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JohnZ
03-21-2006, 07:00 AM
Hi, everyone :)



I've been away for a while :shrug: , busy with real life but this is my newest work the Hazel custom: Titan Test Teams prototype MS (and yes it's ANOTHER gundam). http://aoz.numinalabs.com/index.php/Category:RX-121-1_Gundam_TR-1_%22Hazel_Custom%22

I've pretty much finished modeling everything just some tweaks to the rear, shield and some plates on the shoulder to get rid of some weirdness that’s popping up in renders. Not sure if I’m going to do any of the booster units, since there's 3 different types to choose from...I’ll probably do the Icarus variation http://aoz.numinalabs.com/index.php/Image:Icarus_main.png (maybe).


Still working on trying to find a good cell render effect; I'm trying to be as close to the illustrations http://aoz.numinalabs.com/images/5/5d/Hazel_Rah_Second_MS.png
as possible. Haven't been able to get the same look as the illustrations yet, but i'm wokring on it (and help would be much apperciated :scream: ).

Got a few renders done and personally I like the 2nd picture with the black background atm

Edit: newest render with icarus booster pack below.


http://www.3dlinks.com/images/forums/usergallery/hazel_icarus06_compare.jpg

http://www.3dlinks.com/images/forums/usergallery/hazel16b.jpg

http://www.3dlinks.com/images/forums/usergallery/hazel09b.jpg

http://www.3dlinks.com/images/forums/usergallery/hazel13.jpg

JohnZ
03-21-2006, 07:01 AM
http://www.3dlinks.com/images/forums/usergallery/hazel15.jpg



http://www.3dlinks.com/images/forums/usergallery/hazel16.jpg

http://www.3dlinks.com/images/forums/usergallery/hazel12.jpg

http://www.3dlinks.com/images/forums/usergallery/hazel14.jpg

Just some pics of the model when it was a wip :bounce:

http://www.3dlinks.com/images/forums/usergallery/gdh_dev.jpg

elwitten
03-21-2006, 09:51 AM
very sweet lightning. with the toon shader i guess and the lights.
i very like the effect.
nice model too

sandrum
03-21-2006, 11:57 AM
WOW! I love the segmented armor look on it! As if it were a perfect grade sort of effect. Sweet job and I dig the cell shaded look. Looks very close to the illustrations IMHO. Super Nice!

cblazer
03-21-2006, 12:31 PM
It's looking great! As sandrum observed already the segmented armor looks very sexy : ))
You are really doing a magnificent work.

Could you give some close-up image of the joints (elbow and the bound between the arm and body). I'm refering to the mechanical part, because I need some reference for my current model ->> the beautiful Sazabi. :D

See you around cgtalk! ;)

wildhorses475
03-21-2006, 12:48 PM
Amaizing stuff. The second picture is incredible, the lighting is just perfect and i love your style, keep on doing things like this.

Lamster
03-21-2006, 01:19 PM
Hey that is so kickass! I seldom see such wonderful usage of outlines and cel shading. It's also a beautifully built model. I shall give you 5 stars for your kickassery.


Terence

megadave2002
03-21-2006, 03:30 PM
That is totally awesome! I have been wanting to do one of those. Did you use blueprints and if so can you share where you got them?
Thanks

ninjascience
03-21-2006, 03:51 PM
simply stunning! and it's good to see the wiki I've put so much work into being put to good use. I'd love to put some of these images on the wiki, with your permission. Unless you have a public gallery somewhere I can link too.

JohnZ
03-21-2006, 08:39 PM
thanks for the replies, i didn't use any actual blueprints to model off except for the illustrations from ninja's site, and ninja your welcome to use my images but thier still wip renders atm:shrug:

JohnZ
03-22-2006, 01:39 AM
Got new render done by trying a few different things in photoshop, I like this effect it's the closest to the illustrations yet imo. Your thoughts on it?

Bleen
03-22-2006, 01:49 AM
Amazing, I tried modelling a Gundam some time ago, and it didn't turn out nearly as good a yours. Congratulations! :thumbsup:

Dark_Fire
03-22-2006, 04:55 AM
OMG that is the best gundam mech Ive seen ever, thats really excellent work and very inspiring.

