise it is good job.
Mortis
03-22-2006, 02:11 PM
Yeah that rocks.... :thumbsup:
I wonder how u prepared the lighting ?? Is it HDRI ??? Well I think the size of the wheels is a matter of taste..
Well done
EmilioMansilla
03-24-2006, 07:45 AM
[w00t]: thank you w00t im glad you like it...i have used no blueprints to model this car only photographic references.
[Bicket]: Youre right maybe between mountains?...maybe someday ;)
[destroyfred]: thanks for your comments, i will work over those things.
[Mortis]: the light is composed of a traditional set of point lights around the car. An Area light generates the main shadow of the car. No more. ;)
Thanks everybody for your time.
(o)ne
03-24-2006, 07:56 AM
very beautifull :)
EmilioMansilla
03-24-2006, 08:12 AM
the texture work is very simple...a pair of images mapped planarly on the adecuated pieces of the car...no secret...
I hope I've answered your question....;)
(o)ne
03-24-2006, 08:13 AM
thanks for explanations :)
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03-24-2006, 08:13 AM
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