underearth
03-19-2006, 07:48 AM
hi,
i am rigging a character.. and as usual facing one problem...
i have a low poly version ..which is simply un-smoothed version...
and one smothed version..
and i have skinned a low poly version and all ik fk's and other fancy things...
now i want that i put my low poly char.. in one layer..
and smoothed version in another layer..
and want that animator should be able to see both low poly abd high poly version just by switching layer...
and they should also have option to animate directly high poly character...
i mean controls should also work with high poly version..
i saw the same feature in free rig from www.lostpencil.com (http://www.lostpencil.com/) in character b.
and want to implement it in my rig...but was not able to understand its input output connections in hypergraph..
but it has one output "smoothpoly" node on low poly character and it is connected in input node of high poly...
i don't know how to do that.. and then how that low poly is driving that high poly character..that is also textured and has other geometry..
please help
here is rig:
http://www.lostpencil.com/images/character_B_4.5.zip
here is video file
http://www.lostpencil.com/images/character_b_video.zip
thanks
sunny
i am rigging a character.. and as usual facing one problem...
i have a low poly version ..which is simply un-smoothed version...
and one smothed version..
and i have skinned a low poly version and all ik fk's and other fancy things...
now i want that i put my low poly char.. in one layer..
and smoothed version in another layer..
and want that animator should be able to see both low poly abd high poly version just by switching layer...
and they should also have option to animate directly high poly character...
i mean controls should also work with high poly version..
i saw the same feature in free rig from www.lostpencil.com (http://www.lostpencil.com/) in character b.
and want to implement it in my rig...but was not able to understand its input output connections in hypergraph..
but it has one output "smoothpoly" node on low poly character and it is connected in input node of high poly...
i don't know how to do that.. and then how that low poly is driving that high poly character..that is also textured and has other geometry..
please help
here is rig:
http://www.lostpencil.com/images/character_B_4.5.zip
here is video file
http://www.lostpencil.com/images/character_b_video.zip
thanks
sunny
