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bobzilla
03-19-2006, 10:50 PM
I want to load the UB version of Cinema on my new iMac (yay). do I treat it just like a regular install and put in all my serial numbers from the PPC version on my G4?

And...can I keep the UB one on my iMac and the PPC one on my G4? Since I'm still basically testing things on the iMac, I don't want to switch over totally yet.

I have no intention of using them at the same time (work on one, render on the other). I just don't want to completely switch yet.

Thanks...

vid2k2
03-19-2006, 11:22 PM
I want to load the UB version of Cinema on my new iMac (yay). do I treat it just like a regular install and put in all my serial numbers from the PPC version on my G4?

Congrats and yes, you'll enter all serial #'s


And...can I keep the UB one on my iMac and the PPC one on my G4? Since I'm still basically testing things on the iMac, I don't want to switch over totally yet.

Why not? I keep both in the same applications folder as the UB version ..... which is
very fast ..... just has the basic plugins at the moment, so, you need to save in 9.5
and continue on in 9.5UB


I have no intention of using them at the same time (work on one, render on the other). I just don't want to completely switch yet.

That's what I find too.


Thanks...

You'll find UB very likeable but will need back up for the plug ins, IMO
(Please read part of my reply in your quote)

bobzilla
03-19-2006, 11:50 PM
Thanks.

I actually want to keep the UB version on the iMac and the PPC version on the G4. Again, don't want to do anything illegal, but I'm still doing most of my work on my G4.

Yes, I realize about the plugins. I don't use that many to begin with, so it shouldn't be a problem.

Is this UB version just the core app, or does it include BP and other modules?

Gunter
03-20-2006, 12:16 AM
can´t help on installing but would like to point out, that

free ReSelector plugin for Cinema 4D 9.5 as Universal Binary is available at Remotion´s site.

http://www.remotion4d.net/

Gunter

JIII
03-20-2006, 02:53 AM
Hey dude,

You should just install and tell us exactly what it does :-).

-JIII

vid2k2
03-20-2006, 11:59 AM
Thanks.

Is this UB version just the core app, or does it include BP and other modules?

I have the XL bundle and all modules were there.
Once you see the speed increase in render times,
I'm sure you'll want to do long renders in UB :)

Example: I had a GI render in 9.5 / iMac 1.8 Panther @ 70 minutes
iMac Dual Core with UB @ 21 minutes

bobzilla
03-20-2006, 12:10 PM
I have the XL bundle and all modules were there.
Once you see the speed increase in render times,
I'm sure you'll want to do long renders in UB :)

Example: I had a GI render in 9.5 / iMac 1.8 Panther @ 70 minutes
iMac Dual Core with UB @ 21 minutes

Sounds great! Have you tried and Adobe programs on it yet? I'm wondering what their performance will be like since they're not UB native yet.

vid2k2
03-20-2006, 12:17 PM
No problem with Adobe stuff.
I run the CS2 on UB as well as other apps and have not had problems.

bobzilla
03-21-2006, 12:53 AM
OK. So...how do you install it?

I clicked on the installer and it says "There's no default application specified to open the document 'Installer C4D 9.5.2 UB."

Any ideas?

Srek
03-21-2006, 06:45 AM
The file is hosted as a ZIPed archive. OS X 10.4 comes with an integrated unzip tool.
If you are using an older OS then 10.4 i recommend upgrading it to run UB applications.
However 10.3.9 should work too, you will need a seperate unZIP tool though.

Cheers
Björn

bobzilla
03-21-2006, 11:52 AM
Well, yeah, I unzipped it then I get an empty MACOSX folder and a Unix Executable file. That's it.

I guess I'll try downloading it again.

robotbob
03-21-2006, 12:14 PM
does anybody know if i could build a small render farm with a couple of those mac minis running UB cinema ? ( if plug-in's allow a project to be farmed )

i will continue to use my non UB cinema on my g5 for the forseable future but would build a tiny farm ( 2 + computers ) to render the frames using net render ( i own studio )

cheers

p

tcastudios
03-21-2006, 12:47 PM
A rough estimation gives two times the CB per dollar on a USD800 MacMini (CB 500 by Bearfeat.com) compared to a USD3300 Quad (CB about 1100).
So it might be a good idea since the Minis now have Gigabit ethernet.
In both cases you need to add memory (and possible HD space) and a way to controll the machines via a DVI KVM switch.
I'm using a Gefen device but now a days there are better and much cheaper DVI switches.
I can recomend:
http://www.avocent.com/web/en.nsf/Content/SwitchViewDVI-4port

Cheers
Lennart

robotbob
03-21-2006, 01:35 PM
thanks for the great advice lenart

when the time comes i was going to look into controlling the minis via a software sollution - like timbuktu. what do you think ?

link here

http://www.netopia.com/software/products/tb2/mac/

p

bobzilla
03-21-2006, 01:35 PM
OK, well, I downloaded it again and it's fine. I have NO idea what the heck I got the first time.

