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Crash
12-18-2002, 05:38 PM
Hey guys, you proboblly saw this one earlier, but I wanted to make it a separate WIP. What do you think?

LINK:
http://www.pbase.com/rtk/crash

And the latest stuff:
http://uploader.axsstudios.com/images/TANK.jpg

Crash
12-18-2002, 07:47 PM
No I'm going for the modeling of the interior, a sh** load of work :p, oh and if someone's got an idea on how should the steringwell look like than I'm open for sugestions :) . Greetz

Crash
12-18-2002, 07:49 PM
forgot to drop the image :p

http://uploader.axsstudios.com/images/TANK2.jpg

brianellebracht
12-18-2002, 07:55 PM
Thast some really nice modeling. Sorry I can't help on the stearing wheel. Is this a design that you came up with?
Brian

EighthDecay
12-18-2002, 08:25 PM
Wow thats one strange looking thing,, whats the thing sticking up in the air for target practice? With the turbine thing on it...

Great looking model by the way.

Kenzo77
12-18-2002, 08:34 PM
Nice modeling. on how should the steringwell look like than I'm open for sugestions Think Modern Tech. i.e. Joystick(s) - electronic controls - servo's
http://www.army-technology.com/projects/abrams/abrams4.html

Crash
12-18-2002, 10:04 PM
Brian: THX, the story with the design is a bit more complicated :) I just found one of my old unfinished models, which was in early stages, it was suposed to be a copy of a tank from world war 2, but when I found it somewheres in my backup files I thought what the hell, and started to re design it into a hover tank, I'll look for some earlier renders and will post it so that you can see :)

EighthDecay: hehe, the target practice thingie's a generator to power up the cannon, and hey don't worry, this baby's got energy shields :buttrock: THX for the C&C

Kenzo77: THX for the link, but hey where's the steringwheel?
:shrug: I can't see it :p, but hey I'll just make use of my imagination and work that one out :wip: THX

Greetz :beer:

Kenzo77
12-18-2002, 10:18 PM
Crash, forget the steering wheel, use a joystick like an F18 or F16. it's hovercraft so it flys over the ground. It could be controlled like a jet, "fly by wire" hope that helps. :)

Crash
12-18-2002, 10:28 PM
I would love to but the whole interior has been made under a steringwheel so far :shrug: . The chair is moveble, it moves on those railings on the floor, and in front of there is a circle like detail, that's where the steringwheel comes, I hope that I'm making any sense at all :p . So as you can see I can't replace it with a joystic coz I would have to change the whole concept of my interior :cry: THX for the good idea anywayz :beer: Greetz

Kenzo77
12-18-2002, 10:49 PM
How about somthing similar to this. or some futuristic version.

Crash
12-18-2002, 10:53 PM
Yeah I thought something in this direction :), THX for the referance pic, I'll get on the sterinwheel as soon as I have some time, coz now there's a shortage of it in my life :p Greetz

recon108
12-19-2002, 12:48 AM
That looks really good. I can't wait to see more of it. Nice modeling.

Instead of a steering wheel, why not try putting in two sticks to control each of the forward thrusters (fans, whatever) and putting 2 or 3 pedals on the floor to control roll or yaw (as in aircraft).

Keep us posted. :thumbsup:

Crash
12-19-2002, 05:18 AM
Recon: nice idea, but still I think I'll hang to my steringwheel :). Most tank functions will be controled from the steringheel, and I'm thinking of droping a console on one side of the armchair. and I would like to make a large screen in the front, or should I make a couple of them?? like 4 or something. Anyways I'm tending much to ST LCars style, as far as it goeas for consoles and panels. Greetz

Crash
12-19-2002, 05:22 AM
oh and BTW if you'll see some details that seem misplaced or that look just silly, please tell me about it, coz right now I'm strating to lose my grip on those details :p Greetz

Crash
12-19-2002, 04:26 PM
hi guys here's some update that I was able to come up with, it's the begining for the steringwheel, what do you think?

Crash
12-19-2002, 04:28 PM
and another view...

