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View Full Version : testuring two sides of a plane


twiddler
03-17-2006, 09:12 AM
I'm using max 8 and I would like to texture both sides of a plane. In the material editor, I have "2-sided" checked in the shader basic parameters. When I apply my texture, it still only appears to be one sided. In the view ports, I can't see the bottom of the plane, but when rendering, the bottom appears with the texture on both sides.

I'm wondering what I'm doing wrong (how can I see the both sides of the plane in the viewport with the texture applied)...I've been reading tutorials for the last three or four hours and I just can't find much on the subject. Any help would be greatly appreciated.

thanks

Twiddler

Dave5264
03-18-2006, 01:59 AM
sorry, but planes are by definition 1-sided

BenDstraw
03-18-2006, 06:30 PM
works for me with the two-sided option selected.

PhuongDPh
03-19-2006, 04:49 PM
Right Click on the object and choose Properties --> uncheck BackFace Cull
Hope this help !http://forums.cgsociety.org/images/icons/icon10.gif

bantu
03-24-2006, 02:55 PM
if u dont want to use force 2 sided or backface cull on ,u have to clone the plane and flip the normal by right clicking. do u have any better ideas?

quadrille
03-30-2006, 02:33 PM
You could also try the "shell" modifier.

scrimski
03-30-2006, 02:43 PM
You could use a Double-Sided material.

robin
03-31-2006, 03:37 AM
Can someone tell me what "testuring" is ? ;)

bantu
04-03-2006, 05:03 PM
do game engine supports force two sided or backface cull on model?

SHEPEIRO
04-03-2006, 05:11 PM
if you are using directX drivers for your viewports, then its always single sided, unless someone knows how to change that i never could, apart from switching to openGL

Bantu- some do some dont

thrawn83
04-03-2006, 11:32 PM
me and my team, we are working in Ogre3D. This is a rendering engine which is shader based. We can define the culling method for each material. I assume this applies to other current engines as well

bantu
04-04-2006, 05:33 AM
To change viewport viewing mode from directx to OpenGL is very simple.
Go to customised ->prefrences
...viewport tab
in the bottom one will find Chose driver and configure driver
one can select O.GL in chose driver
then after restarting Max I can configure my driver for Maximum texture size setting etc.
I can see both sided texture in OpenGl driver
but not when using directx 9 driver
when using force two sided or backface cull on.

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