View Full Version : CG toolkit... Nvidia in OSX
03-20-2006, 01:59 PM
hello everyone iīm quite knew to this thing of realtime shaders...
so here is my question can i use my mac powerbook with an ati vga card, to program some shader in CG (C graphics)?
please help i know i can use with a pc but iīm allways on the move so can i or canīt?
03-20-2006, 03:13 PM
Maybe, but I wouldn't recommend Cg. Try taking a look at RenderMonkey to see if they have a Mac version yet.
The Cg toolkit works fine for me on my ATI equipped PowerBook. If you're not tied to Cg as a language specifically, the Mac OS X dev tools ship with the "OpenGL Shader Builder" which as a handy real-time tool for writing shaders using GLSL or ARB.
03-23-2006, 11:31 AM
the problem is that they donīt compile in directX. that is the benefit of cg language.
I have to use 3dsmax in directx mode here at the office...
So what do i use in mac to write my shader... i have som e quite crazy ideas i need to put to work...
thankx for the replies....
If you need to be on both DX and OGL, it seems like Cg is your only choice.
03-24-2006, 02:44 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.