Kenzo77
12-19-2002, 04:30 PM
Looks good Crash. Nice work. :thumbsup:

Crash
12-20-2002, 11:28 AM
update.... some more detail on the steringwheel

Crash
12-20-2002, 11:30 AM
and the other view...

maartenw3d
12-20-2002, 01:08 PM
wow awesome worx.. i love this kinda worx keep it going..and updating .. i will! come back and follow ur progress its just pfect

:beer: :buttrock:

Crash
12-20-2002, 01:23 PM
THX maartenw3d, I'm trying my best, now it's xmas so I'll have a lot of time, so updates comming soon :wip: . Greetz

Crash
12-22-2002, 10:53 PM
update...

http://uploader.axsstudios.com/images/detail1.jpg
http://uploader.axsstudios.com/images/detail3.jpg

Arnet
12-22-2002, 11:28 PM
echh... don't work so hard Crash... you are not a machine... spend some free time with familly during Xmas... cause other way you'll freak out :surprised :surprised :surprised

ohh.. and of course.... EXELLENT JOB! :applause: :applause: :applause:

Crash
12-22-2002, 11:37 PM
hehe don't worry I won't flip. After all what are xmas for??? working and learning, working and learning and working and learning yak yak yak.... oh and and eating loads of good stuff :p
Greetz

Crash
12-23-2002, 02:30 PM
update...

http://uploader.axsstudios.com/images/seat1.jpg
http://uploader.axsstudios.com/images/seat2.jpg

Do you think that this seat is any better than the first one?
:shrug:

Crash
12-23-2002, 09:24 PM
so I guess no post means your speachless? :eek: ;) eheh common, give me some C&C coz I dunno if it's :buttrock: or :thumbsdow

Crash
12-25-2002, 12:54 PM
small update, just to show placement of things...

http://uploader.axsstudios.com/images/detail4.jpg

Xirdion
12-25-2002, 03:08 PM
j0
Xmas roxx, it's the best time to learn and work :)

i think that the pilot will be sleeping on that "chair" ;)
and seriously i think that the angle or the upper part is too big

sorry for my bad english

pozdrowka :)

Crash
12-25-2002, 04:00 PM
THX for the comment Xirdion, that's a real good sugestion, I'll try other angle variations. Do you figure by anorher nick on some forums or pages? If not then there are more 3d artist in poland then I thought :buttrock: . Although the seats angle is big, it has a purpose you know :), and that's the screen, but hey maybe lowering it will solve my other problem which is handling the wheel, we'll see. THX again. Pozdrofka :p :beer:

Arnet
12-25-2002, 05:19 PM
Crash, i'd suggest first to complete rest of the stuff.. screens for pilots and etc., then You will fit all together and try diffrent sollutions.

azazel
12-25-2002, 05:34 PM
I think the steering wheel is a bit too big,
Maybe make the chair with adjustable angle, that'd add even more details...:)

pozdrofka, fajnie spotkac kogos z Polski:)

Crash
12-25-2002, 06:22 PM
Arnet: I like to do everything in the same time, that way I don't get bored while developing th model :p

Azazel: Yeah the wheel is in fact a tad to big, no problem, I'll just adjust the handles with scaling :) , and as for the seat, nice idea, but my girlfriend thought about that earlier :p

THX for the crits guys, like WOW 3 posts from Poland in a row :thumbsup: :thumbsup: . Pozdrowka

CarlCampbell
12-25-2002, 08:45 PM
If the pilot grabs onto the red areas, I'd say that the wheel is fine. Just needs some more gadgets on it. You should also definately add some buttons and indicators to the arm rests of the chair, and the area where the wheel enters the "dashboard" could be blown up a bit, to make the connection seem more important, wires spilling out or something...
Great work so far, I love it!

Just a question though, how do you tackle this sort of hard-body modelling? I model quite a few of sci-fi vehicles, etc myself. What's your method?

Carl :beer:

KingMob
12-25-2002, 09:11 PM
I dub thee : CRASH lord of the greebles

looks good buddy.

btw im gonna try and rejoin the RTK project after the new year.

Crash
12-25-2002, 09:27 PM
Carl: Yeah I thought earlier about all those thing mentioned, their comming, I need time :). And as for my method it's quite simple, boxmodeling with classic low strength meshsmooth, for greebles I use mostlly splains but boxmodeling comes in handy when more beliveble details are required.

KingMob: hey man long time no see, where have you been? :) THX for the compliment but I seriouslly doubt that I'm the greeble master :p, maybe a tad larger amature :). And as for RTK it's kinda dead :shrug: not so much interest as I thougt previouslly, I mean I try but it's much to much work to handle by myself and the guys just don't have the time and when that's not the case then they just simply don't have the will :shrug: . Greetz

Updates comming tommorow coz now I'm a bit sleepy :p Greetz and good night CGtalk. :beer:

Crash
12-26-2002, 01:15 PM
Small update, still fixing the bugs. I started to seperate the seat, the next update will probobly be the seat with new details. Greetz :beer:

http://uploader.axsstudios.com/images/detail5.jpg

CarlCampbell
12-26-2002, 01:33 PM
Great! I love the updates! I just don't understand what you've done to the chair though... :p

Carl :beer:

Crash
12-26-2002, 01:42 PM
I said that I'm in the proces of seperating the seat, not that anything in this update has changed :) .