I have a few questions: how long did the modeling take (roughly hours wise)?, and also how long did it take to get the cel shade material to work good/tweaked?

Wooh great work man, keep it up :D

JohnZ
03-22-2006, 07:05 AM
Well I’m not sure exactly how many hours I’ve been working on this model, it's been an on-off thing for about 3 weeks now (it's hard to concentrate when friends pop over). The different cell renders take about 3-4 hours to set up, then tweaking the different passes in Photoshop until I get what I like. Hope that helps.

(o)ne
03-22-2006, 07:35 AM
the model and colors looks very good together :)

JohnZ
03-22-2006, 11:08 AM
heres the wireframe


http://www.3dlinks.com/images/forums/usergallery/hazel_wire.jpg

JohnZ
03-22-2006, 08:51 PM
the next render style i'm trying for is this look.

http://img382.imageshack.us/img382/7120/aozhgs5pr.jpg

Nikora
03-22-2006, 10:14 PM
Dude those pics are off the hook !!@#!

Love your style.

N

DDS
03-22-2006, 11:47 PM
never tried to make a really good model with those shaders, it sure looks amazing, 5*

JohnZ
03-23-2006, 05:04 AM
new render, comments?


http://www.3dlinks.com/images/forums/usergallery/hazel17.jpg

KaDDD
03-23-2006, 09:09 AM
generaly , i 'not fan of gundam mecca like ! but this ! !this looks very good , superbe rendering , very nice modeling and good details !!
really nice ! a big rez please , i want see more : )

keep it up

micster
03-23-2006, 10:32 AM
jcz,
I was wondering how much "tweaking" you did in post with Photoshop? Are any of the above renders straight outta your 3D package (which is what by the way)? That final Render you have above is spot on to your reference. I'm curious as to what a cel-shaded turntable of this model might look like.

Since you were so nice to Ninjascience, could I also post those images on my website? The URL is www.cybercoalition.com (http://www.cybercoalition.com) and it is an entire website dedicated to NPR and cel-shading. Great work, I'm excited to see more!

-Mic

learner88
03-23-2006, 12:04 PM
Fantastic!your model is better than the original!and i love the renders!did you use mental ray?

ninjascience
03-23-2006, 04:43 PM
It's really amazing how close you are able to get to the look of the original artwork. It's kind of freaky actually.

JohnZ
03-23-2006, 08:44 PM
Well the 'tweaking' I do to the image in Photoshop is just combining different passes I’ve rendered, there’s the basic cell render I do with mental ray with ink&paint material then just another for the outline followed by a GI render, a reflection and also a mood lighting pass. I’ll post up some images to in a bit to better explain this process.

bardur
03-23-2006, 08:57 PM
AWSOME!.... :eek:
it´s... ehh.. ohhh... just FREAKING AWSOME!

Regards
Bardur

JohnZ
03-23-2006, 10:59 PM
hope this images helps explain how i do my cell effect.



http://www.3dlinks.com/images/forums/usergallery/hazel17_process.jpg

gunslingerblack
03-24-2006, 12:58 AM
well done with the renders,

nicely modelled and detailed

which anime is this from? if the mechs look that cool i would definitely like to check it out

keep going

micster
03-24-2006, 01:38 AM
Hi jcz,
Those images do help clarify the process quite a bit thank you for sharing :)

-Mic

learner88
03-24-2006, 05:29 AM
Good and simple technique.Maybe you could use ambient occlusion instead of gi to make the gi pass,it's faster and the result is about the same.

That part of the shoulder with the the "stick" of the little pet doesn't seem to be planar,see the specular pass..the normals look odd.

mickatt
03-24-2006, 12:02 PM
impressive work !!


very nice rendering and faithfull to the illustration maybe a little too noisy for me

you find all the subtle details of this kind of illustration (the little specular,the desaturate color,...)

JohnZ
03-24-2006, 03:14 PM
Good and simple technique.Maybe you could use ambient occlusion instead of gi to make the gi pass,it's faster and the result is about the same.

That part of the shoulder with the the "stick" of the little pet doesn't seem to be planar,see the specular pass..the normals look odd.

yeah i know what your talking about there, i just need to do a little cleaning up on some parts of the mesh, it wasn't noticable on the cell render passes but its very obvious in gi and normal renders.

