Ordibble-Plop
03-22-2006, 04:16 AM
Is there a way or a script that will automate constraining instances of an object to clusters?
What I want to do is create a town of identical buildings (like British terraced housing) and then have a quick and easy way to manipulate the height of the terrain under the buildings, thus affecting how high they are relative to each other. I would like to do it this way to aid in working out the composition of my image.
To do this I thought I would:
-Create a grid large enough for the town
-Instantiate the building model the appropriate number of times
-Constrain each instance to a separate point on the grid using constrain object to cluster
-Use proportional modelling to move points on the grid in the y-axis
I would be needing hundreds of instances and the tedious part of this would be constraining each one separately, so I wondered if the process could be automated?
Or maybe there is an easier way to do this? For it to work:
-Each building would need to be able to move up and down independently of the others
-There should be no deformation of the building mesh at all
-There should be no movement in the x and z axes
Many thanks
What I want to do is create a town of identical buildings (like British terraced housing) and then have a quick and easy way to manipulate the height of the terrain under the buildings, thus affecting how high they are relative to each other. I would like to do it this way to aid in working out the composition of my image.
To do this I thought I would:
-Create a grid large enough for the town
-Instantiate the building model the appropriate number of times
-Constrain each instance to a separate point on the grid using constrain object to cluster
-Use proportional modelling to move points on the grid in the y-axis
I would be needing hundreds of instances and the tedious part of this would be constraining each one separately, so I wondered if the process could be automated?
Or maybe there is an easier way to do this? For it to work:
-Each building would need to be able to move up and down independently of the others
-There should be no deformation of the building mesh at all
-There should be no movement in the x and z axes
Many thanks