Crash
12-26-2002, 10:42 PM
close up.....

enzodiac
12-26-2002, 11:39 PM
looking really good crash ! :buttrock:
Just remember not to make everything the same. I'm thinking of the details right now. Everywhere you have these small boxes 2 or 3 together. Try to vary the details :D

and on more thing, what program do you use ? and may i see a wire of this ?

rock on !

soundwav_
12-27-2002, 02:39 AM
first of all I'd like to say that I really really love your work here.
great details, great everything...

but....

I think that the steering-wheel is a bit too close to the chair. I mean, imagine a person (or a monster, whatever you like) sitting there... his thighs won't fit, because the steering wheel is located too low. look at it again and see if I'm right.
oh, and the view-screen infront of the chair - don't make it a square 90 degrees, but don't rotate it TOO much either...

other than those small things... REALLY REALLY WONDERFUL JOB!

keep up! :thumbsup: :thumbsup: :thumbsup:

BiTMAP
12-27-2002, 03:21 AM
This is going VERY nicely :) mind explaining a bit How you go about getting the basic shapes there so you can start modeling details?? (like a tut hint hint ;))

Crash
12-27-2002, 09:54 AM
soundwav_ : THX for the crit, I'll try to fix those bugs.

BiTMAP: that's really no big deal it's just simple polymodeling with smooth + a lot of splains + a lot of boolens + a lot of bevels, and that;s the whole secret :).

Greetz :beer:

Crash
12-27-2002, 12:26 PM
update... I know it doesn't look like there where many changes made but cuting the seat in half and altering it's shape was quite a handful of work... tell me what do you think guys.... oh and one more think, how do you like the panel on left side of the chair, how would you improve it, coz I think it looks like a sink now :p ... Greetz :beer:

BiTMAP
12-27-2002, 12:31 PM
Maybe a joystick or a throttle control?

Crash
12-27-2002, 12:42 PM
nope, no joysticks :), the panel is going to be trekish, oh and I forgot to mention that most of the controls will be placed in the pilots helmet, that'll also be needed to operate the screen... Greetz :beer:

CarlCampbell
12-27-2002, 02:34 PM
Originally posted by Crash
how do you like the panel on left side of the chair, how would you improve it, coz I think it looks like a sink now :p ... Greetz :beer:

I think you could slap a numpad down just at the height of where his palm would be if resting on the panel. Then probably a "big red button" of some sorts and the lower half could be a few diags or sockets.

Carl :beer:

PS: Don't forget the drink holder and the unfoldalbe personal DVD player!!! :thumbsup:

Crash
12-27-2002, 11:48 PM
a really small update... lacking time.... fixed the chair-wheel setup, added a few edge bevels here and there, added some pipes, added floor plates, the roundend square will be a escape hatch.... I think I'll go for some purpolusion now... oh and tell me do you think I should build some details on the bottom of the tank? coz I've got a concept on paper, but I'm not totaly sure if I should resist the temptation :p Anywayz, awaitig some crits, Greetz :beer:

http://uploader.axsstudios.com/images/detail6.jpg

BiTMAP
12-27-2002, 11:53 PM
which program are you useing?

MadS
12-28-2002, 12:07 AM
I'm having a hard time seeing where the driver's legs will fit. Other than that, it all looks very nicely detailed. Keep it up!

Crash
12-28-2002, 08:57 AM
BiTMAP: MAX 3.11 for now

MadS: the wheel can be moved so that the pilot can get on the seat and pull out the wheel, there's not much place under it but it's sufficient for the legs plus some extra space, the wheel itself will onlly turn a few degre, it'll be very sensitive.

Greetz

CarlCampbell
12-28-2002, 11:16 AM
I guesss you're using Brazil too, Crash. Didn't know it worked with R3... Anyway, the hatch to get in you say the square is? Does that mean you have to climb in from beneath the tank?

For the steering wheel I think thats a good idea, it could be retracted to its minimum length along the bar and then when the pilot sits in the chair, he grabs it and pulls it out to the desired length.

For propulsion I guess repulsor coils could do the trick, round looking plates with lots of wires around the perim that make them look like giant magnets or grav breakers.

I'm dying to see a wireframe, although I can imagine what it'll look like more or less. :thumbsup:

Carl :beer:

soundwav_
12-28-2002, 11:26 AM
Crash, my man, I've got to ask something...