DAREONER
03-24-2006, 04:34 PM
yééé very good composition with different layers, good job

dEDa
03-24-2006, 06:58 PM
compliments!!
It should be great if you make a tutorial on modeling, texturing, lightning, rendering and also post producing a robot!!
:bounce:
dEDa

JohnZ
03-25-2006, 03:09 PM
update on my progress on the booster pack 'icarus'

http://www.3dlinks.com/images/forums/usergallery/hazel_icarus01.jpg

JohnZ
03-25-2006, 11:02 PM
different angle


http://www.3dlinks.com/images/forums/usergallery/hazel_icarus02.jpg

micster
03-26-2006, 09:50 AM
Looking good!

You said you use Mental Ray with the ink & paint material for rendering, but what software package do you use?

JohnZ
03-26-2006, 12:47 PM
I'm using 3d max 8 for cell rendering as I had max 7 and the results weren't quite as clean and there was some weird noise issues with 7, strange vertical tearing in the places that don't occur in 8.

JohnZ
03-26-2006, 09:20 PM
Another update, I didn't follow the design on the orginals rear exhaust, didn't care for it much so i used a different one. Still have some details to add in.

http://www.3dlinks.com/images/forums/usergallery/hazel_icarus03.jpg

JohnZ
03-27-2006, 08:35 PM
New render of the icarus posted up! check the first page:bounce:the rear still needs some work and the texture on the right shoulder is just a quick patch job atm...

I used the sharpen filter in ps to get the ink lines thinner and i like the effect it has, comments?

micster
03-27-2006, 09:55 PM
jcz-

I think the "Icarus" booster stuff is looking really nice. I'm not to sure about thinning the ink lines, I actually liked them better the way before. You mentioned in your first post that you are trying to be as faithful to the illustrations as possible...One thing I noticed on the illustration is that nearly every line (ink line) is beveled. There is a dark line with a sharp highlight just above it. On your model this is a little different which I don't think is bad, just different from the illustration.

On a personal note, I was wondering what your "Real Name" is? Please excuse me if I intrude I just feel akward only referring to you as "jcz". Keep up the good work, I'm anxious to see more :)

dagann
03-28-2006, 03:42 PM
Wow nice render!

I have seen you are working with ink'n paint.
Do you have tutorials (except the one from MAX:) ) to advise me?

JohnZ
03-28-2006, 10:25 PM
micster (http://forums.cgsociety.org/member.php?u=129266): Hey I’m glad you like the way that the packs coming along and I can see where you going with the highlights just above most ink lines in the illustrations.

The problem with getting that exact effect in the final render is trying to limit the highlighted area on the model, keeping it restricted to beveled edges and not having the highlight showing on some of the larger flat surfaces, so in order to achieve some of those highlighted areas. I’ll probably have to do a fair bit of editing on my highlights layer in Photoshop, which probably isn’t worth doing until I decide on a final render. Thanks for pointing that out to me! btw my names john :)


dagann (http://forums.cgsociety.org/member.php?u=7874): What sort of tutorial on ink & paint are you looking for exactly? For example what kind of cell render effect do you want to get out of the I&P mat, because there’s really nothing fancy that I’m doing with the I&P material, I’m using it on a rather basic level atm.

dagann
03-29-2006, 08:29 PM
I cant' believe you work with the basic ink'n paint cause your work looks so nice.

Well for the moment, i'm just learning the Ink'n paint. And i have problems with ink lines which appear where i don't want (even with mesh groups activated) and faw lines are to thick even we the "clamp"
So any tutorials can help me :)

JohnZ
03-30-2006, 05:42 AM
update: i fixed the size of the front armor pieces, it was way too big, completely out of proportion to the illusrations:banghead: .

dagann: have you tried using mental ray to render?

http://www.3dlinks.com/images/forums/usergallery/hazel_icarus05.jpg

Lamster
03-30-2006, 06:29 AM
omg this is so damn cool. Any chance that you might be putting these guys into a proper scene instead of just a white bg?

ninjascience
03-30-2006, 06:12 PM
This Icarus looks great, I liked the original rear thrusters, but I like yours even more.

Will you be doing any of the option shoulder parts? Missile pods, extra shield boosters, or Byarlant Arms?

