View Full Version : Space Hulk - Short WIP
.overflowed 12-19-2002, 10:08 PM My friend and I are planing to do some short film. It will be based on Warhammer 40 000 universe and to be more precise on Space Hulks. Space Hulks are huge, empty, cold wrecks of once powerfull spaceships which now drifts throug space. Some times there are genstealers colonies on them. Genstealers are powerful aliens best han-to-hand fighters in galxay. And sometimes terminators (best human trops - elite of elite)come to cleanup such space hulk. And there it begins...
I post some enviroment test renders and my friend soon will post terminators.
Waiting for C&C.
ps Sorry for my english :)
Small with ps touch-ups.
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.overflowed
12-19-2002, 10:13 PM
Bigger - pure render.
xtrm3d
12-19-2002, 10:16 PM
nice.. rendering..
you got the style..
i can remember the good old day 12 or 14 year ago.. playing the tabletop.. :-)
i stay tuned to see some terminator squad and tyranid/genstealer
c´mon show us more !!!
freddy7133d
12-19-2002, 10:17 PM
I like it !!!
great lighting, it sets a nice mood.
good job:thumbsup:
adamkos
12-19-2002, 10:29 PM
Ok, hello everybody - i'm overflowed's frend, and we are making this stuff together. here are some terminator's pics. Its not ready yet, but it's almost done.
xtrm3d
12-19-2002, 10:35 PM
cool.. they are really great.. any chance o seeing a rendering of the terminator in the set ??? ;-)
i know..iknow...
i ask too much..
great modelling skills... !!!
wich application did you use ???
adamkos
12-19-2002, 10:40 PM
Not yet. We have'nt put all stuff together yet, byt we will do it soon :)
here some more terminator's pics, with different materials and lights setup. All done in 3ds max.
Commander Falk
12-19-2002, 10:41 PM
They're well detailed, bit I think the legs are too short.
If I look at my GW miniatures, I can see the legs are more than the half of the total figure. Moreover, I think little legs (like cartoon proportions) really don't fit the 40K univers, give it some great legs, a spacze marine is about 2.30 high !
adamkos
12-19-2002, 10:43 PM
This one has Assault Cannon - his greates friend ;)
adamkos
12-19-2002, 10:45 PM
And here Lighting Claws ( only one hand is done now)- pair of those makes terminator a hand to hand killing machine;)
xtrm3d
12-19-2002, 10:46 PM
:bounce: :applause: :applause:
did you use the original tabletop plastic figure as references ?? cause it would explain the thing with the short leg .. ???
but we have to think that not everyone is a w40k purist ..
and that 98 % of the viever would not notice it :-)
.overflowed
12-19-2002, 11:06 PM
We know that this needs some fixup but the main reason he looks this way is that his belt is to low. We will add some more details. It's still Wip
:)
We used metal figures and scans of them.
.overflowed
12-19-2002, 11:25 PM
Older (2 days) render of corridor. There is some artifacting but idea is still clear :)
oracle
12-19-2002, 11:42 PM
Wow :surprised Really excellent. Used to paint 'em... Never used to play it.
BTW, you seen EpShot's SpaceWolf (http://www.cgtalk.com/showthread.php?s=&postid=124734#post124734)... although he never textured his. But when I saw that second last render of yours, for a second I thought it was a macro photo of the actual Citadel model... So, no crit's :thumbsup:
Looking forward to seeing some Tyranid Genestealers :bounce:
freddy7133d
12-20-2002, 12:18 AM
wow amazing stuff!!!!:bounce:
PureFire
12-20-2002, 02:04 AM
I can remember playing the PC version of SpaceHulk and it was sooo scary...I dont think many people would like playing it cause the adrenaline rush was ultra intense and the sounds were definately enough to chill the blood...hearing your squad getting killed one at a time by the genestealers.
These models look fantastic.....excellent job!!
Crash
12-20-2002, 07:13 AM
Hi guys, I see you moved to CgTalk with this thread :). Surelly you'll get a lot more C&C over here :). Overally it lacks a bit of details and some better textures, but still I think it's top notch. Are you planing to do an animation? Greetz i Pozdrowienia :beer:
looking good, kinda looks like some ancient robo-warrior :)
like the ones from 5th element but different style, i like it :thumbsup:
.overflowed
12-20-2002, 08:29 AM
Thanks for comments.
:beer:
@crash:
Yeah we plan to do some short 'bout 3 minutes long. A lot of shoting and aliens. Very heroic. We planned it for a long time some models are ready for half a year but now we both started pushin each other so there is constant progress.
Pozdrowienia
Greatz.
Xirdion
12-20-2002, 10:48 AM
I think the corridor is too bright coz I can't see any light source, so where is it ? and the fog... what would it be if it was standard gray one ?
pozdrawiam :)
beyondMyth
12-20-2002, 11:23 AM
really really really good!!! i love the textured version, looks so real! :) :applause:
say-g
12-20-2002, 11:25 AM
wow! looks just like minitures, cant wait for the anim
MCGrund
12-20-2002, 01:27 PM
Cool, this looks very promising!!!
ThirdEye
12-20-2002, 01:46 PM
:surprised :beer: :buttrock: :airguitar
LorenzOO
12-20-2002, 01:58 PM
very nice job :)
i like the robot
maybe the psecular in the corridor too strong and the light need more work
Anders G
12-20-2002, 04:16 PM
i have never seen any pics of the space hulks, but the atmosphere is damn great in your renders, and with the terminator looking so close to the ref's i've seen, i expect the spacehulk to be dead on too ;)
all thou, i kinda find Games Workshop's humans/terminators kinda cartooney, i think you have gotten away with it, making it looking less cartooney and more realistic :)
can't wait to see some Tyranids, i hope you guys make more then just Genestealers
Rock On ;)
Xirdion
12-20-2002, 09:43 PM
Anders G: The latest figures aren't as cartoony as they were before, so i think the "OLD" figures were cartoony beacouse that they were in most cases made of plastic, and it was then difficult then to create good figures (materials weren't as good as now). The terminators and genestealers are old designs and yes, they are a bit cartoony, but when i see i.e. new figures of dark elves i think they aren't cartoony at all.... just a loose thoughts :)
Btw i like the work so far :buttrock:
----
Blood for the blood god ! :D
saygon
12-21-2002, 11:48 AM
Yeah looks greate. I am waiting for the movie.
X.S.N.R.G
12-21-2002, 08:32 PM
Cant wait to see the Movie ! :thumbsup:
Array
12-21-2002, 08:45 PM
the environments look great....but i think the proportions of the terminators are still WAY off. take a look at this pic:
http://uk.games-workshop.com/storefront/image.asp?size=a&img=212824
anyhow, warhammer fantasy and warhammer 40,000 arent meant at all to be cartoony. they are both meant to be very dark and gothic.