In the last picture you've posted there's a big box with 2 cables going out of the box.
Now, I'm kinda new to the 3D scene, so I haven't got my modeling techniques down completely...
This may sound like a stupid question, but...
How did you make the cables?

I mean, I modeled something with a hose connected to it, laying on the floor much like your cables are.
I used nurbs cylinder with lots of sections and rotated it all the time... The result was not too good, the hose wasn't smooth and looked un-natural...
What did you use for the cables (and the entire model), and how did you get it to be so damn smooth and good looking? :)

Sorry for the ignorance :surprised

Keep up the great work!

CarlCampbell
12-28-2002, 12:01 PM
If I may, I could answer this question for you.
As you have probably read in previous posts, Crash has always been saying that he uses THIS, THAT and lots of SPLINES. Now, splines are great to make cables and hoses. There are still people that think you have to loft a circle along a spline, well you don't really have to.
In MAX, splines have a cool function in the "rendering" tab of an editable spline. There is an option that is labelled "Display Render Mesh". This allows you to see what the spline would look like with a given thickness, which you can choose above the "Display Render Mesh" button.

Basically, what this does is give your spline volume, as a normal spline has no volume and is not renderable unless you tell it to.

The great thing about this is that you can then collapse it to an editable poly or mesh and treat it like a mesh (you can modify it, UV Map it, delete faces, etc...). If you DON'T collapse it, however, the brilliant thing is that in most cases you can go down the stack to your Editable Spline level and change the interpolation settings, move the vertices to control the overall shape of the spline, turn to bezier, corner, etc...

Hope this helped :)

Carl :beer:

soundwav_
12-28-2002, 12:12 PM
Thanks for the info!
I'm using Maya, but I bet it has the same spline features... just gotta find them :)

I'll give it a shot... Hope it turns out well :thumbsup:

Meanwhile, I'm still waiting for crash to update... :surprised
This tank rocks! :buttrock:

CarlCampbell
12-28-2002, 12:41 PM
I dunno how Maya works at all, but I bet it has a loft feature. Again, I dunno the workflow of Maya, so I can't tell you if you can later go back and modify the lofted pipe/hose's spline so... thats up to you to find out. I'm sure there'll be something in the manual about it...

Glad I could help!

Carl :beer:

EDIT: Crash, what I have to ask now is how you did that rounded rectangle on the floor. What I really intend is how did you make the top smooth? I mean, if you used meshsmooth at any point to round the edges, shouldn't the top edges of the rectangle blend with the top part and curve in? How did you manage to create a perfectly flat top?

Crash
12-28-2002, 04:35 PM
Carl: Now as for the wheel, I said earlier that it'll be moveblle [read: you can hide it and then pull it out], and as for the round shaped box, that's preatty simple, you just pick rectangle from 2d shapes, pull up it's fillet, or rounden option, dunno what it's called exaclly and extrude it after the proces, and that's all there is to it. The hatch isn't an entrence door, it's a escape door.. that's why it's placed on the floor.

soundwav_ : I do a lot of edge beveling, that makes the model look smooth, even with box like sharp shapes. The cables were done with Loft, it's far more superior to thickness spline option coz you you have the deforming tool, and if you want to change the shape of the lofted shape, you can do so any time, by simply editing the line that was the base for the loft.

I'll be updating with some anty grav details on the downside of the tank. But that's going to take a while. Greetz and THX for the support guys :beer: .

CarlCampbell
12-28-2002, 04:42 PM
Originally posted by Crash
Loft is far more superior to thickness spline option coz you you have the deforming tool, and if you want to change the shape of the lofted shape, you can do so any time, by simply editing the line that was the base for the loft.

Ah! The deformations! I forgot about that... you can pretty much imitate their effect under edit mesh though ;) Granted its easier in loft but I don't like them as much really...

Carl :beer:

Crash
12-29-2002, 11:14 PM
update.... now I'm going for the details at the downside of the tank, I know it's kinda silly to model something that proboblly won't even be visible, but I just feel this urgent need :p , after those details I'm going fot the modeling of the tank's back engines.

http://uploader.axsstudios.com/images/detail7.jpg

Enjoy. Greetz :beer:

CarlCampbell
12-29-2002, 11:19 PM
Good to see you're still kicking, Crash. About modelling something you can't see...
I was actually just thinking about that the other day. But then decided to think of it as sculpting. A sculptor doesnt only model a character where he will be seen from, but the whole thing, as it adds to the overall model. Even if those details cannot be seen now, I'm sure if you do an anim and have a ground camera, you'd surely see the underside of the tank along with all those details.

