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Stoehr
03-22-2006, 03:53 AM
I'm setting up my own synoptic, and I would like the selected object to have the transformation of my choice to be enable when selected. So the animator can begin moving with the most frequently used transformation.

What might this look like in script? Does marking the parameters activate the gizmo?

Thanks!

Edit: This is what I have. I want the gizmo to show up.

function selectRoot(in_obj)
{
SelectObj(in_obj + ".ROOT_Hips", null, true);
SetMarking("kine.local.pos");
}

Chinny
03-22-2006, 12:35 PM
If you apply a Property>Transform Setup to each bone(s) etc, when the bone is selected it automatically will be set to the correct marked param as well as have the transform manipulator activated. That way, you do not have to do anything in your synoptic apart from select.

Chin

Stoehr
03-22-2006, 09:18 PM
Simple, Brilliant, thank you!

Geese Howard
03-24-2006, 12:41 AM
hey Chinny,

thanks from me too!
i just enveloped a generic XSI rig, and for some reason it was defaulting all the rotations using ADD, but i want LOCAL.

big time saver now :)

misterdi
04-10-2006, 06:51 AM
hey Chinny,

thanks from me too!
i just enveloped a generic XSI rig, and for some reason it was defaulting all the rotations using ADD, but i want LOCAL.

big time saver now :)

Yes it's true, you could see there is transform setup for the arm for examples.
You could change the transform setup instead of ADD to LOCAL by opening its PPG.

Regards,

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