metabaron(Gr)
03-17-2006, 12:11 PM
Have any ideas about my problem?
I made a human head with nurbs modeling.Then i converted the model to polygons
with the option "attach multiple output meshes" so that the different nurb patces will
attach each other during the conversion and to get a single polygon mesh.I applied a
blinn material and i see that the surface is very odd.I checked the normals & reversed
them(cause they were looking inside) but the result didnt change!I also made a
polygon cleanup but still the same!
http://www.freewebs.com/metabaron/images/1.jpg
http://www.freewebs.com/metabaron/images/2.jpg
I made a human head with nurbs modeling.Then i converted the model to polygons
with the option "attach multiple output meshes" so that the different nurb patces will
attach each other during the conversion and to get a single polygon mesh.I applied a
blinn material and i see that the surface is very odd.I checked the normals & reversed
them(cause they were looking inside) but the result didnt change!I also made a
polygon cleanup but still the same!
http://www.freewebs.com/metabaron/images/1.jpg
http://www.freewebs.com/metabaron/images/2.jpg
