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View Full Version : digital sculpting- man-


DanielWray
03-18-2006, 03:17 PM
hey,
here is something ive been working on. ive been using sharpconstruct to sculpt the mesh and i made the base mesh in blender. i really need some help on getting the form right since i dont think its defined enough; although im having trouble devided the mesh any further since it really slows down my comp. i was thinking of using a bump map to help define the muscles more, what do you guys think?

anyway here he is :)

base mesh
http://img529.imageshack.us/img529/3096/rbasemesht9ty.th.jpg (http://img529.imageshack.us/my.php?image=rbasemesht9ty.jpg)

sharpconstruct (it doesnt have a very good shading or light control at the moment so its kind of hard to see what your working on, its still in beta stage thou, i think)
http://img529.imageshack.us/img529/3189/rcsshot1lq.th.jpg (http://img529.imageshack.us/my.php?image=rcsshot1lq.jpg)

blender
http://img529.imageshack.us/img529/219/result9lq.th.jpg (http://img529.imageshack.us/my.php?image=result9lq.jpg)

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