JohnZ
03-31-2006, 12:49 PM
Lamster: i'm working on one right now and i'll post an image up soon

ninjascience: no i won't be doing any more parts, the icarus is the last part i'm modelling. Right now i'm working on getting a final composite done.

JohnZ
04-03-2006, 01:38 AM
So here's an update on what I've been working on for an idea for a final rendered shot. This is just a rough idea, the buildings still need more detail plus the lighting and the pose need work imo but i think this gives you an idea of what kind of shot i'm going for, comments?


http://www.3dlinks.com/images/forums/usergallery/gdhazeldecal_04.jpg

dagann
04-03-2006, 04:12 PM
dagann: have you tried using mental ray to render?



I managed to solve a few problems (not all), but MR does'nt impove things.


BY the way, nice work, but il don't like the 2 left small buildings, they look too much 2d.
Moreover the the smaller one (under the feet of the machine) is weird.
Whereas the big buidling is very good.

JohnZ
04-05-2006, 12:41 AM
I managed to solve a few problems (not all), but MR does'nt impove things.


BY the way, nice work, but il don't like the 2 left small buildings, they look too much 2d.
Moreover the the smaller one (under the feet of the machine) is weird.
Whereas the big buidling is very good.

yeah I agree with you about the 2 in the left they really don't look like they fit properly with the big one I need to get some good ruined building silhouette going in the background…

formoso
04-05-2006, 07:28 AM
this is looking tight man. i like gundam designs, your render passes are nice and faithful to illustrations, i would really like to see how close you could come in an animation.

shtl
04-09-2006, 02:46 PM
Just a little post totally useless, you've done excelent work again on this model (that you allready know :) ) and it's obvious a scene render will be awesome.
Keep it up and happy to see you back around!

JohnZ
04-10-2006, 10:30 PM
just an update: my motherboard needs to be replaced, so I won't be able to do much work on this until that happens http://www.threedy.com/site/forum/images/smilies/unhappy.gif

shtl
04-10-2006, 10:32 PM
:sad:

hope for you a better motherboard soon then?! :)

JohnZ
04-10-2006, 11:09 PM
i'm hoping it'll be in on thurday before easter break....

Coaster
04-10-2006, 11:21 PM
This looks great! :buttrock:really like the renders, I hope you sort the motherboard situation.

maje3d
04-11-2006, 03:41 AM
Hey JCZ, glad to see you making another Gundam. Everything looks cool as always. Looking forward to the completion of this one.

Btw, did you ever finish the Strike? I know you had the actual Gundam built, but were you going to give it the Striker Weapon packs at some point?

JohnZ
04-12-2006, 10:46 PM
Glad you like my stuff maje3d, as of right now I have no plans to do any pack(s) for strike, it's just that I haven't really found any good refrences for packs that will intergrate well with the perfect grade model :shrug: and none of them really appeal to me so I don't have any motivation to get off my ass and model one :hmm:

btw motherboards come in so i'll be able to do some work during easter :bounce:

Panupat
04-13-2006, 07:37 PM
your renders are soo good... may i ask what renderer do you use for the color and inking?
I really want to do some renders like this.

Zekieff
04-17-2006, 10:46 PM
Awsome job, are you planning on an animation?

JohnZ
04-20-2006, 07:36 AM
Panupat: For the cell shading and inking passes i'm just using the default cell shader from max 8, however i do several different passes and composite those in photoshop to get the final effect.

Zekieff: i have the model rigged but it's really not ready for animation it was a temp just for posingl. once i get my hands on a version of after effects i can try out how it hold up in animation....

JohnZ
05-14-2006, 07:31 AM
just a a tiny update with the icarus, played around with the pose and fixed an issue i was having with the specularity on the shoulders.

i think it turned out better than i hoped, it matches the original quite well imo :)

http://www.3dlinks.com/images/forums/usergallery/hazel_icarus06_compare.jpg

http://www.3dlinks.com/images/forums/usergallery/hazel_icarus06.jpg

Satellite1984
05-14-2006, 08:17 AM
This Is Just Freakin Bad Ass!!!

bmendoza
05-14-2006, 08:38 AM
Freakin' good. Im not really a big fan of mech/robots, but this thing ROCKS man :thumbsup: . I'm jealous, i'm going to TRY to model something like this (gundam types).

