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View Full Version : Totem_pole, Bogan Zoltan (3D)


gorog
03-17-2006, 10:58 AM
http://features.cgsociety.org/gallerycrits/215276/215276_1142596729_medium.jpg (http://features.cgsociety.org/gallerycrits/215276/215276_1142596729.jpg)

Title: Totem_pole
Name: Bogan Zoltan
Country: Hungary
Software: 3ds max, Photoshop

It's interesting to make a sculpture in virtual world! I spent 16 years making objects in real world and aplied gypsum, clay, wood, metal, plastic, stone, and so on... and I used lot of different techniques. But nowadays I can declare there are not much differences between the way of thinking in the virtual and the real world....

gorog
03-18-2006, 11:39 AM
I'd like to show the wire because it's important to understand the way of modelling.

gorog
03-18-2006, 11:54 AM
And diffuse layer.

arun_krc
03-19-2006, 12:43 AM
Excellent, unique subject and presentation. I like it!

Cheers
A

gorog
03-20-2006, 11:07 AM
Thanks! It's not very popular but I will have much more spectecular modells...

Excellent, unique subject and presentation. I like it!

Cheers
A

BMunchausen
03-20-2006, 06:45 PM
No, I like it! Whenever anyone does something that's not a superhero or a busty babe or a monster, I'm thrilled! Nice work.

ORE
03-25-2006, 09:02 AM
yes nice presentation! nice carvings too!

ORE
03-25-2006, 09:18 AM
By the way, ... It looks like a totem pole made by a fine master jeweller. very intricate. I can see the outlines of the mesh... because it bulges out... and i think it's hard to render it in real life in a real piece of wood...

Hey why don't you make totem poles and make it into a collection... :lightbulb

:banghead: bang my head to that pole man... lol

gorog
03-25-2006, 05:08 PM
Thanks! Yes, this statue try to imitate a kind of metal object. I didn't want to decide exactly what kind of material and technique it should be. It has a little mysterious feeling (at least I wanted to).
The render was very quick about 2 minutes because I used default scanline render and three normal lamps. I never use global illumination and special renders if it not necessary.
The grid lines visible because I applied them in the bump, specular and one of a diffuse map mask. I changed the grid lines maps in photoshop a little. I like the surface of this lines, so thats why I used this.
Just for your sake I rendered this with another material, So you can see the attachment!

gorog
03-25-2006, 05:10 PM
the attachment is here....

Eclectic
03-25-2006, 09:54 PM
Cool totem! Nice work :)

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