View Full Version : Photoreal girl update (many images)

12-19-2002, 10:00 PM
Hey all...

Just posting an update of my model for everyone to take a look at. If you see anything wrong with it let me know... I've been staring at her for a while now and can't really see anything terribly off.


12-19-2002, 10:02 PM


12-19-2002, 10:05 PM
Overall front


12-19-2002, 10:07 PM
Head closeup, front


12-19-2002, 10:08 PM
Head closeup, side


12-19-2002, 10:09 PM
Ear detail


12-19-2002, 10:10 PM
Nose detail


12-19-2002, 10:11 PM
Arm front


12-19-2002, 10:12 PM
Arm back


12-19-2002, 10:14 PM
Hand, palm


12-19-2002, 10:15 PM
Hand back


12-19-2002, 10:16 PM
Knees front


12-19-2002, 10:17 PM
Last one, finally... knees back


12-19-2002, 10:20 PM
I look at the fingers and something seems wrong. Its like they are too straight or rigid. I can't put it into words. I'm sorry.

Other than that, its great. Wonderful job.

Maybe meatier arms.

12-19-2002, 10:37 PM
her crotch area!!!!!!!!!!!!

.... it almost looks like there is no crotch area at all.

2. her lower feet? ... too thin

those were the two things that struck me the most.

otherwise great modeling! :p

E.Z. Schwartz
12-19-2002, 10:40 PM
Ack, her shins seam to be way too pronounced. They stick out too much or something. She almost looks alien in that front shot. Other than that it's a good model. Me likey.


12-19-2002, 10:59 PM
Good work :)

I think your face and your hands is very good, I'm waiting end your legs :bounce:

Nice model!

Good continuation!

12-19-2002, 11:23 PM
Couple of notes in random order:

- The fingers should taper (a lot) towards the fingertips. Right now they're far too cylinder-like.

- The back of the skull is too big, especially the lower half.

- Ear maybe a bit too big?

- The shape of the nose has several problems; too big and too sharp nostrils and too sharp bridge. The shape of the nostrils doesn't look right either.

- Upper lip too sharp as well.

- Eyes are too far apart.

- There are some issues with the anatomy of the body; proportions and shapes of several parts aren't okay. Torso and arms too short, head too small etc. She also looks a bit too muscular with too much definition, especially when taking the breasts' size into account as well.

These are, however, small issues and the overall impression is that it's well crafted. But things are indeed wrong and anyone will instinctively know it.

You need to polish it further to get a good result. I think you have been lost in the details (which look well defined - only polys or hierarchical subdiv?) before nailing down the volumes and shapes. I suggest that you go back to wireframe mode, get some reference images and use some proportional editing (maybe lattices in Maya?) to correct the problems. Keep working on it as it shows a lot of promise!

12-19-2002, 11:38 PM
I believe Laa-Yosh, didn't read his article yet, but I'm sure you have to listen to him.:)
Jep I red it, (past time of read!?) He's right...

Nothing to fill in...

I keep this topic in sight (uhh!?) Wanne see the updates

12-19-2002, 11:48 PM
Originally posted by 3ddy
I believe Laa-Yosh, didn't read his article yet, but I'm sure you have to listen to him.

Heh, I might be right, I might be wrong, my opinion is no different ;) I just wrote down my thoughts but there's no guarantee that it's correct...

12-19-2002, 11:54 PM
Who quick

Uh yeah... It was more an Ironic meaning.. Maybe I put a smily overthere

12-20-2002, 12:17 AM
shins are crazy looking need to be toned down a lot

and the spot where her feet would connect to her shins is to thin for the rest of her body

other than that it looks prety good

id liek to see a wire frame though

12-20-2002, 12:20 AM
If I c you the shot of only the legs I think nice peace good muscles at the upper leg but then I think your muscle that is in the lower leg is a bit to prounounced. Included that it is still a W.I.P your lower leg is way to thin in the lowest part.
Then I think if you take all part seperate they look good but the whole picture is out of balance.
Maybe you have build each bodypart appart and then connected them togheter?
Maybe you should leave it for 2 days or so and then take a look at it again.

Further i go with the arguments of Laa-Yosh

All these crit won't take me from that I wanna c a wire frame with and without smooth .:bounce:

12-20-2002, 12:26 AM
Guss everyone has an opinion on how a woman should look.
The only thing i did react on was that the arms feelt a little bit to short.
Otherwise, I think she has character :)
Would love to see the wire.
keep it up!

12-20-2002, 02:37 AM
Regarding the proportions of the arms and waist, I'm certain they're right. Check the following two images.

With the hands, yes I'll try tapering the fingers slightly and seeing what that looks like. I modeled them struck straight out to make rigging them easier (but perhaps a slight curl to them may be better deformation wise, will have to test that out)

I'll take a look at the structure of the back of the skull, that's a 30 second fix if it's off.

Ears, nose, lips are all just a matter of taste. I'm dead certain the proportions of the face are correct, I used a number of guides and tons of reference for that.

As for things like the shins, that's most likely lighting. Everything is front lit and gets far more relief than it normally would. I'll post a rendered image later on and you guys can decide if they're still not right.

Sheesh, you say photoreal and everyone starts sharpening their knives ;) Honestly though, I find this is one of the few places where one can get decent opinions of their work. Keep the comments and suggestions comming, I appreciate them all!


12-20-2002, 02:39 AM
8 heads high, with the key points at the right spots... it might be the camera's perspective or somthing that's making her look weird I think.