Array
12-21-2002, 09:00 PM
also, check out some of these illustrations:
http://www.games-workshop.com/40kuniverse/warhammer40k/chaos/astartes/worldeaters/images/worldeaters-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/chaos/astartes/wordbearers/images/wordbearers-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/chaos/astartes/blacklegion/images/blacklegion-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/spacemarines/astartes/darkangels/images/darkangels-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/chaos/astartes/emperorschildren/images/emperorschildren-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/spacemarines/astartes/whitescars/images/whitescars-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/chaos/astartes/ironwarriors/images/ironwarriors-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/spacemarines/astartes/spacewolves/images/spacewolves-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/chaos/astartes/nightlords/images/nightlords-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/spacemarines/astartes/imperialfists/images/imperialfists-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/chaos/astartes/deathguard/images/deathguard-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/spacemarines/astartes/bloodangels/images/bloodangels-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/chaos/astartes/thousandsons/images/thousandsons-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/spacemarines/astartes/ultramarines/images/ultramarines-640.jpg
http://www.games-workshop.com/40kuniverse/warhammer40k/spacemarines/astartes/blacktemplars/images/blacktemplars-640.jpg
percydaman
12-21-2002, 09:07 PM
i checked out the illustrations, and while the illustration's representation of the warhammer world looks more artistic, i think its up to the artist on how they want to go about it....maybe the look of the figurines is how THEY want to go about it...just goes to show you that artistic license it well...artistic license...
Commander Falk
12-22-2002, 12:09 AM
Hem... Um, I don't want to be rude or something, but as Array said, and as I already said, the proportions are off.
In fact, I think there's two way to represent the GW figures, whether you do it very realistic, adapting the proportions on the human ones, like the illustrations, which is hard, moreover for an movie (and moreover with terminator, which totally don't respect the human body proportions, look at the shoulders of a terminator, they are way too high and wide, or look at the chest size, way too small) whether you do it like the plastic and metal figures, but even doing this way, you have to respect the proportions perfectly. GW proportions are not realistic, but it does it, and that since 25 years.
Doing the legs bigger and wider would make your terminator look a lot better. :thumbsup:
oracle
12-22-2002, 10:31 PM
Hmm, it might not be a good idea to use Warhammer 40,000 models as a reference. I may be wrong (hey, it's been many years) but I thought Space Hulk Terminators looked different than W40K Terminators.
These days, Citadel minatures are made by building a large scale version about 6 inches tall (like a Forge World figure (http://homepages.ihug.com.au/~joshua.y/forumpic/smarine.jpg)) so they can work more detail into them. Then they make the mold out of a scaled down version to normal size (which for those unaware is about 1 inch tall.)
Obviously this technology wasn't available in the days of Space Hulk, so older models generally have larger, and more sparse details; I definately recall the Imperial eagle on the breastplate being alot larger on Space Hulk Terminators as opposed to there W40K counterparts.
Array
12-22-2002, 10:36 PM
actually the wh40k terminators, and the deathwing in specific, havent changed much at all in the last 10 years. as we speak, gamesworkshop is remaking ALL of the terminator models for warhammer40k and fitting them on 40mm bases (as opposed to 25 mm now) hopefully we'll get some more dramatic poses, as opposed to the 'hug me, my legs are astride" models we have now.
Commander Falk
12-22-2002, 10:46 PM
Mmh... It looks like we're going a bit out of topic... Sorry !
But... What what what what what ? What did you just say Array ?
GW is remaking the terminators ?! WHere did you get that infos ? Have you a link ? I have a white dwarf where they just say "if we ever remake the terminators, then blablah", but I've never seen an official info about that ! (Mmh, there's a newss on portent.net... So yup', maybe will see new terminators !)
And hum, Oracle, are you sure of what you say ? Big models, like land raider or rhinos are made at a bigger scale, then scale down, but I've never seen it for small individual figures. They sculpt it in green stuff, at 1:1 scale.
Maybe the plastic figures ? But I would be very surprise of that.
I think GW sculptors are simply very talented.
Array
12-22-2002, 11:47 PM
i also think that they are sculpted at a 1:1 scale...maybe you are thinking of the terrain?
as far as the terminators go, i read this on www.portent.net , apparently the new Grey Knight terminators coming out this summer will be the first to have the new bases (well abbadon is in terminator armor and is on a 40mm base, but he doesnt count since he's a character :beer: )
oracle
12-23-2002, 03:37 AM
Ahh, well... I'll look into it. Like I said, it's been many years since I set foot in a GW, but I'm pretty sure it was a GW employee who told me this a few years ago at Games Day.
Argh! I think I'm getting acne just thinking about this stuff :D
adamkos
01-11-2003, 10:24 PM
helo there - here is small update - I'm working on genestealers, while overflowed is making spacehulks. I hope he will post one soon.
adamkos
01-11-2003, 10:26 PM
more...
adamkos
01-11-2003, 10:29 PM
and the last one. I'll make hands and legs now, then texture work. please tell me what U thing?
adamkos
01-12-2003, 12:43 AM
.
Projectkmo
01-12-2003, 04:53 AM
Sweet!!! This is great....do you guys have a Web Site dedicated to the project? if not, no biggie...but please keep us up to date. I played Warhammer 40k and Space Hulk when I was younger...now I just read some of the novels.... But I still love the whole story behind it all.
:applause:
adamkos
01-12-2003, 12:14 PM
we don't have a wabpage yet. Project is still in it's early stage. We'll make it soon i think - after acomplishing all models.
fraggelsmurf
01-12-2003, 04:48 PM
This is so cool! :drool: :drool: :drool:
I can't wait to see the it when it finished!
Have you done any genstealers yet?
This might be a lame question but i have just started modeling...is the background 3D or is it a picture?
Keep up the good work! :buttrock: :buttrock: :buttrock:
Captain
01-12-2003, 04:54 PM
HOLY CRAP! THAT STUFF IS TIGHT!...of course, I'm A Little Biast...I played the computer and sega Saturn Space Hulk Games religously. Keep up the bad ass work, and keep us informed.
-Captain
nemoo
01-12-2003, 11:17 PM
i love the render!
how did you achieve this beautiful render? is it a hdri image? the bright light from above looks amazing!
.overflowed
01-17-2003, 10:10 AM
Here we go with space hulk:
There is still a lot of work with details (thats why its so dark ;)) but we decided to show something new.
.overflowed
01-17-2003, 10:11 AM
Next view
.overflowed
01-17-2003, 10:12 AM
forgotten image :annoyed:
.overflowed
01-17-2003, 10:13 AM
And last one.
Enjoy :)
.overflowed
01-17-2003, 10:14 AM
:annoyed: :annoyed:
MCGrund
01-17-2003, 10:46 AM
Wow, this looks pretty, pretty cool! How long do you plan the animation to be?
mattie
01-17-2003, 11:37 AM
wow excellent work there :buttrock:
Chrobry
01-17-2003, 12:30 PM
[ How long do you plan the animation to be? [/B]
At the beginning 3 minutes long, as a trailer.
