nebba
03-05-2002, 09:30 PM
Summary
Is there any information as to why 3D Studio Processes Lights for every frame(during a sequence) and then sometimes only processes them once(in the begining of the sequence).
Detail
I am currently working on a walkthrough of a large Science facility.
About 4 weeks into the the project I noticed that when I rendered a sequence of frames the Lights were processing before every frame. I checked an earlier file and found that the lights would only be processed once in the very beginning of the render. I narrowed the problem to my animated door. If I turned the doors off the render would only process the lights once.
Has anyone else seen this before? This issue increases my render time 6 fold. And yes, the easy way is to turn the doors off when I don't need them but I am looking for more of a technical answer.
Software:
-3D Studio Max and Viz 4
-Just scanline rendering w/ 1 raytrace direct, 30+ omni and 30+ direct.
(no radiosity..I am still doing it the old way)
Thanks,
Ben
Is there any information as to why 3D Studio Processes Lights for every frame(during a sequence) and then sometimes only processes them once(in the begining of the sequence).
Detail
I am currently working on a walkthrough of a large Science facility.
About 4 weeks into the the project I noticed that when I rendered a sequence of frames the Lights were processing before every frame. I checked an earlier file and found that the lights would only be processed once in the very beginning of the render. I narrowed the problem to my animated door. If I turned the doors off the render would only process the lights once.
Has anyone else seen this before? This issue increases my render time 6 fold. And yes, the easy way is to turn the doors off when I don't need them but I am looking for more of a technical answer.
Software:
-3D Studio Max and Viz 4
-Just scanline rendering w/ 1 raytrace direct, 30+ omni and 30+ direct.
(no radiosity..I am still doing it the old way)
Thanks,
Ben
