View Full Version : Nvidia Cg plugin 'announced' for Maya
Array 12-18-2002, 08:46 PM http://www.corporate-ir.net/ireye/ir_site.zhtml?ticker=nvda&script=410&layout=9&item_id=364905
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Is there such a plug-in for Ati and Matrox also? Or is nVidia the first to release this?
awnold
12-19-2002, 01:01 AM
Array, thanks for the heads up.
Array
12-19-2002, 01:48 AM
nose- you are referring to the rendermonkey IDE, which is not yet available for maya.
MaDSheeP
12-19-2002, 02:55 AM
hrmm.... i gave it a shot... the demo scenes didn't load correctly... it wasn't looking for the material files in the correct place.. when i located them by hand.. nothing seemed to work right... ah well... it sounded cool.. but i would love a 'plugin' that would utilize the GeForce card's lighting effects or something.. without the need of any special materials or anything...
just a thought =]
Saurus
12-19-2002, 02:57 AM
Nose,
I talked to one of the engineer over at Nvidia and they said sure they will also make one for ATI.
Now, everybody is happy :p
Suarus
Gentle Fury
12-19-2002, 03:19 AM
is this going to be like how XSI is where you use the in program shader editor to make them or do you have to program them?
I really hope you can just use the hypershader and just connect a CGShader utility node to the hierarchy.
otherwise it is still not artist friendly :(
Originally posted by Saurus
Nose,
I talked to one of the engineer over at Nvidia and they said sure they will also make one for ATI.
Now, everybody is happy :p
Suarus
Sure I didn't mean for NVidia to release an Ati plug-in..... :hmm:
Biohazard
12-19-2002, 12:19 PM
For my own : Big hype + big disapointment. :(
It's only half working or even not working properly with my TI 4400.
Haaaa, that was something else with this real pro Opengl card, the wildcat 4110 under Maya. ;) (where are those good old days?)
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