Of course, it all depends on the scenario, which is not completed yet.:buttrock:
Migibutt
01-17-2003, 03:53 PM
Holy Moly!
I am blown away from all the attention you two are paying to details. Not just all faked with maps, it seems to be modeled all in 3D. Great work and please post many many more images.
PPPPPPPPPPPPPLLLLLLLLLLLLLLLLLLZZZZZZZZZZZZ!:D
Migi
Frank Dodd
01-19-2003, 09:39 AM
First of all Fantastic work, I too played the PC game a long time ago and it is the most marvelously creepy game I have played.
The corridor is very well done, I love the style and the attention to detail, I assume it will be more atmospherically lit in animation to make it as creepy as the game was.
I love the terminatior although I can see why a purist might want it to be absoloutly true to the models, I like the short squat style, I think bulk and squatness gives an impression of power.
My first impression of the developing Genestealer was , wip 1: hmm not bad, wip 2: Thats better, wip 3: looking good and wip 4: Excellent! The geometry in the character is looking really good and I think it will make a striking adversary.
The spacehulks are also very impressive the design is great and the detail in there is certainly of movie like quality. I assume you will roughen them up though? The look like they have just come out of the ship yards.
Please keep the WIPs comming, this thread has a potential to be a WIP classic as long as there is enough input from the artists. I hope the animation will be as good as your modelling.
Just one piece of advice, please take great care over the music/soundtrack. Music and sound are just as important as video content and if the audio in your 3 minute trailer is as good as the video this could be a real classic!
Well done.
.overflowed
01-19-2003, 11:10 AM
Big thx for all coments. I think that we will add some minor touch-ups to terminators geometry.
We will post every render that will look good enough to show you :) So stay tuned....
@Frank Dodd friend of us will help us with soundtack and we know how important it is. Watching mowie 'bout making sounds in lotr was very inspiring and we will have acess to quite good audio-hardware so both music and sounds should be very good.
adamkos
02-09-2003, 11:20 PM
http://members.lycos.co.uk/overflowed/gen05.jpg
jussing
02-10-2003, 06:05 AM
Yeeeeee-ah! :drool:
Y'know, this is one of the threads I'm constantly looking for updates on, 'cause I can't wait to see your latest progress. :buttrock:
Good luck with the rest of the project, and may you feed us with updates frequently!
Cheers,
- jonas
Heaps of nice renders in this thread ;)
Looks really promising... I like the soft squishing-looking bits on the genestealer, especially how they're integreated into it's insectoid legs. More squishy/lumpy/gross bits on the arms would be kewl ;)
What are you guys using as a rendering solution, btw?
adamkos
02-10-2003, 11:08 AM
Hi there
We are using V-ray. I found it very powerfull, and it's chipest of all max renderers. well performance & feature set. and easy to use to... but still little buggy...thanks for all comments. it helps us a lot : ).
.overflowed
02-12-2003, 10:25 AM
Attempt to battle scene. Early WIP still but we hope you enjoy it:)
http://members.lycos.co.uk/overflowed/bitwa1b.jpg
Arnet
02-12-2003, 12:48 PM
hmm... i thing it would be a hardest thing to animate this battle scene... but of korz... rzycze wam jak najlepiej ;-)
Cheers :beer:
ivo D
02-12-2003, 02:40 PM
dont know what it is..but something just .lets them look like little toy things..
something with the collor of the chars and the proportions i think..
maybe they have to be a little wet or something..dont know..just doesnt look believable in this battle seen
freddie
02-12-2003, 10:16 PM
Nice :D
I really love space hulk...got the two versions of the tabletop game in my closet :)
but the terminator to the right have the assault cannon in his wrong hand, there´s no lefties as terminators ;)
// Freddie
Bradf0rd010
02-12-2003, 11:04 PM
Originally posted by ivo D
dont know what it is..but something just .lets them look like little toy things..
Ditto. I think it's that the scene looks 'posed' if you know what I mean. Like it's a pic of the figurines that have been dropped into a scene rather than a snapshot of some action.
Maybe some motion blur on certain characters?
Great work though :thumbsup:
.overflowed
02-12-2003, 11:15 PM
Yeah thanks for comments.
There are no light effects for weapons no smoke no motion blur etc. Thats why it's here in wip rather then in gallery :)
A lot of work for us.
Next update soon
jussing
02-13-2003, 05:52 AM
I agree it's got a toyish look to it... but it still looks cooool. :p And it has atmoshphere! Can't wait to see animated scenes.
What's that coming out of the base of the pillars? Looks like the pillars are growing branches or something... reminds me of Cathedral.
Cheers,
- Jonas
.overflowed
02-17-2003, 10:11 PM
Second ship is waiting 4 textures. Here is model:
http://members.lycos.co.uk/overflowed/prom.jpg
In that ship terminators will come to space hulk...
Hellwolve
02-17-2003, 10:43 PM
Overall, great work.
As for the Genestealer, one comment/critique:
I think the back of it needs to be a little bit more slim. E.g. decrease the "squishy bit".
adamkos
02-24-2003, 12:09 AM
Bigger ship updated. Lighting needs some tweaking...
http://members.lycos.co.uk/overflowed/1.jpg
http://members.lycos.co.uk/overflowed/2.jpg
http://members.lycos.co.uk/overflowed/3.jpg
MCGrund
02-24-2003, 09:12 AM
These ships look pretty cool. Lots of detail and I like the rusty look on them.:beer:
In my opinion the second and the third pic are a bit too grainy, though.
augustus
02-24-2003, 10:01 AM
Ships looks cool, characters too.:thumbsup:
But maybe one thing. Rust occurs when metals react with oxygen, is imposible in space.
adamkos
02-24-2003, 01:28 PM
Augustus: In Warhammer Universum - ships drifts through "warp" wich is a kind of mental dimmention, full of psi energy or something like that. there are storms etc so its not vacuum i think. There is also "an eye of terror" wich has something to do with chaos gods :). Small white dots are possibly renderer errors. We are trying to fix it.
Twisted-ankle: noise is done in PS, so we will reduce it.
BIG Thanks for comments :) it helps a lot :).
augustus
02-24-2003, 01:41 PM
This is far beyond of my knowledge of physics:D
RiotManZ
02-24-2003, 04:08 PM
HELL!!! You guys are craaaazzyy!!:buttrock:
This looks extremely cool.
I like the battle scene the most. like others said before it looks like puppets/ toys, but that´s what i like the most in that image:applause: :applause:
I never played the game, but i think i will have to get a look now.
Cronium
02-24-2003, 05:08 PM
You rock guys! :airguitar I´ll follow this post for sure!
I love both details and texture, but the poses are a little stiff. But i guess this´ll fix when you animate them :)
:applause:
ytrabbit
02-24-2003, 07:43 PM
Is he looking for the battle scene to look like miniatures? If not, some camera adjustments and texturing are in order.
