zbamnet
12-19-2002, 07:32 AM
Hi all,
Almost done UV mapping a low poly model - but I have run into a snag.
While mapping the model I decided to turn an edge - now the UV's for those two poly's are all funky and I can't seem to fix it.
Any ideas on how to quickly fix the UV map / general pointers on how to avoid this in future?
Cheers
Micheal
Almost done UV mapping a low poly model - but I have run into a snag.
While mapping the model I decided to turn an edge - now the UV's for those two poly's are all funky and I can't seem to fix it.
Any ideas on how to quickly fix the UV map / general pointers on how to avoid this in future?
Cheers
Micheal
