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View Full Version : UGAC-Handheld Environment -FPS Twilight Park


3Darthur
03-21-2006, 12:46 PM
Name: Danny B
Genre: FPS
System: PSP Handheld
Concept: Eventide in the local park when the undead come alive - Fight for your life or die like a dog.

Here are the concepts so far, prepared in max with a skydome - I realise lots of optimization required to meet the guidelines.

http://www.cuttersisland.co.uk/WIP/images/dbwip001.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip002.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip005.jpg

SHEPEIRO
03-21-2006, 01:08 PM
looking good, have you any idea of the layout etc

3Darthur
03-21-2006, 02:52 PM
"looking good, have you any idea of the layout etc"

the layout was originally based on a satellite shot of Hyde park so it was a square striated with paths, props and trees.

This i will tighten up to have more of an interesting and self contained shape -

3Darthur
03-22-2006, 10:11 PM
Here is the layout so far

http://www.cuttersisland.co.uk/WIP/images/dbwip010.jpg

ChimpanG
03-25-2006, 03:50 PM
i think it would be better if you used a more normal field of view for you shots, its fine on beauty shots but on wireframes and stuff it makes it hard to crit.

3Darthur
04-02-2006, 11:53 AM
Birds eye view of entire level and ingame views-

http://www.cuttersisland.co.uk/WIP/images/dbwip011.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip012.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip013.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip014.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip015.jpg

ChimpanG
04-03-2006, 02:32 AM
looking great,
only thing i'd change is the tree's, maybe use a shell technique or something.

3Darthur
04-06-2006, 12:08 AM
Heres an update on some texture, lighting changes-

the shell effect of which i think you are talking about doesnt seem to be working for me (maybe i misunderstand the concept), with these trees they are meant to be winter deciduous with no leaves and purely branches - I have made some very low res trees in xfrog with alpha maps for the branches - they are coming in at 80-100 polys each aprox...

Texture sheets to come - some textures need work and optimization - so certain maps are gonna lose a lot of resolution - Y'all have to wait and see how that effects the integrity (hope i can get all this done on time)

http://www.cuttersisland.co.uk/WIP/images/dbwip016.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip017.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip018.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip019.jpg

DevilHacker
04-09-2006, 06:02 AM
- - - News Update on Deadline (http://forums.cgsociety.org/showpost.php?p=3435887&postcount=48) - - -

Hope that helps!
-Daren Loney

Your level looks great and almost done,
Hope to see it submitted.
:thumbsup:

3Darthur
04-11-2006, 11:32 PM
Updates are here including a page with some texture maps.

Enhanced shadows and applied light projectors - spookified atmosphere remapped two buildings, more to come...spot the obvious mistakes?

http://www.cuttersisland.co.uk/WIP/images/dbwip024.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip023.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip022.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip021.jpg

http://www.cuttersisland.co.uk/WIP/images/texpage1.htm

3Darthur
04-14-2006, 02:49 PM
Progressed most textures - added star dome and moon. Also added bonus area...

http://www.cuttersisland.co.uk/WIP/images/dbwip025.jpg
new textures on park gate...
http://www.cuttersisland.co.uk/WIP/images/dbwip026.jpg
Added moon and some atmospheric rays...this is the new bonus area btw with Roman style entrance to Twilight cemetery.
http://www.cuttersisland.co.uk/WIP/images/dbwip027.jpg
Entrance to graveyard through archway-
http://www.cuttersisland.co.uk/WIP/images/dbwip028.jpg
View of Twilight park so far more soon...

DevilHacker
04-15-2006, 02:47 AM
looks great.
be sure to submit it.

DevilHacker
04-15-2006, 02:47 AM
edit.

DP

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