You got my brains cell all fired up...... you the MAN!:buttrock:

shtl
05-14-2006, 09:09 AM
It's so cool, just like latest best illustrations (well my favorite ones) in hobbyjapan!
I was wondering if they were hand drawn or 3DCG, now I know ^_^

A ok, i just understand: left is yours and right is original?
wow, its a nice match....

Still some poly edges rendered that shouldn't or ?

Anyhow, it must be terrific too achieve such a quality work, now you can play any pose any how you'd like without preying for an internet post or imported publications... good reward!

sure you've been playing with it allready, ain't ya?

question: could you tell us rendering time average on such an image?
or is mainly postworked in PS?

congrats !

sapienz
05-14-2006, 03:25 PM
Very unique way of rendering, i'll keep this style in mind when i try to do another gundam in the future.
Very cool rendering style...

JohnZ
05-15-2006, 01:47 AM
yep the one the left is mine and the original is on the right..

here's the wireframe for anyone interested

http://www.3dlinks.com/images/forums/usergallery/hazel_icarus06_wire.jpg

sapienz
05-15-2006, 07:01 AM
Hi
Your wireframes are very crisp and nice...
btw I tried out your rendering method and improvised my own version of the comic style rendering
soundwave (http://s48.photobucket.com/albums/f219/sapienz/?action=view&current=soundwave_IDW.jpg)
gimme some pointers will ya?

A.Baroody
05-15-2006, 07:21 AM
amazing. I'm a big fan of non photorealistic rendering and infact i'm working on a short thats in cell shaded anime like fashion.

I'm curious as to what cell shader you're using?

Is that the max ink and paint? or mental ray's own toon shader?

How many lights are you using in your scene? I Find that with cell shading, the more lights you use, the worse the shading is. But i also find that even using 2 lights can make cell shading look really bad. For example highlights add up in an unappealing manner.

Anyways... excellent work. I'm very impressed.

System32
05-15-2006, 12:07 PM
Woow niceee very very i dont like render.

JohnZ
05-16-2006, 10:28 AM
Hi
Your wireframes are very crisp and nice...
btw I tried out your rendering method and improvised my own version of the comic style rendering
soundwave (http://s48.photobucket.com/albums/f219/sapienz/?action=view&current=soundwave_IDW.jpg)
gimme some pointers will ya?

well your model looks nice and clean.

I’d recommend if you want a more cell shaded look try to get your specularity layer to be sharper and have less soft glows and more hard edged glows right now it's making your model look like it has a layer of gloss on top of it rather than being shiny metal. Have you tried using the dreamwave transformer comics for references?


Also if you want that rusted/worn effect I’d recommended changing those rust textures you have and on your model and try to get it looking like this
http://www.animepaper.net:8080/upload/thumbs/scans/Mobile-Suit-Gundam-0083/[medium][AnimePaper]scans_Mobile-Suit-Gundam-0083_test_49419.jpg


notice how the rust and worn parts are kept to the edges of and there are barely any rust on the flat planes.


http://www.animepaper.net:8080/upload/thumbs/scans/Mobile-Suit-Gundam-08th-MS-Team/[medium][AnimePaper]scans_Mobile-Suit-Gundam-08th-MS-Team_Keithfiann_34269.jpg


I'm curious as to what cell shader you're using?

Is that the max ink and paint? or mental ray's own toon shader?

How many lights are you using in your scene? I Find that with cell shading, the more lights you use, the worse the shading is. But i also find that even using 2 lights can make cell shading look really bad. For example highlights add up in an unappealing manner.



yeah i'm using the max ink and paint. i'm only use one light source, i don't see any reason for more than one, i do move the light source's position around depending on whether i'm doing the cell render or specularity though... Hope that helps!

Satellite1984
05-16-2006, 10:59 PM
Ya like i said "THIS JUST BAD ASS!!!"

D

Quickdraw
06-03-2006, 07:23 PM
Really a great job... :)

gordon7up
06-04-2006, 02:35 PM
nothing to say that has'nt been said already, first class....

OmegaMakers
10-07-2006, 11:09 PM
this is some great renders and nice modeling. This looks almost exactly like the models they have in the Hobby Japan Magazine i have and read. 2 thumbs up. and if i were a mutant 3 thumbs up.

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