Are those circular pieces part of the escape hatch or are they the anti-grav generators? :shrug:

Great work, I truly love this model. What do you have in mind regarding textures?

Carl :beer:

Crash
12-29-2002, 11:41 PM
THX Carl, as for the textures I dunno yet, I'll finish up the model first, then I'm going to worry, and still waiting for my tablet too :p . Hmmmm the escape hatch, shit I forgot about that, I knew I forgot something :p . THX for reminding, now where am I going to fit that in :shrug: :surprised Greetz :beer:

PS yes those are parts from the anti grav purpolusion.

Crash
12-30-2002, 09:51 AM
update... I've finished the details on the downside, any comments about improvement are very welcome, no if I'll have a little time I'll start the engines. Oh and as for the escape hatch I decided it to be more of a shelter then a escape way. I'll replace it with the eject mechanism for the chair, since there's no roof anywayz :p . Greetz:beer:

http://uploader.axsstudios.com/images/detail7b.jpg

CarlCampbell
12-30-2002, 01:12 PM
Yeah, just one thing, Crash. Do those circular pieces all along the bottom require more segments later? How do you smooth them later on? Do you add more segments or do you somehow smooth the rim some other way?

I like the progress, keep it up!

Carl :beer:

KingMob
12-30-2002, 05:03 PM
great work as always crash.


Gonna make a pilot for it?

Crash
12-30-2002, 10:35 PM
Carl: you have to be more precise, I dunno what are you refering to :shrug: Sorry.

King: THX, yes I'm planing to make a hot chick for the tank :), you could say I watched Tank Girl to many times :p, but hey, still I'd rather model a hot chick than a man, at least making a chick makes you :drool: :) . Greetz :beer:

Crash
12-30-2002, 10:58 PM
update... started with the engines, what do you think??

http://uploader.axsstudios.com/images/engines.jpg

CarlCampbell
12-30-2002, 11:05 PM
Nice, nice, as I've gotten bored of typical circular jets. Very good indeed! Although you could do multiple bevels from the outer perimeter to make the inside more staircase-like.

I'm talking about these pieces, they look like they have around 16 segments to them. How will you go on smoothing them?

CarlCampbell
12-30-2002, 11:06 PM
Btw, are you attaching any pieces together or just creating lots of groups to keep the different pieces (screws, greeble, etc...) under control?

Carl :beer:

Crash
12-30-2002, 11:18 PM
I'm useing detail grouping. As for the smoothing of those anti grav meachanisms it won't be neceserry coz even if the botom of the tank will apear in the animation it will only be a short glimps, besides it'll be dark and textures haven't been aplied yet, so as you can see there's no point in increasing the polycount. But if I should smooth them, I would just bevel the extruded polys, and that would be it :) . Ohhh forgot to mention, it tha animation those circle greebles will spin, at quite a nice speed ratio so that's anothere reason why they won't be smoothed. THX Carl for your constant support, your great help for me, I'll buy you a beer one day :beer: Greetz :beer:

CarlCampbell
12-31-2002, 12:50 AM
Hey, no problem Crash! You're a nice guy, you don't get pesky or anything ;) My darlings in CG are sci-fi vehicles anyway, especially decent onces like this and if you make a Tank Girl style pilot it'll sure rock!

Carl :beer:

soundwav_
12-31-2002, 01:19 PM
hey Crash... GREAT WORK!
love the tank!

a quick thought: in the animation, you should somehow deform the air below each anti-gravity circle... because, frenkly, some people won't understand those to be anti-gravity machines...
I know that after applying the textures they will be more obvious, but still... those little things can make a whole lot of difference...

great, great, excellent work! keep it up! :thumbsup:

CarlCampbell
12-31-2002, 01:59 PM
Yeah, as if some combustion is coming out of the generators, rippling the image. That is fairly easy to do as you can simply create particles with a refractive material applied to them.