.overflowed
02-24-2003, 11:32 PM
Thx 4 all c&c
Every shot so far is experiment. Before animation we wanna test difrent setings to chose right mood for our short.
adamkos
02-25-2003, 10:41 PM
Very first amtempt to hybrid model.
Boone
02-25-2003, 11:07 PM
I agree about the Terminator's Legs...but your work is just mindblowing!!!! Cannot wait for the animation!:bounce::bounce: :bounce:
bigray
02-26-2003, 12:37 AM
:beer: Loved the hallway and loved the charaters. Looking forward to see where y'all take this.
adamkos
02-26-2003, 01:00 AM
Hybrid model finished :) hope you enjoy this one.
http://members.lycos.co.uk/overflowed/hybrid%20v2.jpg
RiotManZ
02-26-2003, 11:07 AM
this hybrid guy looks awesome!
there is nothing to crit about the model. if there would be something to crit about the modeling one could say it is intended because he/it is a mutant.
the light/atmosphere is very scary.
i think this will be a veeery big succes for you guys!:beer:
MCGrund
02-26-2003, 01:17 PM
Urgh,
now that's a person I wouldn't like to meet in a dark alley. Now what is this hybrid, something between a human and a Genestealer?
Looking very nice or scary like RiotManZ said. Can you show us the wire?:drool:
theartspark
02-26-2003, 02:41 PM
:applause: Wow that's great looking stuff!!!
Frank Dodd
02-26-2003, 04:37 PM
Brilliant Piece of work on the Hybrid, I've been quietly watching this thread after my first post but its just kept going and going with fantastic developments.
The only thing I would comment about the Hybrid is the odd looking claws from his right foot, the rest of his body is intrestingly distorted and looks very natural but the claws don't seam too.
Fantastic work from both of you please keep it up, this is turning into a classic thread.
adamkos
03-02-2003, 01:22 AM
texture test
http://members.lycos.co.uk/overflowed/hybrid%20v2%20bump.jpg
azazel
03-02-2003, 09:37 AM
Hybrid looks very nice (maybe wrong word, he ain't nice when you meet him), it's good to see non-symetrical models;). Some suggestions: specularity on his skin is too uniform, as are the colors. Some red on these lesions, some veins just under the skin, maybee some greenish blemishes, that kind of stuff may help. And he needs a painfull face expression.... :thumbsup:
Dobra robota, tylko tak dalej:thumbsup:
adamkos
03-22-2003, 01:23 AM
today we started to make new tyranid -Carnifex. Still a lot a work to do with this model, but upper body part is done. comments are more than welcome :)
http://akoshi.w.interia.pl/carni_v2.jpg
adamkos
03-22-2003, 01:37 AM
another shot
http://akoshi.w.interia.pl/carni_v2b.jpg
Threedeemer
03-22-2003, 01:42 AM
Whoah! That is one of the coolest creature models I have seen in a long while.:eek:
Wonderful project you have developing there.
Hickory
03-22-2003, 05:19 AM
Good stuff...Love that you put lightning claws on one of the guys. I really like the lighting on the test battle.
Corth
03-22-2003, 06:48 AM
:drool: :bowdown: :xtreme:
You guys kick ass! That Carnifex is looking so damn awsome, same with the hybrid. I was actually wanting to do something with the 40k universe later on (i'll be doing blood angels though :) )
I really think you should try to make the terminators more based on the newer models that GW has out, those old ones are too cartoony for the hybrid and Carnifex now. Genestealers could use a little longer claws as well, IMO. Corridors look sweet, but less lighting.
I just CAN'T wait for your animation. hurry hurry hurry! :beer:
Darius43321
03-22-2003, 08:15 AM
wow that hybrid thing is ....well :VOMIT: ya but thats how it is supposed to be so :thumbsup: :buttrock:
Deadalus
03-22-2003, 08:54 AM
Damn! damn! damn!! that too awesome !
tell the truth guy! you found a real space hulk in poland !
c"mon! it look like real picture ;) except maybe for the wh40k proportion
thecnicall question with what hardware/software are you working??
.overflowed
03-22-2003, 09:33 AM
Deadalus:
soft: max+photoshop+others :)
hard:
me: athlon 2k+
adamkos: dual athlon 2k+
There aren't any space hulks here in Poland but maybe wometimes there is easier for inspiration in this mood ;)
verti
03-22-2003, 09:42 AM
i would say... not bad... not bad ;) lol...
yeah... the models are really cool... hope you will work a little bit more on the textures...
any test animations so far?
tylko tak dalej ;)
regards,
v.
prayas
03-22-2003, 11:18 AM
this thread is pretty old and i didn't find! So that is why commenting so late! First of all! Pretty nice work! Like the SpaceHulk. Love that terminator model! Stop that discussion these legs are perfect for that ancient powerarmors! They don't have to be like a perfect human, cause space marines and also terminators are not of human proportions as well! Maybe if anybody is interessted read the books of Ian Watson. The first one describes in good ways what a space marine is! Not of human proportions! Check these books fine stuff to read in your freetime(rendertime). For the Hybrid life form! Hmm i would impossible for him to survive in a hulk. He is a human hybrid with just some deformed arms and legs etc. He is mostly human! Hulk->no air-> no hybrids. Hybrids mostly come to live if genstealers are attacking a planet.
So far good work! Like to see the animation!
P..:
PureFire
03-22-2003, 01:49 PM
been following this thread for a while and Im dieing to see the animation :D
azazel
03-22-2003, 07:09 PM
Carnifex is great, show us more :thumbsup: :drool:
blastzone
03-22-2003, 07:47 PM
you guys textured the genestealers? i hated those things i had a spacewolf army (still do) and i always used to play meatgrinders against tyranids. and some of the paint schemes where pretty wild or are you goin for the good oldfasioned shades of purple idea? well heres hoping your better at texturing than my m8s where at painting lol.
rock on boys.
when ur done i expect to see an eldar grav tank lol
Boone
03-22-2003, 08:05 PM
My long-lost love! Yes, the Carnifex wrecked havoc on my enemies in many a battle...the work you guys have done on the CG-version is simply a treat for me!
Please...Please do an animation!:bounce: :bounce: :bounce:
adamkos
03-23-2003, 11:21 PM
carnifex model update.
http://akoshi.w.interia.pl/carni_v5.jpg
blastzone,
we had textured genestealers, but we had to redone model - it was to odd ( we havent show it here) , and now we have to texture it again. still we have to think about colors- most of default shemes do not look good on screen...
adamkos
03-23-2003, 11:22 PM
http://akoshi.w.interia.pl/carni_v5.jpg
Syrogen
03-23-2003, 11:41 PM
MY GAWD. you were genetically designed to create CG!! :beer: great stuff man.. just amazing!
Boone
03-24-2003, 07:12 PM
In the name of the Norn-Queen! The complete Carnifex!
...this is all too much for me...:love:
azazel
03-24-2003, 07:34 PM
Jaw dropped to the floor, very cool ;)
I'm curious how this thing moves.... must be tricky to animate, as it doesn't have normal hands....
