View Full Version : The Journey Begins Challenge (3D) Entry: Ribardière Ludovic
Vlaad 03-20-2006, 02:55 PM Ribardière Ludovic is entered in the "The Journey Begins Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=11119)
Latest Update: Shading (Textured and lit): atmosphere
http://features.cgsociety.org/challenge/entries/13/11119/11119_1146064284_medium.jpg (http://forums.cgsociety.org/showthread.php?p=3490229#post3490229)
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Vlaad
03-20-2006, 03:13 PM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1142871193_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1142871193_large.jpg)
Hi everybody!
It's a great pleasure to do this contest with you.
I post my concept sketch but for the moment, I'm not really sure that is my final project exactely....
good luck at all!!
funkyboss
03-20-2006, 03:20 PM
Promising dude!! Nice atmosphere. Have fun!!
Good luck
Welcome to the challenge!! :bounce:
Great concept, what's the story behind it??
gpepper
03-20-2006, 03:36 PM
Concept looks cool. The sketch is awesome !
Vlaad
03-20-2006, 04:00 PM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1142874033_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1142874033_large.jpg)
I introduce Miss Evalia Geneseth.
In fact I love role playing game and for the moment I play to Guild wars (anybody knows ? ;)). Evalia is my character and I have tried to imagine what could her youth be....
My scene is when she leaves the monastery with her mount to follow a life of adventure. This is the little story.
Vlaad
03-20-2006, 04:07 PM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1142874442_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1142874442_large.jpg)
She is approximatively ended. For the moment I don't know if I'm going to use Zbrush....I'll see
Vlaad
03-20-2006, 04:18 PM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1142875117_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1142875117_large.jpg)
I prefer creating backgrounds, I don't use to do character. I find she's quit good but you are probably better judge than I. Say me what you think about her, please. Even she's not finished....
se7enthcin
03-20-2006, 05:06 PM
It seems like her head is too big for her body. I may be the only one who thinks this but I am pretty sure about it. Nice modeling though. :)
Vlaad
03-20-2006, 05:21 PM
Yes it's true but I wanted it. First because I didn't want a too realistic character, then because she is young and this little disproportion accentuates that,I think. I will change that if you are not alone to be annoyed. thank you for your comment:)
se7enthcin
03-20-2006, 05:31 PM
Fair enough. It is not that it annoys me but that I want you to succeed. So if you intentionally did that then I am all right with it. If it jars anyone else I would suggest that you change it. :thumbsup:
DesignerV
03-20-2006, 06:04 PM
Very interesting!Waitung for up()dates:thumbsup:
Dervish
03-21-2006, 03:17 PM
nice concept, proportions of the charcter look a bit off though
Epsilorn
03-21-2006, 04:33 PM
I think proportions are right... pheraps effect of foreshortening?
Great work! I like the character a lot!!
Vlaad
03-21-2006, 04:55 PM
As I said to se7enthcin, some disproportions are intentionnal and I think that the position and the place of the camera accentuate it.... for the moment I m not going to change anything. I will modify her proportions if I don't like it on the final picture.
Vlaad
03-21-2006, 09:39 PM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1142980758_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1142980758_large.jpg)
I think it's approximatively my final scene for the style of the landscape and the position of the two characters....maintenant y'a plus qu'a!!!
authentic
03-22-2006, 08:13 AM
YOur character seems quite good. In your perspective view, it's ok, but in front I would say she maybe needs a little scale on height. MAybe a little more work on the eyes also if we'll see her really near from cam.
Good luck.
Vlaad
03-28-2006, 09:50 PM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1143586227_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1143586227_large.jpg)
just a try with the volume light of 3D studio max. But the volume light doen't work with mental ray and I'll probably need it for the shader of skin. So I'll render my picture by differents layers and after I'll probably simulate the volume light with photoshop.
Vlaad
04-14-2006, 01:13 AM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1144977199_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1144977199_large.jpg)
I have change my mind a little bit for the style of my landscape... first it was in a sort of desert, finally it will be in a forest. The city will be hanged up to a hudge tree, approximatively like the draw.
Vlaad
04-14-2006, 01:17 AM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1144977436_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1144977436_large.jpg)
approximatively my new background...
oceanbluesky
04-14-2006, 01:51 AM
Wow Vlaad, that's really nice work on the forest scene...the images you're posting are a bit small, so it is hard to see the extent to which procedural textures might be noticable, but, it looks so lush and detailed at the current resolution -- really well done. Also your character, well posed and interesting...can't wait to see more! Great quality work
Vlaad
04-14-2006, 02:24 AM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1144981496_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1144981496_large.jpg)
my last post was a bit small, this one should be better...
Vlaad
04-15-2006, 06:33 PM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1145125998_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1145125998_large.jpg)
I' have nearly finished my background. I'll render the landscape in 3 or 4 differents pieces. After i'll simulate the volume light on photoshop between the differents layers and may be I'll add a blur, also with photoshop.
burpy
04-17-2006, 03:39 AM
Final scene looks good - maybe a lower camera angle could make it more dramatic?
I really like the details/texturing/lighting on the background. It's a very convincing forest, but the grass ends suddenly when the path begins, and the path itself could use more detail and colour variation.
Keep up the good work!:)
Vlaad
04-17-2006, 04:58 PM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1145293094_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1145293094_large.jpg)
I'm not sure about the style of the final architecture of my monastery. For the moment I just have try to find a good composition between the forest and the monastery. It will be probably made with white stone and wood.
Vlaad
04-19-2006, 03:19 PM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1145459950_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1145459950_large.jpg)
I continue to model my monastery....
AsKham
04-19-2006, 07:37 PM
hi,
Your work is very nice.
I'm wondering how you got that nice ground look with the grass and all that stuff.
How did you do it?
Rod
Vlaad
04-20-2006, 08:15 AM
Hi Askham,
First thank you....
For the grass, it's a plugin called "hair and fur" (included in 3D studiomax 8). The result is quite good but the time render is more longer :sad: . Anyway I will work again on the grass by compositing on photoshop.
For the trees it's basic cylinder with a lot of Z-brush, after the realism depends of the quality of the texture. I have a numeric camera so I try to have some good texture enough and if I don't find that I want there is the website of Antoine Lemog (que je salue et remercie au passage) and few other website where you can find some good texture.
After for the floor, I work with Z-brush and I use the render to texture of Max to create normal map to simulate the relief ( it's less expensive in polygones if you haven't a very powerful PC)
And....I think that's all !:thumbsup:
I hope It'll help you....
Hi :wavey: I really like your character, she seems strong and alive, maybe the hair could be done with the hair plugin you used for the grass though? That's going to kill your render time, my bad :D But I'm sure it would be worth it!
AsKham
04-21-2006, 03:07 PM
Thanks for the help pal!
Vlaad
04-26-2006, 03:11 PM
http://features.cgsociety.org/challenge/entries/13/11119/11119_1146064284_medium.jpg (http://features.cgsociety.org/challenge/entries/13/11119/11119_1146064284_large.jpg)
I have nearly finished my monastery, I'll probably add some details ( sculpture, my be statue). For the moment I try to find an atmosphere by different light. I like this one, tell me what you think about it....
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