Carl :beer:

CarlCampbell
12-31-2002, 02:14 PM
I've been giving some thought to it and came up with the following:
Gravity is invisible (duh!), therefore a device that reppels it should not actually emit anything visible. The haze effect that I mentioned could work for the engines but I'm not sure about the anti-grav generators. IMO, and after filtering too much sci-fi, I could probably say that these devices are only just there, but don't have any visible effecy. Of course, you could make the tank hover up and down slightly both when stationary and moving, to simulate a constant correction of the gravity generator. IMO, thats all you need, not really anything visible. Just like with the hover boards in BTTF, theres no other way anything would float, so poeple WILL assume its anti-grav... at least I think so... :rolleyes:

Carl :beer:

soundwav_
12-31-2002, 06:38 PM
well, in Back To The Future II, the skateboard was on a magnetic surface, and the board merly rejected the floor... here, it looks like it's not the case... but I dunno... whatever works for crash :)

Crash
01-26-2003, 02:03 AM
Haya people I decided to lay the spider aside, heck I dunno why you don't want to give me crits maybe I'm to weak? :) or maybe I insulted you in some way :shrug: . Anywayz I started texturing the tank coz I relised that the consts deadline is 31 :p So I have 6 days to texture it and create some nice enviroment.
I've nearlly completed the cannon barrel, tell me what do you think. Cheers :beer:

Crash
01-26-2003, 10:05 AM
:surprised Hey guys is this really so bad? Hey I knew I sucked at texturing, but is it so hopeles you won't even bother to give me your opinion? :surprised

Wintermute
01-26-2003, 10:31 AM
Looking good crash! I'd say that the barrel texture is off to a good start. That said, I'd have to say that the chipped paint effect is looking like it's over the top of the rest of the surface, instead of showing through from underneath.

Don't worry so much about crits on textures....I haven't gotten a single reply to my mech once I started in on the texturing :surprised I should have an update for that fairly soon.


Keep it up! the model is looking really good! :buttrock: I'm sure you'll pull through on the textures!

Crash
01-26-2003, 12:40 PM
THX Yeah I know that the chipped paint effect looks a bit strange but i dunno how to fix it coz it's a blended material and you can alter bump so well within two blended materials. But if anyone has got an idea then I'm open for sugestions. GReetz :beer:

Wintermute
01-26-2003, 12:58 PM
I'm using photoshop extensively (exclusively) for any surfacing work I do.

I've done a chipped paint effect in photoshop using the spatter filter (filter->brush strokes->spatter)

typically I'll create an area that I want to have the effect applied to in a new layer and apply the effect there...

:beer:

http://4.61.236.165/~joericha/chip-effect.jpg

(fixed that link...)

Crash
01-26-2003, 01:09 PM
hehe I would do the same, but this is not the case. Yeah this material was created in PS along with the masks and verythi9ng and I could merge it into one map but trough blending 2 materials I can use diffrent shaders for each material which I couldn't have achived with only one standart material. So there you have it. Greetz

Crash
01-27-2003, 06:03 AM
hey guys I'm looking for some help on the modelling issue, I'm open for any detail ideas you might have, how to make this look more beliveble. I'm gonna do the front now so I would be greatfull if you would help me out. THX GReetz :beer:

Arnet
01-28-2003, 09:23 AM
Crash, check it out if you haven't seen this before:
http://www.secondreality.ch/tutorials/materials/wornmetal/wornmetal.html

Mayby this tut will help you a bit.

KingMob
01-28-2003, 03:05 PM
hey man, you get that file sent you?

Looks great man, keep it up!

Crash
01-28-2003, 05:51 PM
Arnet: yeah I know that one, although I didn't even ran it trough coz I thought I'll try to figure it out by myself, heh, guess what? the method I'm useing is almost identical :) just some slight diffrences THX anywayz

King: yeh I got it alright, it's a beauty :drool: I really apriciate your help on this one... THX friend

Here's the insingnia done by KingMob that's going to take the honoroble place on the side of the tank, once again big THX to KingMob for leting me use it. Greetz :beer:

Crash
01-28-2003, 09:31 PM
Some update..... it's going very slowlly and I'm lacking time, still I hope to finish the scene by saturday. Oh and I was kinda bored so I fooled around with some estetical issues, and there you have it, Crash Corp., one manned Studio Combine :eek: :p GReetz CGTalkers :beer:

Crash
01-28-2003, 09:33 PM
crap forgot the image :)

BiTMAP
01-29-2003, 12:34 AM
seems a bit weird on the front after the first "division", the surface LOOKS rought but the light doesn't show it.