JoeRedstall
03-24-2003, 07:55 PM
Very cool :thumbsup: - really like the lighting (nice specular bloom)
what programs are you using to model and render with ?
shoey
03-24-2003, 08:08 PM
your work seems to be a red x for me guys, is the server down:shrug:
[Edit:] Hmmmm, k, seems to be back up now. Great stuff:thumbsup:
blastzone
03-24-2003, 08:14 PM
azazel it walks on those legs and just scithes everything with those massive claws lol carnage carnifex carnivore..... but those things still cant stand up to around from my bassilisk :airguitar
adamkos
03-24-2003, 08:24 PM
azazel : this gonna be hard work, anyway it has 2 joint's before those sabres, so we gonna make somekind of ballance with those huge arms during walk cycle. anyway carnifex is going to be only 15 seconds on the screen, so we should make it.
JoeRedstall: max, vray. no textures yet. (working on it)
adamkos
03-24-2003, 08:32 PM
" carnage carnifex carnivore..... "
blastzone: lol can we use it as a motto on our spacehulk - website (not aviable yet...):thumbsup:
JBoskma
03-24-2003, 08:33 PM
Jezus, amazing work lads. Great stuff, can't say anything else, looking forward to the finals, keep it up! :thumbsup:
blastzone
03-25-2003, 12:08 AM
u can use it on one condition. u give me some other cool pics to look at and wish i was good enough to make them. or better yet teach me how to make a termie like u lol :D ever since i started CG a year ago (in blender) iv wanted to make a termie or a dreadnought but every time its turned out terrible lol make a tute!!!
Boone
03-25-2003, 06:49 PM
Re: Blastzone.
I'll have you know that my Carnifex has a supreme Bassilisk count!:wise:
Boone
03-25-2003, 06:50 PM
Re: Blastzone.
It's also the 3-times "Fox & Hounds" Champion!:p
blastzone
03-25-2003, 06:51 PM
lol dont make me drag my impi army all the way to kent to kick ur carni
:D
blastzone
03-25-2003, 06:55 PM
lol or i could drag my space puppy army down instead my pups havent lost a battle to a nid army ever!!!! but those zonethropes have made it a close thing more than once!! i hate them
Boone
03-25-2003, 07:27 PM
Re: Blastzone.
"Check it out. I'm the Ultimate badass! I'm the state of the 'badass' art! You do NOT wanna f*** with me!"
And my army of Carnifexs WILL win. You have no chance of throwing the dice when I slap a blind-fold over your peepers!
Many a Imp-army has fallen prey to that trick...
adamkos
03-25-2003, 08:11 PM
carnifex model is done, textures are done. uffff, this was hard stuff :)
http://akoshi.w.interia.pl/carni_v6ps2.jpg
Hellwolve
03-25-2003, 08:37 PM
Lookin' good. Only one thing: remove the Carni's lipstick. That's all.
adamkos
03-25-2003, 09:05 PM
we have an upload limit problem with our server - carnifex image is quite big, and lycos ftp still not working :( please be patient and sorry for this :(
.overflowed
03-25-2003, 09:15 PM
Sentinel waitin' for textures.
Hope img will work. UK's lycos isn't workin' and we have problem 'couse polish free sites don't offer enough traffic for so many visits:shrug:
http://akoshi.w.interia.pl/sentinellv1.jpg
azazel
03-25-2003, 09:21 PM
Lycos ftp should be up at 29 march... i have account there too, and that plainly suxx :( I'd like to see Carni textured ;) and see nothing :(
.overflowed, You posted while I was typing...... Sentinel is very nice, but reminds a bit these little walkers from star wars. But that's probably how it was originally designed;)
Now I see Carni... coool :thumbsup: :thumbsup: :love:
adamkos
03-25-2003, 09:32 PM
unfortunatly i had to make the image smaller... sorry for this:(
blastzone
03-25-2003, 11:54 PM
dude the impi walker looks exactly like that i only have 1 question what the hell is it doing in space hulk i dont remember their beingone or maybe i just never got to it lol. i only played the came on my m8s console. i got an impi walker myslef and i could swear it just walked into my screen. how the hell did u make that!!!!
The Commander
03-26-2003, 12:00 AM
:cry: How, just how? Did you bribe the Carnifex with Marine treats to get it to pose for you?!?! The modelling is very cool ,fantastic in fact, but how do you go about making such an incredible texture?
P.S. What made you choose the old 'Fex?
blastzone
03-26-2003, 12:06 AM
lol none of this is moddeled its a fix
they flew up to a space hulk tied a motion capture camera to a bunny rabbit (awwww) lol and left him to the tender mercies of a nid horde then dressing up as termies they went in and mopped up the purple aliens and clooected the somewhat mangles cramra still bount to the flesh stripped bones of the rabbit.
incase u hadent guessed yeh i am the kinda guy that turns WH40k games into a story and its damn good fun.
.overflowed
03-26-2003, 12:32 AM
Sentinel will br part of background. We don't plan to animate it. It will stan in one room and will help us to show the scale. Our space hulk will be full of weapons of destruction. Imperial ships are big and you can find there a lot of interesting things.....
:)
Azael: we know that it remainds those sw walkers but toy are right I followed orginal design of games workshop
adamkos
03-26-2003, 08:21 AM
well i do not know if i can tell you this corz scenar is top secret :)
our Spacehulk is used by genestealers cultist's to move whole cult to one of imperial planets. Thats why we have hybrids there.
I do not know what id dooing carnifex - you should ask one of the cultists ;) One thing is sure - if the hulk reaches the planet - it will be lost :)
We are using old design corz carnifex is going to be used in one of the hand to hand combat scene (or mayby hand to scythe :))
anyway the new one has a dedly ranged weapon, so it would be unnesesarry to come close as we want. And the old one looks just more powerfull :)
I'm very happy that you like carnifex. modeling as usuall - polymesh/deformpaint. Textures are painted by hand (using wacom graphire) in deeppaint and procesed in photoshop.
here is top view of carnifex. right now im rendering a short camera flybay to show you it from different sides.
http://akoshi.w.interia.pl/carni_v6gora.jpg
ChristophZollinger
03-26-2003, 08:56 AM
Wish I´d have the time to get my works so realistic.
I like the scenes and creatures very much.
Can´t wait to see the final reault, or an animation
adamkos
03-26-2003, 11:43 PM
Overflowed's sentinell rendered in micro photo style :)
http://akoshi.w.interia.pl/sentinellv2.jpg
blastzone
03-27-2003, 12:12 AM
guano!!! nid bits lol have some sort of spots hwere nids have dropped off some friends lol give it the "livedin look"
[ps boone u can talk big cos ur in kent but if u ever played me i would powerslap ur army lol all that would be left would be nid coloured gloop with space wolf footprints in...... that is as long as u dont have a zonethrope then im in a spot of trouble....
