Trion-5
12-20-2002, 12:40 AM
I'm working on making a 3d model of the intel easy pc camera.
I'm working on the head of the camera. I decide to to use spline cage to make the general shape of it. it consists of 3 eliptical splines one on each axis.........
i have all the vertices connected, yet it looks like i have holes, but when i rotate the object, you can see the normals is flipped opposite of the others.
Is there a way to correct the normals?
I'm working on the head of the camera. I decide to to use spline cage to make the general shape of it. it consists of 3 eliptical splines one on each axis.........
i have all the vertices connected, yet it looks like i have holes, but when i rotate the object, you can see the normals is flipped opposite of the others.
Is there a way to correct the normals?