Crash
01-29-2003, 06:28 AM
BitMap you mean the barrels geometry edges??? or the surface in general, bump and specular I mean??? Is the previous one better?? Please let me know. THX for the feedback, Greetz. :beer:

Wintermute
01-29-2003, 08:22 AM
I think I see what bitmap is talking about...

the beige part of the texture has a very smooth specular hit...killing the rough look of the texture...a specular map might help that out, keep the smooth spec hits on the grey though.

that said, it's looking good very nice! keep going, you'll get there..as will I (whenever that happens)

:beer:

Crash
01-30-2003, 10:58 PM
update.... I decided to add a bit more detail, do you have any ideas on how to improve the front lamps? coz now they look like mini TV sets :p, and if you can come up with some nice ideas for details then tell me. One other thing, I would be greatful if someone showed me the way to some kind of a tutorial that would show me how to make realistic sand [mode;] and where can I get some sand shaders. Greetz

Wintermute
01-30-2003, 11:39 PM
you could add in some cages around the lamps (brush guards..kinda like these http://www.ifrance.com/ArmyReco/Amerique_du_nord/Etats_Unis/vehicules_a_roues/V-300/Cadillac_Gage_V-300_USA_09.jpg)

in terms of making them look more light lights, you could model the reflector "cup/dish" that sits behind the lightbulb itself, and apply a glass shader to the lens..pretty much what I plan to do with my clk project.

:beer:

enzodiac
01-31-2003, 04:55 AM
nice work !
about the lamps. You could always add safetypipes over the lamps :D

Crash
01-31-2003, 07:29 AM
OK guys THX for the feedback, now after countless advices around CGTAlk and Sci Fi Meshes I decided that it wqould be resonable to put that cage around the light bulbs :) And hey, making more then 2 light is also a great idea,do you think that they should by on top of each other, somewhere higher or below maybe?? Cheers

PS Still need some advices about creating a desert enviroment, if anybody could give me some usefull tips then I would be greatful. THX Cheers :beer:

Crash
01-31-2003, 02:06 PM
any better?

Arnet
01-31-2003, 10:40 PM
mniodzio :applause: :applause: :applause:

KingMob
01-31-2003, 11:46 PM
lookin good man...THo i am still waiting to see that logo thingie on it heh

keep up the good work man!

Crash
02-02-2003, 10:32 AM
any better?

Arnet
02-02-2003, 11:06 AM
much, much better :beer:

dark_lotus
02-02-2003, 01:12 PM
This is looking INSANE!!!

Keep up the excellent work, I can't wait to see more!!!!!

ThirdEye
02-02-2003, 01:25 PM
Really good, bevel some of those sharp edges if you want and can ;)

Crash
02-02-2003, 08:55 PM
I'll see what I can do about the edges :) ...... THX for the feedback guys, greetz :beer:

Thelios
02-02-2003, 10:46 PM
great job so far crash. keep it up cant wate to see it done:beer:

Risibility
02-03-2003, 12:25 AM
i thought you had to have it done by the 31st? well uh anyways looks sweet...you seem to get sidetracked way too often :surprised

Crash
02-03-2003, 07:51 AM
hehe that's just plain chaotic me :p As for the contest, the deadline was moved, and I have about a week extra, so keep those comments comming guys coz they're really helping. Cheers:beer:

Crash
02-03-2003, 04:23 PM
update... sorry for the poor quality of the image but 30 kilo is way to low for my likings :cry: ...... what do you think??

Crash
02-03-2003, 04:29 PM
image

Crash
02-03-2003, 04:32 PM
more.... :p

Crash
02-03-2003, 10:37 PM
eh
? no comments on the bumper? :p Common show some good will :beer:

Kenzo77
02-04-2003, 02:59 PM
Well Crash, I don't know about the bumper so much, I coundn't really tell which piece is the bumper. Those hatches look very good though. it is looking very military :thumbsup:

Kenzo77
02-04-2003, 03:11 PM
By the way Crash, What is this piece sticking up from the body?(See attached image)
Some kind of weapon? :scream:

Crash
02-04-2003, 03:32 PM
hehe that's a easy one :p .... here you go........

Kenzo77
02-04-2003, 04:10 PM
aaaaah, now i get it, I was thinking man that sure would hurt if you fell onto it. :scream: thanks for the clarifiication.
you gonna animate that bad boy firing a projectile?
By the way, which piece is the bumper?

road
02-04-2003, 04:43 PM
Awesome design!!!
I like the bumper thing put it back on man!!!

keep up the good work!:beer:

Xirdion
02-04-2003, 07:15 PM
as far as i know (and I don't know shit ;) ) the bumper is to protect something from damage... so the question is: what this bumper is protecting ? and from what ?

sorry for stupid question :)

Crash
02-04-2003, 11:35 PM
the bumper protects the front of the tank from larger damage coused by some impact, especially the coolants there in the front. It's a desert vechicle so posibility of malfunction and crashing into a dune is quite high.

I've started to create some shapes for the enviroment, help me out guys :beer:

Wintermute
02-05-2003, 02:45 AM
good start on the desert terrain there crash.

one crit tho..sand dunes usually run the same direction..like the sediment on the bottom of shallow water..

like long parallel ripples...