You do have to load C4D v9.5 first, then update to UB.

tcastudios
03-21-2006, 01:58 PM
when the time comes i was going to look into controlling the minis via a software sollution - p

The software I have tried is Chicken VNC and it actually works -but-.... I don't know if it has changed with the Intel machines, a Mac -have- to have a real monitor (Or some sort of simulator such as the Gefen Detective) attached to it on upstart or there will be no gui to show for the software. Earler I ran analogue out on the machines I had and thus connected a crap monitor to each machine on startup. Then disconnected it and put it on the next machine to start...a hassle I'll tell you.. then got a analoge KVM switch to start living again and do some work..

So in short, look for a KVM solution from start, I think.

Cheers
Lennart

bobzilla
03-21-2006, 09:02 PM
Are any of the modules, like BodyPaint updated?

I loaded my original 9.5 then updated with the UB version, and I don't see BodyPaint. Is it not there yet, or do I have to install my BodyPaint module and then install the UB version again?

Srek
03-22-2006, 06:16 AM
The UB version takes an old CINEMA installation as reference. Anything not installed in that reference will not be available in the UB version.
Cheers
Björn

bobzilla
03-22-2006, 11:38 AM
What about plugins. I have UB plugins installed in the YB plugins folder but it'as not recognizing them.

Srek
03-22-2006, 11:56 AM
I have no idea why the plugin is not loaded. Which plugin is it?
Cheers
Björn

bobzilla
03-22-2006, 12:06 PM
First, I appologize if it seems like I'm being a pain. I know I've asked a lot of questions about this, but I figured I'd get the quickest answers.

I uninstalled UB, installed BP, then reinstalled UB and all is fine with the MAXON stuff.

I have a few plugins from Cactus Dan that are UB. I've placed them in the plugins folder the same way I did with the PPC version, and they don'e show up in the plugins menu. Cinema never asks me for a serial number for the plugins, either.

Very weird. I know others have installed the UB. Hard to test, since not a lot of plugins are UB compliant right now. Even Cactus Dan's aren't "official" yet.

Srek
03-22-2006, 12:11 PM
You should report that to Dan. The UB plugins i have do work fine.
Cheers
Björn

bobzilla
03-22-2006, 12:39 PM
Yep. Already talked to Dan. Just want to cover all the bases.

Thanks for all your help...

ooo
03-22-2006, 12:51 PM
You can try the free toggler plugin from 3D-attack. It's UB and shows up in my C4D UB-version. Have no idea what could cause your problem though...

odo

Cactus Dan
03-22-2006, 06:13 PM
Howdy
You should report that to Dan. The UB plugins i have do work fine.
Cheers
Björn
The UB version of my plugins are in beta, and bobzilla is testing them for me on his new intel iMac. I've compiled them with XCode on my G4 iMac and tested them with the C4D UB version on it. Should they be working on an intel with the C4D UB if they're working on a G4 with the C4D UB?

Adios,
Cactus Dan

Srek
03-22-2006, 07:48 PM
If you compiled a fat binary with both PPC and x86 binaries then yes.
Cheers
Björn

Cactus Dan
03-22-2006, 08:26 PM
Howdy,
If you compiled a fat binary with both PPC and x86 binaries then yes.
Cheers
Björn
Well, I think I did. I followed the Migration .pdf and used the SDK project as a starting point to create my plugin's project.

I checked the project info and noticed that it is set to "Mac OS X 10.4 (Universal)"

Adios,
Cactus Dan

Srek
03-23-2006, 06:25 AM
I'm quickly out of my dephts when it comes to compiler stuff, your best bet on this is Mikael Sterner on Plugincafe (or saying yes to the offer you have ;) ).
Cheers
Björn

Kuroyume0161
03-23-2006, 06:52 AM
Howdy,

Well, I think I did. I followed the Migration .pdf and used the SDK project as a starting point to create my plugin's project.

I checked the project info and noticed that it is set to "Mac OS X 10.4 (Universal)"

Adios,
Cactus Dan

That's the correct target, but I have not had any feedback on plugins converted to UB so far using XCode 2.2.1 and cannot afford to include a MacTel in my development pipeline just yet. interPoser Ltd is proving difficult to migrate since it uses Mac Resources and zlib (er, libz.dylib, arrgghhh...).

The only suggestion that I can profer is to double-check your configuration settings. If you must, have your beta-testers using UB try your compiled Cinema4Dsdk examples UB plugin and see if that works for them. That will give a baseline for finding causation.

Cactus Dan
03-23-2006, 04:59 PM
Howdy,

OK, figured it out.

EDIT: Nope that was wrong.

Adios,
Cactus Dan

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