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View Full Version : Messiah 2.4 bugs?


svintaj
03-19-2006, 12:40 PM
I think I have found one crash-bug and a broken feature so far..

1) ( Crash ) Create a "Particles Effect", in the Particles Surface add a new Particle Shader and connect output-color to RADIANCE.Then go to the Particle Input/Output tab and disable: "Render with Volume Intersection Method", go to some other frame than 0 and hit F9 to render... Crash!

2) ( Copy surface is not working ) Hit F5 and double-click on the StreakedMetal preset, it now appears in the Materials Tray, right-click on it and choose copy now go ahead and paste it on another material, it will not do a proper copy as you can see.

Can anyone confirm this?

/ Svante

ThomasHelzle
03-20-2006, 09:37 AM
- Yes, confirmed. Pasting a (copied) material on top of an existing one and "Replace Material (from file)" don't work in a useful manner, since all the nodes loose their connection to the main material node.
Not a problem if you only have one connection to the main material, but horrible if you have 10 layered connections. And definitely not how it should work ;-)

- I don't think the new "Rotation Limit Drag with Shift Key" in the Edit/KeyFrameEditing menu is as useful as it could be, since one limit for all items in a scene isn't gonna be a big help. Much better would be if it would SNAP in user definable intervals like in XSI if you hold down the shift key. I have it set to 15 degrees by default there, so I can reach the main angles 15/30/45..90 etc. easily.

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03-20-2006, 09:37 AM
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