I'll try to find some reference pics for you

:beer:

btw, I like that brush guard on the front of the tank..is that a license plate holder on the bottom?

Crash
02-05-2003, 10:34 AM
smaller dunes? are these any better?

Crash
02-05-2003, 10:38 AM
and yes Witermute that's a license plate :p

Crash
02-05-2003, 11:58 AM
no real update here, but I just couldn't resist :p

Crash
02-06-2003, 12:41 AM
finished my dunes patch what do you think? how should I texture it, pikselmaps, procedurals? any ideas? or...

Cheers :beer:

AcidBoyXL
02-07-2003, 10:48 AM
do You have any conceptions about placing the tank on them? I'm courious how its gonna look. maybe you should shift the edges of the terain a bit so it would give a little variation, i think :p

cheers :beer:

Arnet
02-07-2003, 01:32 PM
Crash, those dunes looks like sand under the shallow water at the sea... it's not good... the first idea was much better.
And haven't you seen movie Dune by David Lynch? That dunes in the begging titles were PERFECT.... check it.
(i have this movie in divx.. so i can borrow it to you next week, cause now i'm out of home city)

p.s. your Tank is OUTSTANDING! :beer:

road
02-07-2003, 03:37 PM
I think the problem is right now we have no idea what the relationship of size of tank vs. size of dunes...

It may look great we will have to see the tank in those dunes to make a good judgement on how they look...

Wintermute
02-07-2003, 03:41 PM
those dunes looks like sand under the shallow water at the sea...

actually, that's what dunes are supposed to look like arnet, they physics involved in generating those small ripples in water and sand dunes in the desert are very similar, the biggest difference is scale.

here's a nasa photo of longitudinal dunes in egypt

http://eol.jsc.nasa.gov/sseop/images/ISD/lowres/STS108/STS108-719-6.JPG

scale those up to comfortably hide your tank between the ridges, and you'll be in good shape imo.

:beer:

draconix
02-07-2003, 04:26 PM
That is a great tank, love to see it animated.

The last dune pic was good, leave it. Place the tank in in the dune setting so we can get an idea of scale. It'll make it easier to help. Is the tank going to be cammo?

Crash
02-07-2003, 11:00 PM
hey Arnet here's photo ;)

Crash
02-08-2003, 12:59 AM
update... sorry for the link guys but the attachment size is getting silly.. I mean what could you possibly fit in 20kb? :eek:

http://www.max3d.pl/forum/viewthread.php?tid=1577&page=5

Crash
02-08-2003, 09:39 AM
I've made an update on the page listed above.... could someone tell me where could I host my WIP images???? Cheers :beer:

Wintermute
02-08-2003, 09:54 AM
the "save for web" function in Photoshop might be able to get you in under 20K

(this may be a version 7 feature as I went from 5.5 to 7)

that may help with quality images in a small size, otherwise, my solution is to host all of my own images from a secondary computer (I sit behind a router with port forwarding) :cool:

if you have a high speed connection (cable/dsl/better), an old computer, and a router with "dmz" capability, you could do that..(only down side is that your browsing slows when people look at your stuff.)

otherwise, I think the only other viable option is a free web host...only most of those guys don't allow direct linking to images *very weak*

Crash
02-09-2003, 01:37 AM
can't belive I went under 20kilo, still I've got to find a server.....
energy cannon preaparing to fire........

Arnet
02-10-2003, 11:31 PM
hmm... Crash, maybe I criticizied those dunes too fast.. i didn't catch "the idea" ;-)... i'm waiting for more updates... then I'll judge it :beer:

Crash
02-12-2003, 09:57 AM
hey guys there are more updates but unfortunatlly I can't post them coz the allowed attachment file size is kinda silly now so unless I find some server on the net there aren't gonna be any more updates......... still updateing on sci fi meshes Cheers :beer:

Wetatron
02-16-2003, 11:16 PM
You've got an enormously good looking tank there :wip: :wip:

For your picture hosting, any free web-host will allow people to copy links and put it in the address bar, problem might be bandwith limits tho'..

With your skills, buying your own domain might be worth it to ;)

Anyways, you said you had this magnetic shield to it, may I then ask the purpose of a bumper? :surprised: Awesome work still, keep us updated !

koinu
04-11-2003, 07:33 PM
CRASH, What about the driving mech. from the movie "D.A.R.Y.L", I think if my memory serves me right. he put his hand on the shpereish mouse thingie,. Just aSuggestion:lightbulb

lebada
04-11-2003, 07:47 PM
looks quite nice

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