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View Full Version : Rigid body dynamics????


x_m
12-18-2002, 04:02 PM
How to make collide between several objects?
I have scene whit the many objects, them fly down to the non planar mesh.
I need the realistic interaction betwen them.
Soft body dont work correctly and very slowly.

Thanks.

icedeyes
12-18-2002, 10:56 PM
there are no rigid bodies in xsi... not even v3....

jsh3d
12-19-2002, 12:26 AM
Nope, it can't do rigid bodys. Weird, softimage had just about everthing but them :rolleyes:.

There is kind of a way to fake it, though. It doesn't usually work very good, but depending on what you want to do, it might be good enough. Basically, set the softbody up to as stiff as you can without it takeing forever to celculate. Then, duplicate the object thats the softbody (remove the softbody stuff if it stays around after the duplicate). Then, make a cluster of all of the polys of the softbody. Finally, use the constrain by cluster command to have the duplicate of the softbody follow the softbody, and not deform at all.

This really doesn't work very good, but if your just trying to make a rolling ball or something, it'll work. There would be some ways along these lines to rig it to even rotate and stuff. But, you'll just have to experament and see if this works for you :).

-Jsh3d

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