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Fathom
03-16-2006, 12:03 PM
I have a maya shader piping into an amb occ shader but it renders black when I add a ramp with facing ratio into the diffuse parameter. when I disconnect the ramp it renders fine (with amb occ.) any ideas how i can work this in?
I suspect it has somethin gto do with the way mr is reading the mapping. (or not.)

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