jsDude
03-20-2006, 11:37 AM
I have some probleme when using this member fonction...
I use it, to retrieve the coordinate from one surface by casting rays (being their averaged normals)from the vertices of an other suface.Then I apply the new coordinates ...
but here's the problem every vertices is snapped to the other surface perfectly but the lower lets 5% behave irraticly ..! (lets say on a test sphere)
So if someone has a clue it would be welcome :)
I use it, to retrieve the coordinate from one surface by casting rays (being their averaged normals)from the vertices of an other suface.Then I apply the new coordinates ...
but here's the problem every vertices is snapped to the other surface perfectly but the lower lets 5% behave irraticly ..! (lets say on a test sphere)
So if someone has a clue it would be welcome :)
