View Full Version : sin movement
03-20-2006, 10:27 PM
im trying to make an object move in a sin wave (in z up down) when you move it in a direction (y for example) with wire parameters.
i tried connecting them with:
x_postion*sin(80) but it moved i a straight line. i cant figures out what i do wrong
sry for my noobness
03-21-2006, 01:51 AM
You need to also adjust the y or z position. Here is a basic sine wave example:
wave_amplitude = 60
wave_width = 10
x_position = 0
for i = 1 to 360 do (
y_position = sin(x_position) * amplitude
x_position += wave_width -- or time, whatever
obj.pos.y = y_position
obj.pos.x = x_position
I'm sure there might be more simple examples, but this is just off the top of my head.
03-21-2006, 09:37 AM
imcompatible types: 0,0 and undifined
tnx for the help and im gonna study the expressions tuts, cos im kinda new to the whole scripting thing. But i think i have to learn it, cos it helps animating things faster.
03-21-2006, 09:52 AM
hvanzon i got it to work the way it was suggested in your other thread, the cube sat on it's corner when at 45°, and on it's side when at 90°, but inbetween it didn't work out right, it didn't really stick to the floor when close to 45
it may be i did something wrong but my guess is the the sin stuff may not be enough
03-21-2006, 01:23 PM
Aeron your absolutely right. It isnt a sin, cos or whatever.
i made the movement and it comes to this. Is this doable or is it real hard?
03-21-2006, 01:34 PM
btw your Dependency Graph Beta is really cool.
03-21-2006, 06:59 PM
thanks man, most of the work is really done by kees' amazing helium plugin, it's just fun scripting on top of that thing, i hope i'll find the time to work some more on this soon
as for this rolling cube thing, actually if you look at it it sure is a circular movement (the path is a quarter of a circle, so coming up with an acurate formula for this should definitely be possible (for someone who know's how to come up with formula's) ;)
03-21-2006, 06:59 PM
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