RogueTaipan
12-19-2002, 04:37 PM
I have just started to learn UV mapping, and I have come across this problem.
First I make the checkered texture which will be used to change the seams in my F15 model. Then I perform the auto map, I see a large checkered square texture in the UV texture Editor with the UV's spread out over it. So far no problem. Then, say I make any changes to the hardware texture quality in the hypershade or I save and restart, then only the faces are checkered in the UV Texture Editor and the rest of the large square is changed to grey.
Is there an easy way to revert back to having the whole area in the UV editor checkered again? Otherwise I cant continue matching the seams.
I'm a newb, and Im hope this question makes sense. :)
BTW, CG Talk Rocks! :buttrock:
First I make the checkered texture which will be used to change the seams in my F15 model. Then I perform the auto map, I see a large checkered square texture in the UV texture Editor with the UV's spread out over it. So far no problem. Then, say I make any changes to the hardware texture quality in the hypershade or I save and restart, then only the faces are checkered in the UV Texture Editor and the rest of the large square is changed to grey.
Is there an easy way to revert back to having the whole area in the UV editor checkered again? Otherwise I cant continue matching the seams.
I'm a newb, and Im hope this question makes sense. :)
BTW, CG Talk Rocks! :buttrock:
