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View Full Version : Fix UV's after edge turn in Max?


zbamnet
12-19-2002, 07:32 AM
Hi all,

Almost done UV mapping a low poly model - but I have run into a snag.

While mapping the model I decided to turn an edge - now the UV's for those two poly's are all funky and I can't seem to fix it.

Any ideas on how to quickly fix the UV map / general pointers on how to avoid this in future?

Cheers

Micheal

googlo
12-26-2002, 03:15 PM
I think you'll get a quicker response if you ask in the Max forums. I remember someone doing this before and asking about it.

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