Good going, lads:thumbsup: The 'Stealers and the Carnifex are my faves:airguitar You could texture some joint-wear (rust and scratches, etc) on that sentinel.
:beer: One of the coolest threads :)
Boone
03-28-2003, 06:01 PM
Re: Blastzone.
How have you ever fared against "Old-one-eye"? How about the "Dominatrix"? Hell, have you ever been pasted by a "Norn-queen"? :curious:
You know what? I'm ready to spend the next week in my garage making that wonderful Norn-Queen model.
I love the Space Wolves! I'd really love to paint another WolfGuard Terminator with Lightning-claws....:bounce:
blastzone
03-28-2003, 06:19 PM
lol funny you should say that i just got old one eye im doing a display peice with him gonna be gorey amn lol. and i just started my tau army
HAMMERHEAD!!!
Boone
03-28-2003, 06:49 PM
The Tau! I don't have the army, but I just had to have the stealth units for my Eldar-Merc army...
I basically got a Howling banshee and Converted a new model out of the two. :cool:
BTW, I'm a real ass-kicker with the Eldar...
blastzone
03-28-2003, 06:51 PM
lol u wanna know something amazing i have never with any one of all my 6 amrys ever played against an eldar force
except in store participation games but i have played against all kinda of chapter approved kinda forces lol
Boone
03-28-2003, 06:57 PM
The only 2 armys that have defeated my Tyranid army are the Imperial Guard ( Once! ) and the Eldars( After 7 embarrising defeats )...
Unlike many CG artists...the Eldar are jacks-of-all-trades!:buttrock:
Gotham
04-03-2003, 06:08 PM
Hey! Sorry eg. Users...
W sumie to okreslilem sie juz na max3d.pl :). Czyli ogolnie ekstra.
Ale czy wy sie juz nie zatraciliscie w tworzeniu tej animki??? Przeciez to ma byc animacja w zalozeniach... A obecnie jestescie fabryka modeli. Sa ekstra... Ale...
Jeszcze nigdy nie widzialem chociaz mgielnego zarysowania scenariusza... Jedynie wzmianki o klimacie czy ogolnie o W4K.
Co jest grane???
.overflowed
04-03-2003, 06:22 PM
Sorry replay will also be in polish
Scenariusz jest tyle ze mozna go strescic w dwoch zdaniach i to przy rozgadaniu sie wiec nie bedziemy go zdradzac do konca.
Modeli z rozmyslem robimy wuchte. To nie ma byc kolejna anika pt bohater; jakis zgrubsza background; i jechane.
To ma ROBIC WRAZENIE bo robimy to dla siebie oraz po to by znalezc prace.
Ale po za paroma wnetrzami to z modeli tu sie wiecej juz nie pojawi ze wzgleu na to ze chcemy zrobic niespodzianki ale i tak juz jest prawie koniec modelowania. Pomalu przemizamy sie do animowania a ja zglebiam coraz bardziej combustion.
Tak to wyglada :)
English shorter version:
We made so many models for this short 'couse we want it to make Impresion, couse it's gonna (I hope) help find us a job. Script is good and 2 sentence long ;) so we will keep it secret till end. It's almost end of modelling so except test animations soon :wip:
Gotham
04-04-2003, 11:21 AM
Hi,
Again in polish...
Aha to ekstra :).
Ale...
No... Cholera znowu wyjdę na malkontenta... Czy wy jesteście w stanie ruszyć to przebogactwo świetnych modeli z miejsca???
Wiecie Bagins jest świetnym animatorem, a w swoim flagowym projekcie odważył się umieścić jednego bohatera...
Nie pomyślcie że w was nie wierzę ale to jest TYLE roboty... Że aż strach.
Myślę że powinniście się zdecydować na rozszerzenie swojego zespołu o animatorów... W Polsce jest naprawdę sporo naprawdę utalentowanych osób... Na pewno nie będziecie mieć problemów ze znalezieniem odpowiednich osób.
.overflowed
04-04-2003, 12:13 PM
Nie wydaje mi sie zeby byla potrzeba szukania dodatkowych osob.
Poza tym my nie robimy final fantasy 2 tylko shorta.
A dodatkowe osoby to dodatkowe klopoty. Bardzo sie ciesze ze mnie i Adama jaraja te same klimaty a ewentualne rozbieznosci sa w sprawach drugoplanowych. To jest naprawde bardzo wazne jesli masz z kims robic cos za friko przez kilkanascie miesiecy. Znacznie podnosi szanse na ukonczenie projektu.
Zreszta doskonale sobie zdajemy spawe z tego na co sie porywamy i z tego ze pewnie pare razy jeszcze zostaniemy cholernie nieprzyjemnie zaskoczeni no ale tak to juz jest.
Tak to wyglada :drumrock:
Gotham
04-04-2003, 12:54 PM
Więc pozostaje dopingować!
:D
Boone
04-04-2003, 08:31 PM
Dammit! Where's the "Universal Translator" when you need the bloody thing!:insane:
.overflowed
04-04-2003, 10:13 PM
I'm sorry for this polish conversation but you know :rolleyes:
Gotham suggested us to find some animators 'couse we got a lot of models but I said that we ain't doin' final fantasy 2 only short and we can handle our models. I also wrote that it's important in that kind of project (non-comercial) that all share same vision 'couse then you don't need to waste your time on givin time to new ones.
(I hope it's clear in english 'couse we had few :beer: with adamkos :) tonight)
Boone
04-05-2003, 01:05 PM
Re: Overflowed.
Thats alright, mate. I find new languages interesting...;)
"As you were, Private!":D
nanabaky
04-05-2003, 01:14 PM
All that stuff is really GREAT ! congratulations !!! I love the carnifex :drool:
Boone
04-05-2003, 01:21 PM
Hey, guys! You said that you're speaking in Polish.
Nutty question, I know, but does any of you know anyone who can translate Romanian?
This is a serious question, and I'm not taking the mickey either...:beer:
saygon
04-07-2003, 08:28 AM
great work, can't wait to see it all in montion. Did you rig any of those models yet? Keep on working, exelent work.
Cronium
04-07-2003, 10:35 AM
I must say it again: Great work guys! Does your characters have facemorphs yet? I´d love to see a Carnifex frown!
PedramK
04-20-2003, 04:46 PM
all looks ace!
i am eagerly awaiting more updates!
mikesnail
04-20-2003, 04:56 PM
wow, superb work, keep it comin, i wanna see more!! am a big fan of this kinda stuff, will definatly be watchin this thread more closely!
.overflowed
05-05-2003, 06:17 PM
It took some time but here it's :wip:
There are minor scale problems and not everything is textured but you can clearly see chapelain. He will be leader of our marine squad (which is almost complete - so except the happymarines family soon ;) )
http://members.lycos.co.uk/overflowed/chapelinebig.jpg
Corth
05-05-2003, 06:42 PM
oh man, that last shot looks really good!(though he does look a little bow-legged ;) ) Your killing me with all this wait, lol, hurry hurry hurry!
