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View Full Version : Projected texture-> UV map


Blueguy
03-22-2006, 05:22 AM
So on a recent project I did a set of texture maps for an airplane that I'm pretty pleased with. I applied them as camera projections which, due to the exact shape of the plane, caused minimal distortion. Unfortunately I now have a set of problems.
First off if I change the position of the plane or try to export it to another scene I lose all of my texture placement info unless I take the cameras with me. Worse still if I try to set my render resolution to anything but a 1:1 square my texture squashes.

My geometry is all polygons. I'm basically not concerned about editing my UV maps but I would like a quick way to convert my projected textures to UV mapped textures to avoid this squashing problem. Does anybody know of a simple workflow for generating one? (or several). I don't care if the maps come out ugly so long as they look the same.

While I'm at it is there something I can do about the squashing without converting to a UV mapped texture.

Thanks in advance

kheemo
03-22-2006, 12:52 PM
what I owuld do ..is ..look through selected .. with you projection selected...
then manually select the poly faces that you want to apply the projection ... once its done apply a planar mapping.. but instead of x or y or z ..choose from camera :D

then in you UV editor ..fix the uv that are distorted ..its really simple.. and very effective that way :D

you dont need multiple uv set

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03-22-2006, 12:53 PM
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