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Technofreak
12-20-2002, 12:19 AM
hi ppl.... im looking for a way to render a nice wireframe
shot of something i modelled ...i attemted to playblast
it with wireframe on shaded mode....and that got ok-ish
results, i just couldnt get lines to antialias, i know you
can do this in the hardware render buffer but how do i
display my edges in there??
also tried backface culling but that didnt work there cuz
some stuff turned inside out and u could see wires through
the object :(

is there any methods or plugs that can help me out?

-tia

Jozvex
12-20-2002, 03:36 AM
Yes!

My tutorial provides all of those things!

I'm completely updating it at the moment though because I found a much better way of doing it.

I'll post agan when I'm done (it'll be soon).

stickyblue
12-20-2002, 04:35 AM
take a UV snapshot , mix it with your color map and reapply the map :)

Technofreak
12-20-2002, 06:39 AM
hmm interesting idea ..ill try that sticky...

Jozvex if u know a better way.. im all ears..gonna check back
in a few days, thx for replies

Jozvex
12-20-2002, 06:44 AM
Hi,

It just so happens I had a revalation yesterday and totally rewrote the wireframe tutorial!

I discovered a much better way of doing it.

Here's the link:

http://www.geocities.com/jozvex/tutorials/wireframe.html

Oh, and it works for all geometry types now!

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