Gotham
05-05-2003, 07:12 PM
Yaaa, good.
A tak pozatym to krótki tekst po polsku w goście zemsty dla francuzów na forum porozumiewających się w ojczystym języku. I kto powiedział, że zemsta nie jest słodka?
nanabaky
05-05-2003, 08:01 PM
that stuff really rocks... !!!! can wait too see more ! i hope fighting scenes will be very powerfull !
KlooM
05-05-2003, 08:58 PM
Very nice models/textures/renderings. This will probably turn out amazing! Thumbs up. The dof on the last image makes the whole scene look like it's miniature scale though. The background blur wouldn't kick in that heavily on a shot of that scale.
Here's an image I made some while ago to demonstrate the freaky power of dof! :surprised
It's a photo I took of the landscape outside my window, look how tiny it looks after I added dof with the blurtool in photoshop.
http://home.no.net/kloom/misc/div/skylandlite.jpg
Boone
05-05-2003, 09:54 PM
I think GamesWorkshop should take their thumbs out of their asses and give you guys funding & support...
...oh, well. Their loss!:thumbsup:
jussing
05-06-2003, 06:19 AM
Ahh, nice... you know it's a good day when there are new pictures in this thread! :thumbsup:
...however:
Originally posted by KlooM
The dof on the last image makes the whole scene look like it's miniature scale though. The background blur wouldn't kick in that heavily on a shot of that scale.
This is so very true...
Cheers,
- jonas
adamkos
05-06-2003, 09:11 AM
Thanks for comments :) right now we are in phase of texturing some enviroments.
saygon & Cronium : marines and stealers are rigged. carnifex is not rigged yet.
KlooM : you are absolutly right with dof- i'll fix it.
adamkos
05-06-2003, 09:57 AM
here is sample enviroment lookup http://akoshi.w.interia.pl/test%204.jpg
overflowed crafted it from box, and now we are painting textures. (over 200 mb textures are allready painted on this walls and still many to go ;)
jussing
05-06-2003, 10:45 AM
Beautiful! :bounce:
Would it be possible to rotate those big cylinder thingies individually, to hide that it's the same texture?
Cheers!
Originally posted by Boone
I think GamesWorkshop should take their thumbs out of their asses and give you guys funding & support...
...oh, well. Their loss!:thumbsup:
Totally agree on that !!!!
Keep it up guys :buttrock:
.overflowed
05-28-2003, 11:01 PM
Quite small this time but here it's update for last few days our team were fighting with treaser/trailer and it's more than half ready. There are screens... But don't be afraid there won't be only space. We will show terminators and genstealers :) Stay tuned :)
http://members.lycos.co.uk/overflowed/scr_tr_2.jpg
http://members.lycos.co.uk/overflowed/scr_tr_1.jpg
RiotManZ
05-29-2003, 10:15 AM
oh man, you guys rock!!
As usual it is very promising... cant wait to see this project finished.:buttrock: :bounce:
p0lym0rph
05-29-2003, 04:19 PM
verry good work of rendering :applause:
Boone
05-29-2003, 06:51 PM
This is gonna be a winner!:eek:
azazel
05-29-2003, 09:23 PM
Impressive :thumbsup: :thumbsup:
fajne, bardzo fajne ;) czekam na ten trailer ;)
The Commander
05-30-2003, 11:47 PM
I don't want to pick at this thing since I think you guy's kick sooo much ass, but from a fluffy perspective, can't a ship not leave the warp near a planet? They are supposed to leave at the edge of a system and fly the rest the old fashioned way.
PAnick
05-31-2003, 01:22 AM
The Hulks look great, but as your said, there are some scale problems. The head is way too big for instance, and they are usually a little wider at the shoulders.
Corth
06-26-2003, 12:48 AM
will there be any updates anytime soon???
.overflowed
06-26-2003, 12:53 AM
Yes there will be updates :)
I think after this weekend will be same update.
Maybe trailer will be ready next weekend (we will need some time to render it) we will do our best :)
Corth
06-28-2003, 01:02 AM
Awesome! I would have been devistated if you stopped work on this project, whew!
:thumbsup:
PureFire
06-28-2003, 04:56 AM
Man this thread is GOLD!!!
This is my most anticipated reel.
The makers of SpaceHulk really should pay you guys for your efforts :D
LordDubu
08-09-2003, 10:49 AM
Long live the God-Emperor!
Killer stuff Battle-brother. Subscribing now.
-Dark Angel Chapter if you're wondering.
blastzone
08-09-2003, 12:08 PM
all shall see the wisdom as we strive for the greater good...... (TAU)
guys no updates? cmon
Boone
08-09-2003, 12:25 PM
RRRRRRRRRooooooooooooooooooaaaaaaaaaaaaaaarrrrrr!!!!
- Old One'eye( Tyranids ).:p
davidSingha
08-09-2003, 07:33 PM
Wow, Very cool!
cheers!:beer: :beer:
Wicked_Chicken
09-11-2003, 12:42 AM
Wow, you guys have definatly given me some ideas for my current project "Templars"
If any of you modeling freaks get bored, contact me :P
.overflowed
09-11-2003, 01:09 AM
thx all :beer:
to be honest railer is ready for 5 weeks now but we can't find time to finish sound and music so be patient for moment longer :rolleyes:
.overflowed
10-11-2003, 01:01 PM
I know you want trailer, belive me it's close :) But before it - new model:
http://members.lycos.co.uk/overflowed/rhino.jpg
LordDubu
10-11-2003, 06:16 PM
great work as usual...
quick question though (forgive me if this has already been addressed earlier in the thread, it's been a while since I read many of these posts)
Are you deliberately going for a miniature look? To me all the models (except maybe the gothic) are looking like the actual games workshop minis rather than the life-size items they represent.
adamkos
10-11-2003, 06:54 PM
no, it was not intended. we are trying to stay close to references, but we allow some differences - anyway models are quite sensitive for enviroments - there are glossys etc, so final feel depend of enviroment. Here i used different hdri map, and ad some displace to rhinomodel crafted by overflowed.http://members.lycos.co.uk/overflowed/rhinokos.jpg
Quester99
10-11-2003, 10:07 PM
Man, this looks great!
houston3000
10-12-2003, 01:58 AM
oh my...... this is amazing I can't believe this, amazing work you are a 'god' to me
Jedi_Sav
10-12-2003, 03:35 AM
Wow
Amazing stuff. I can’t believe I have not seen any of this work earlier.
I have been a fan of Warhammer 40K and always thought it would make a great 3D movie. Glad to see I was right.
Keep up the amazing work.
BTW
Blood For the Blood God!
geron
10-12-2003, 10:53 AM
excellent work(s) .. Oh man , I wish I could find a team like you :)
cong.
xtrm3d
10-12-2003, 10:55 AM
bravo..,bravo..et encor bravo !!
