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View Full Version : texture bake problem....HELP???please...


voyer
12-19-2002, 10:34 PM
I am trying out the new texture baking in max 5 and i really like it.
accept for one thing.
It applies this stupid auto unwrap modifier to my mesh.
Is there anyway around this???
When i turn it off the texture back doesnt work.
it seams as if it can only work with the auto unwrap checked active but why would they give me the option if it wont work without it???
I want it to keep the original uv that i made instead of this auto crap....

I know that I can just put my uv unwrap modifier above the auto one to override it bu t then the textures that it outputs are useless because they wont mtach up the the uvs...

I want it to use my uvw's and render the textures so that they work with the original.

can anyone help???

Stroker
12-20-2002, 12:48 AM
Go to
http://www.chuggnut.com

Click on Scripts and try the Bakerfield script.

ZaldronGG
12-20-2002, 02:45 AM
MAX won't rebuild the Auto-Unwrap modifier everytime you hit the Render to Texture button, so you can always save the UVW's from your original UVW unwrap modifier and load them into the automatic one.

EricChadwick
12-20-2002, 04:03 PM
Couple things to do in Render to Texture.

In the General Settings rollout, turn off Automatic Unwrap Mapping.

In the Selected Object Settings rollout, everytime you Add a texture element, it defaults to UV channel 3. Switch the "Use Channel" spinner back to 1 (if that's your original UV channel).

Works fine here.

Chuggnut's Bakersfield is also great, basically another interface for the same tool.

voyer
12-23-2002, 09:24 PM
I tried doing the auto then turning off the aut and loading the old uv's into the one it added the first time and rendering a second time.
worked like a charm.
:bounce:

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