View Full Version : No self occlusion in mib_amb_occ for Maya6.5?

03-16-2006, 06:45 PM
Hi Guys,

do you know a way of having an object occluded by others but not by itself in Maya6.5? In 7.0 there are the id_nonself attributes but i'm missing them in 6.5 and I cannot use 7 on my current project...


EDIT: Maybe they are just hidden attributes in 6.5?!?!?!


03-17-2006, 02:11 AM
I doubt it.

03-17-2006, 04:25 AM
The mib_amb_occlusion has been rewritten for this functionality. Unfortunately the source in the devkit has not been updated though.

You could try using finalgathering with min/max falloff and a plain dgs applied to the whole scene to pull an occlusion pass that has several objects invisible to the solution, but I suppose that's not what you want...

03-17-2006, 11:20 PM
Hey floze,

that's no good news for me....i can not do a workaround like you suggested...
SELF occlusion sucks!

thx 4 your help!

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03-17-2006, 11:20 PM
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