.overflowed
10-12-2003, 11:05 AM
Thx for all comments.
Today we finally managed to finish trailer. Now we are trying to upload it somewhere. We will start for it new thread in gallery/finished but we will also give a link here. Stay tuned :)
Sight of finished trailer and your comments here gave us more to work on whole movie. It's a very long way but we are full of energy now.
adamkos
10-12-2003, 11:29 AM
it should be on lycos ftp in ca 2 hours - upload is very slow today - 5 kb/s. Although we are not quite happy about the trailer, it gaved us a lot of knowledge that we are going to use in full short. we had to develop mehods of rendering quite huge scenes as for standard PC - there are plenty of bitmaps, and a lot of polygons, so we had to make some compromises on quality/rendering speed. Animation is also a bit :(, but we are in constant learning process :)
adamkos
10-12-2003, 12:58 PM
download trailer from here:
http://members.lycos.co.uk/overflowed/
The best is to use flashget for it.
Spirit2029
10-12-2003, 02:21 PM
dosent work...download starts as a avi..but then when your promted to save as it changes to refer.html..?
Hellwolve
10-12-2003, 02:35 PM
I managed to download it, but Media Player doesn't recognize the codec...wich one did you use?
.overflowed
10-12-2003, 02:36 PM
xvid
Hellwolve
10-12-2003, 02:42 PM
Please use something handier next time...
I find myself downloading binaries, wich I apperently have to compile...
adamkos
10-12-2003, 03:01 PM
i just added x-vid codec to download page.
.overflowed
10-12-2003, 03:18 PM
We are very sorry but we have VERY big problems with lycos. It's blocking avi and zip files. So we decided to make TRICK and add extension .jpg to treaser and codec so you can download it. After it you should delete that extension.
We know how silly it is but that is only choice for us now until we will find something better.
Ofcourse if somebody knows how to deal will lycos or any other good free hosting site write us :)
directory (http://members.lycos.co.uk/overflowed/)
Jamaludin
10-12-2003, 03:41 PM
looking great, im downloading the trailer right now to tjek it out. Great work yall, good luck and keep it up !
xtrm3d
10-12-2003, 05:04 PM
ok.. i just downloaded the trailler .. and saw it..
have to tell you that i am a bit disapointed ....
the level of coolness from all the wip stuff you did was simply amazing and i expected to find it in your trailler...
but the termainator soldier ..are really not so good animated ..
the lightning is no more so cool as it was...and many other small stuff
i expected a bit more action... or at least to see more of the fabulouse model you did with your team..
my last wip :
http://www.cgtalk.com/showthread.ph...;threadid=94089
Hellwolve
10-12-2003, 09:26 PM
Sorry... but the website you are looking for is no longer available on Tripod (or you may have mistyped the URL).
You will be automatically redirected to Lycos Tripod Homepage in 5 seconds.
That's what I get now...
I guess you guys have crossed the bandwidth limit?
MCGrund
10-12-2003, 09:31 PM
Maybe someone can set up a mirror. How big is the file?
.overflowed
10-12-2003, 10:04 PM
file is 40 megs big
You can try this link
poland mirror (http://shell.anfa.pl/~borys/space_hulk_treaser.avi)
But I've got no idea how fast will it be for folks out of poland :)
Valandar
10-13-2003, 01:07 PM
The download woked great for the movie.
But I still cannot watch it. That x-vid codec is nothing but binaries I have no idea how to compile, and nowhere are there any instructions on what to do with them. Therefore, I cannot watch it, nor can many others, I believe.
Corth
10-13-2003, 08:21 PM
YAY!
The day has come to view this great piece in 40k history :)
Unfortunatly I have to go to a thanksgiving supper today, and I'm on a 56k. So tomorrow I'll be able to see it! (I'm downloading FlashGet right now) The modeling you guys have done is great, and I'm glad you guys havn't given up, I can't wait to see the trailer, and I'm even more anxious for the whole short!
Corth
10-14-2003, 08:23 PM
Guys, that was awesome! I love it, I've watched it quite a few times so far :) Your tyranid movement looks flawless. A few crits though, the sun (or really bright star) at the beginning moves way too fast. If you had it just peaking above the planet, I think it would look alot better. Your smoke and fire effects are great (how did you do that?) As for the terminator movement, I can see why they would move like that, seeing as how the armor has servo's and gears that are suppost to increase the space marines strength, but I always thought the movement would be more fluid. If you guys have a video camera, just tape yourselves walking with the same angle you want to use in the movie, and use it as a basis for the marines movement. The music is really cool too, did you create it, or get it from somewhere? The Coming soon banner was a really cool touch as well, I love how it rips away. I hope there is more action in the full short, and I'm not upset at the lack of action in the teaser, because it IS a teaser, and if you've watched alien, aliens or any of those movies, you know there isn't much action in the begining, but when it starts it starts :) So we'll all be looking for it in the full short ;) Just don't make us wait too long ok?
For those of you who can't find a way to install the Xvid codec, just go here for a stable Xvid Codec (http://umaniac.leffe.dnsalias.com/stable/stable.html) Xvid is a weird codec, probably really good seeing as how it's mpeg4. Hope you all can view this.
Wicked_Chicken
10-16-2003, 12:20 AM
Alright, I'll start from the beginning, and work my way through it.
Firstly, I think the beginning text is too long... it really sort of screws up the pace for the other shots. When the ship starts to break through out of the warp, i love the ripple ideas, but it starts getting distorted and then it cuts to the ship emmerging... i find this really distracting. anoth probelm i see with this shot is your eye is looking at the sun/star, when the ship finally emerges, perhaps you could slow the sun down, and start it closer to the planet, so its behind the planet as the distortion starts. also, the camera chaking as the ship passes is a little to much, you might try toning it down. just an idea.
your enviroment looks great, but the sfx dont match up.
terminators walking.... far to jerky. it looks as if frames were cut out completely. the turn cycle of the flamer looked great as well.
the carnefix was by far the best excecuted part of the short. it was scary as hell, and while the sfx were slightly off, it still looked scary as hell!
overall, i think you have some stuff that needs improving. your modelling is par none, and it looks great. i think corners may have been cut in the animation sequence, which, unfortunatly, takes alot of enjoyment out of the peice for me personally.
overall, i still love it. its got loads of great things going for it, it just needs to be tweeked a bit and sweetened. remember, its the little things that make movies.
_WC
LordDubu
10-18-2003, 09:53 PM
I have to chime in with the others complaining about the codec. It would be cool if people would encode thier files in a codec a little more widely used which doesn't require an MIT degree to figure out how to install...
I've spent hours downloading two files now, only to find that I am still unable to see the trailer. Rather dissapointing.
Corth
10-19-2003, 08:27 PM
ok, again for you guys, go here to download an installer for the x-vid codec
http://umaniac.leffe.dnsalias.com/stable/stable.html
irwit
12-20-2004, 09:14 PM
What ever happened to all this work ?
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