12-20-2002, 02:41 AM
Front wireframe


12-20-2002, 02:42 AM
Back wireframe


12-20-2002, 02:44 AM
Face wireframe


12-20-2002, 02:44 AM
Ear wireframe


12-20-2002, 02:47 AM
Hand back wireframe


12-20-2002, 02:48 AM
hand palm wireframe


12-20-2002, 02:50 AM
Her stats... note that her mesh is all quads (yes she is the product of an insane mind :) )


12-20-2002, 03:14 AM
all i can say is d@mn, all quads.. thats something we all want to acomplish in every model.

my opinion..
the lines in the plams of her hands are a bit hard. specially the one near the thumb.

keep posting

12-20-2002, 03:18 AM
A friend of mine just said that the lines are too strong... I'll fix that ;)

Here's a render of her face, just before I take off for the night:

bored alien
12-20-2002, 06:01 AM
Looking pretty good... you'll probably want to smooth things out quite a bit. Especially on the nose it seems to me like the skin should flow more smoothly into the cheek and consequently the nose shouldn't be so narrow and sharply contrasted. Also watch out for the top of the head, I believe it needs to be rounder and bigger, and also the whole head (but not the face) maybe a tiny bit wider. Of course everybody looks different, I'll attach one of the refs I'm looking at. she's actually pretty close to your model. (lemme know if you'd like me to remove it from cluttering up your thread.) The body looks like it's coming along pretty well also, watch out on the legs like people have been saying. I bet feet will help alot in getting the right proportions. Good work, looking forward to updates. :thumbsup:

12-20-2002, 07:15 AM
great start, keep going!

12-20-2002, 07:37 AM
great work, i especially like the hands.. really good work. :thumbsup: keep us updated :)

12-20-2002, 09:57 AM
Yeah, nice work, it's difficult too see, but the face (I think) is in (inches, or meters, or centimeters) just right. I'm waiting for the textures

12-20-2002, 02:09 PM
No crits here, I just want to say that this model is awesome, excellent job. Iím also waiting to see it textured. Good luck and keep it up :thumbsup:.

Riddlaz C.

12-20-2002, 02:43 PM
Here some little adjustments.

12-20-2002, 02:49 PM
Ahh, yes I'll work on the top of her head and fix the nose. Right now a few friends and I are off to see the two towers, so maybe later today I'll have some updates.

By the way, does anyone have any images of feet that they wouldn't mind posting or linking to?

12-20-2002, 02:59 PM
Uh yeah, and the eyes can be smaller from out of outside (:shrug: english)

and the eye point near the nose, the orignal has not such a big gab

Have fun at TTT

12-20-2002, 05:39 PM
First of all let me state that I'm not trying to bug you - I just try to help by offering a few comments that you might find some use of.

I've inserted Pete Syomka's Anna to your picture and took a long look at it. What I think bight be the cause of 'feeling not right' is that some of your proportions, namely the horizontal measures, are okay, but the vertical parts are messed up.

The head and shoulders are too thin, for example, and this causes them to loose 'weight' as in the sense that the eye is tricked to think that they're too short compared to the rest of the body parts. Tha shape of the shoulder and pectoral muscles is flawed as well and this amplifies the effect somehow.

The knees are obviously mis-placed, but I believe you know that as well and its a WIP in the end ;)

The arms are wrong as well, I think the muscles are bulging too much for a female. The skinny head does not fit with them either... And I'm still convinced that you should move the eyes a bit closer to each other.

Oh, and have a nice time with TTT!

12-24-2002, 03:29 AM
Hehe Laa-Yosh, you're not bugging me I just wasn't really sure what you were talking about. After reading your last post and checking out the image you are right... there are some areas that need work. With the arms, I'm going to keep them more muscular. The concept for her is more of a "tough chick" rather than a supermodel ;)

Here's an update of the head, but I havn't done too much with the eyes (damn my slow home machine... and I don't get back to school until jan 2nd :P ) I may pull them together slightly, and tweak the outside a bit like 3ddy suggested.

Other than that, is there anything else that's strange with her face now?


12-24-2002, 03:39 PM
Visgoth, if you keep the arms muscular, why don't you make her with "muscular", I mean good shaped, legs and stomach muscles?
For the face... I'm not an expert, but it looks all right for me.
But I want to see her with hair ;)

Brett H.
12-24-2002, 06:49 PM
Let me start by saying, nice work, I cannot achieve this level of detail myself, and do not mean to criticize your work,
I don't know why, but somehow she reminds me of Yul Brynner! Sorry, I can't help myself, I just keep seeing it in the face!

Nice work, please don't take this negatively. :)

Gentle Fury
12-24-2002, 07:11 PM
for some reason the sticky of the forum rules has disapeared....but please read them:


once you have...........to remove a thread click edit and check the delete box in the upper left corner.....thanx :)

12-24-2002, 08:37 PM
Gentle Fury, is it alright if I leave this thread up but move the images off to my own webserver? It'll take me about a day to find some hosting that doesn't suck.

Brett, damn you're right she does sort of resemble him... scary. I'm sure once I get some hair on her head and eyebrows she'll look different.

Gentle Fury
12-24-2002, 08:42 PM
if im not mistaken, leigh reigns supreme on this forum.........but i do know hosting your own is the best option ;)

12-24-2002, 08:55 PM
Ahh alright, thanks for the heads up though... I just realized that my provider does have some webspace available for me... now to move everything over :p

12-24-2002, 09:22 PM

Sorry if it was already said, but aren't the knees to low ? Look better at the pic...

12-24-2002, 09:37 PM
Hmm, I did some looking around, and if I go with a 7 or 7.5 heads high proportions set then the knees are definitely off. If I go with 8 heads high then they're at the right place. I havn't decided which way I'll go, but 8 heads seems more "heroic" if not realistic.

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