chuong
03-22-2006, 03:00 AM
Working with the book "rendering with mental ray", i understand that : mib_texture_vector is a texture coordinate generator, it decide the way a texture to be projected onto a surface (via project parameter).
Is my understanding right ?
Is the return value of mib_texture_vector in the range [-5,5] and why not [0,1] ? (the book say that it return [-5,5], so it must used a texture remap to scale it)
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