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Epopisces
03-16-2006, 02:27 PM
Hello all, here is my first demo reel. 4 months creating the models shown (and some not shown) with 1 very hectic month to set up cameras, poses, rendering, and editing. All in all, glad it turned out the way it did, though I would appreciate C&C---I start sending it out to potential employers very soon.

http://i11.photobucket.com/albums/a156/EpoPisces/Reel1/Reel1AftWirejpg.jpg

http://i11.photobucket.com/albums/a156/EpoPisces/Reel1/Reel1Top.jpg

http://i11.photobucket.com/albums/a156/EpoPisces/Reel1/Reel1Texture.jpg

I hope to have more formats up soon (I need to get Sorenson Squeeze, the quicktime file sizes are just too big). Thanks for viewing!
Right-click and 'Save As'

DivX 720x480 (http://www.pict-el.com/LCD_DivX_720.divx) (optimized for LCD viewing) - 30MB
DivX 720x480 (http://www.pict-el.com/CRT_DivX_720.divx) (optimized for CRT viewing) - 33MB

Muktinsh
03-16-2006, 09:10 PM
What is demo reel???

detached
03-16-2006, 10:20 PM
I assume this is your first demo reel? A few suggestions on content. First, I wouldn't recommend showing low res models on a modeling reel. I'm not saying its bad to do it I'm simply saying it doesn't really show that you can model. High resolution models with correct topology and sufficiant detail is more desireable on a reel even if your focus is game modeling. An employer would naturally assume you can model low res if you can model high res. Second, I would take that whole head talking thing out of it. It could only really fit in to an animation reel unless your trying to show off the modeling of the body and head, in which case I would show a wire during the animation or something. Otherwise it feels out of place. It'd be nice to see a full body wire of the beast also, the "window" effect doesnt allow you to see it in its entirety.

Good choice of music, not something you hear too often.

fx81
03-17-2006, 12:20 AM
An employer would naturally assume you can model low res if you can model high res.

being a good high res modeler does not mean you can also model good ECONOMIC low res models. for low res models you need to keep the polycount under a certain budget and also have good edge looping for good deformation which is a tough balance. on the other hand in high res we are quite relaxed about polycount.

as for the reel, i think you can improve it with better lighting and also when you show non-textured models like the dragon a little specular can help demonstrate it better.

the church model looks great and the UV layout is also good. the oversaturated green grass however is a distraction in my opinion.

Epopisces
03-18-2006, 12:47 AM
detached: You are absolutely right about that head. Thnx for the music comment :D. James Horner has such a great style. . .

fx81: Yeah, definitely need to do something about that very flat grey dragon. . .thanks for the crits, I never even thought about the grass pulling away the viewer.

Unfortunately, my computer is too outdated to handle the Adobe Creative Suite I bought with the intention of editing the reel, and now that I am out of school I no longer have access to the programs I used. Because I need to get out on the market, this is the reel I am sending to employers :sad:. As soon as I can, I will remove the head and replace it with a wireframe-on-render version of the head doing a close-up lip sync, and fix the other problems you mentioned. I appreciate the comments and critiques, keep em coming!

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