View Full Version : Particle Test Render
WesComan 03-20-2006, 01:34 AM http://img59.imageshack.us/img59/3403/particlefire2qj.th.jpg (http://img59.imageshack.us/my.php?image=particlefire2qj.jpg)
Here's a file based on one of Tarons which was supplied to the beta team, I played around with it and came up with this. I'm not happy with the blobbyness and even fade out at the edges of the smoke but it's a starting point.
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catizone
03-20-2006, 01:25 PM
Wes,
I never used particles in messiah, but thought I'd give a try since they said it had been enhanced. Of course, the realtime feedback is great.
I do not see anything in the docs, or in the blocks themselves, about setting size of the particles themselves. Does there have to be a material or such assigned?
Thanks,
Rick
Nichod
03-20-2006, 02:03 PM
http://forums.cgsociety.org/showthread.php?t=330595The thread in the news forum has some screengrabs of the particle interface.
WesComan
03-20-2006, 02:18 PM
Wes,
I do not see anything in the docs, or in the blocks themselves, about setting size of the particles themselves. Does there have to be a material or such assigned?
Thanks,
Rick
Select the Particles in the Animate item list and there's a Size and an Age Scale setting on the Random block. Hope this helps :)
catizone
03-20-2006, 02:39 PM
Thanks, Wes. Guess when I looked thru the blocks, I must have skimmed...and also not expected size to be in the Random block, but in the main parameters.
Best,
Rick
Suricate
03-22-2006, 09:52 AM
Wes,
thanks for posting the project file, looks quite good.:thumbsup:
I tried myself to create some kind of fire and ended up with a simple, cartoonish kind of fire. Feel free to dissect the attached project file and video (QT Sorensen3).
Labuzz
03-22-2006, 10:18 AM
A test, still impossible for me to get some random 2d orientation on sprites ( face to cam ).
http://img301.imageshack.us/my.php?image=test8pl.jpg
MoodyB
03-22-2006, 01:36 PM
The smoke on the left looks pretty good. Nice and soft edges.
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