JulianS
03-19-2006, 09:01 AM
Hello there.
I am trying to create a simple network to use alpha textures but for some reason i am not getting any opacity :banghead: I am all out ideas. HEELLPPPP...... plaese
http://creating3d.com/Help/mib_opacity.jpg
These are my connections
connectAttr -f mib_texture_vector1.outValue mib_texture_remap1.input;
connectAttr -f mib_texture_remap1.outValue mib_texture_lookup1.coord;
connectAttr -f mib_texture_lookup1.outValue mib_illum_phong1.ambient;
connectAttr -f mib_texture_lookup1.outValue mib_illum_phong1.diffuse;
connectAttr -f mib_texture_lookup1.outValue mib_color_alpha1.input;
connectAttr -f mib_color_alpha1.outValue mib_opacity1.opacity;
connectAttr -f mib_illum_phong1.outValue mib_opacity1.input;
I am trying to create a simple network to use alpha textures but for some reason i am not getting any opacity :banghead: I am all out ideas. HEELLPPPP...... plaese
http://creating3d.com/Help/mib_opacity.jpg
These are my connections
connectAttr -f mib_texture_vector1.outValue mib_texture_remap1.input;
connectAttr -f mib_texture_remap1.outValue mib_texture_lookup1.coord;
connectAttr -f mib_texture_lookup1.outValue mib_illum_phong1.ambient;
connectAttr -f mib_texture_lookup1.outValue mib_illum_phong1.diffuse;
connectAttr -f mib_texture_lookup1.outValue mib_color_alpha1.input;
connectAttr -f mib_color_alpha1.outValue mib_opacity1.opacity;
connectAttr -f mib_illum_phong1.outValue mib_opacity1.input;
