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View Full Version : Dining Room, Wong Sim (3D)


wongsim
03-18-2006, 06:17 PM
http://features.cgsociety.org/gallerycrits/215638/215638_1142709438_medium.jpg

Title: Dining Room
Name: Wong Sim
Country: Indonesia
Software: 3ds max, Photoshop, VRay

Hi guys, my first post here...I made this dining scene to learn more about Vray especially in lighting and material...surely I need your inputs. on this one...Thanks on advance!!!

cuatrod
03-18-2006, 10:09 PM
well done man, i like it :thumbsup:

thE-AzRaiL
03-18-2006, 11:28 PM
great render and light ((:

Inxa
03-19-2006, 04:25 AM
look is very clean. good details.:)

3 stars from me

arteffect
03-19-2006, 04:50 AM
nice lighting setup, maybe fix up model alittle. overall pretty good

rokol
03-19-2006, 03:30 PM
Very Nice! No Criticisms!

razvann
03-19-2006, 09:17 PM
The flowers are geometry?

wongsim
03-20-2006, 07:14 AM
Thanx alot for your comments guys...I really appreciate it.

razvann: Yes the flowers are 3D model...

nunodecastro
03-20-2006, 05:26 PM
wow!:eek:
great render! trully amazing:thumbsup:
ya think u could ellaborate on ur settings and lighting technics?
it would be great!

thanx

wongsim
03-21-2006, 11:01 AM
thanks ene.xis

Which part do you wanna know? Because there are so many settings in vray but
actually the lighting is quite
simple...1 direct light as sun and 2 vray light outside windows.
Primary Bounce: Irradiance Maps
Secondary Bounce: Photon Map.
Color Mapping: Exponential

nunodecastro
03-21-2006, 11:39 AM
thanks...
that was really it...
i was wondering if u wore using LW...
and i guessesd u didn t use Light cache+QMC for the indirect light.

great work and thanks again for the info
keep the good work

rawrsie
03-22-2006, 06:56 AM
stellar work, the floor isn't as crisp as the rest of the image though.

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