View Full Version : pod racer setup
03-21-2006, 01:57 PM
im trying to setup a pod racer (star wars, of course).
Now what i want the cabel/rope connecting the engine with the cockpit to move as real as possible.
i thought about bones with a spline IK but never used that before. Would that be the right approach or should i use normal IK??
03-21-2006, 03:35 PM
Ok, ive done a pod racer before...I will not post a complete HOW TO on it because its a little lengthy but not too bad...Basically you use Dynamic Constraints on the pod with Maya's Dynamic system... what I CAN do, is tell you where to find a step by step walkthrough of how they did the podracer in the movies.... there is a book out right now in the "Learning Maya 7" series called THE SPECIAL EFFECTS HANDBOOK.... there is step by step tutorial on how to use rigid bodies to setup a pod racer in this book and its pretty easy to follow...I high recommend getting this book, a lot of very good production information in the book...hope that helps some...
03-22-2006, 05:51 PM
you can also just make the joints and ik handle and set a key for the cockpit and maybe even a key from pod to the thruster that are connected to the engines.
03-22-2006, 06:01 PM
I woudl indeed use a spline Ik system.... but also would turn the spline thats drives the bone into a softbody. Then I would connect the resulting particles with springs, one springs system for the rope itself and another to connect the rope to the engine etc....
hope that helps
03-23-2006, 11:53 AM
thanks everybody so far, ill give it a try and see what i get. still open for suggestions, so...
03-23-2006, 11:22 PM
There is actually a whole dvd about how to make a simple pod racer just like in the movie starwars...
www.digital-tutors.com (http://www.digital-tutors.com/) It was very helpful to me.
this is for the podracer :)
03-23-2006, 11:22 PM
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