View Full Version : My first 3d dragon
03-16-2006, 09:23 AM
okey, been doing some tut's lately, and now i wanted to do something, so i started to make a "dragon" here's the first image....
03-17-2006, 10:19 AM
okey, keep in mind, this is my first thing i do in blender, i've never done anything else, other than some learning tut's , here's my update, really satisfied on how it turns out.... for now:P
03-17-2006, 05:16 PM
are you going for a toony look?
the model looks really jagged, like its punched by a thousand kids. pherhaps smooth it out a bit :)
i like the design, it really looks like a disney dragon IMO
03-17-2006, 06:16 PM
yes, i know it looks like it's been punched by a thousand kids, but as mentioned this is my first 3d anything.... so, i'm happy, could be tens of thousands of kids :P....
but, i'm working on it, trying to make an update before the end of the weekend, trying to give him a jaw, fix the punched skin at least around its eyes, and widen it's nose.... i'm not sure what kind of look i'm going for right now, maybe something in the middle of realistic an toonish.... i guess we just have to wait and see:P
keep the c&c coming:P
03-18-2006, 10:32 PM
everything is now messed up.... nothing seems right.... any help would be appreciated
03-19-2006, 05:34 AM
I think you started with too many vertices. start with just a few to get the basic shapes then slowly and carefully add details so you don't get confused
03-19-2006, 01:29 PM
also try to keep the model look right from the top and the side. that way you'll know when you're doing something bad.
get some good reference pictures from google :) it helps
03-19-2006, 01:44 PM
lol... i was going after a picture i looked at from google:P but right now i'm cleaning up the mesh, so that there are less vertexces i'm going to work on it tonight for a few hours and then some time tomorrow... hoping to be able to give an update then...
03-20-2006, 01:50 PM
great :D cant wait
03-21-2006, 02:25 PM
dammit.. i'll have to do some more modeling stuff and then i'll remodel the whole dragon, i'll try to work fast, maybe i'll be back in a week or two.. got some stuff to do...
03-21-2006, 02:48 PM
ah too bad :(
well, i'll be waiting :)
03-25-2006, 12:55 PM
okey, here we go again... been wondering how to start it, so last night i was boored so i opened paint and just did a quick 2 min sketch... and i was actually quite satisfied.... might work :P
hope this one works better, and i'll try to think of the topology a bit more too.... i'll try to upload some images of the work within the next two hours or so...
03-25-2006, 02:52 PM
okey... so... i'm happy... any c&c are welcome;)
now i'm a bit tired........
03-26-2006, 01:50 PM
now that looks allot better then the first try!!
i can still see allot of mesh errors though, some chamfer problems?
03-26-2006, 02:20 PM
well it looks ok, but it seems to me your using simple subdiv instead of catmall clark in the subsurf options, i may be wrong but you might want to check that
03-26-2006, 04:10 PM
I got a message from some blender guru guy, who says that i'm using way to many edgeloops, and by the way i did actually use the catmull-clark, but the problem is i'm a noob still, but i will try a bit moore on this dragon, and then maybe i'll remodel the head once moore and see how that goes...
thnx for the crits
03-27-2006, 07:28 PM
no he's using catmull clark allright, his object is very messy. And thondal, if you were referring to me, I'm flattered, but by no means a blender guru. try to start much MUCH simpler, and you'll get a cleaner mesh.
If it's a little over your head, try the gingerbreadman tutorial and some of the other basic modeling tuts you'll find at the blender site.
03-28-2006, 09:06 AM
http://suchyworks.com/ read these pages, it really should help you out alot.
03-28-2006, 10:02 AM
thnx alot... i will be reading it a bit later.. have a lot of homework lately.. will be reading all the information on that site and then i will do some tuts that i got from one of the guys at the blender forum thingy... and then i will be back with a new model... might take a week or something... depends on how much homework there is.....
04-08-2006, 09:55 PM
okey.. this be my last attempt on the dragon mesh.. i will just continue this thread until the dragon is finished :P no more restarting.. so, here's the update..
04-09-2006, 12:17 PM
thats allooooot better!
i'm sure this try will become succesfull. looks toony and tight :D good work!
04-09-2006, 12:33 PM
okey, here's my latest update.. been working a bit on the details and got some tips with on a few stuff, and i know that i have some problems with my topology, but my next step will be the the colour and stuff ;)
04-10-2006, 01:13 PM
okey... just tried out some uv mapping... not sure about how to continue... what colour to have on the dragon skin.... any suggestions? all c&c are welcome;)
04-10-2006, 01:54 PM
look cool :D
pherhaps make a small indent around the horns, so it looks like they're really coming out of the head.
as for a texture.. hmm red and a cellular bump if you're going for toon
dark brown and a custom map if you're going for reality :)
04-10-2006, 01:58 PM
thnx... will be trying to do that with the horns.... i was allready planing on it, but i have never uv mapped anything so i just had to figure out some stuff... i haven't begun on the bump map yet, but thnx... yes i'm going for a toonish look.. but what kind of red? darker than what i have? or lighter, and just plain red or some kind of texture in it? not sure since it's kinda cartoonish look i'm trying...
will be trying to come with an update within 10 hours (i have car theory in two days and i flunked the last time... we're only allowed 7 wrong answers out of 45 questions... i had 8, so i don't want to do that again:P)
but thnx for the comments
04-10-2006, 10:56 PM
okey.. will be fixing all of the uv mapping and small stuff when i'm done modeling... will continue with the body now.. did the eyes and made some eyebrows to make him "cute" (trying to make it more cartoonish)
and no, the colours are not done and decided so don't crit on them, but comments and tips/help/advice are welcome.. :P
so... then i'll do some work on the body... next update will be in about... 14 hours... i guess.. depends on how long i sleep :P
04-11-2006, 03:57 PM
okey.. would really like some crits/comments on this one... i'm really stuck... i've only had time to model for about 20 minutes today... and i'm stuck... what shall i do next? anything is welcome... keep in mind this is a cartoon dragon :P
04-13-2006, 10:36 AM
ah, the body should be less boxy i think. make it smaller, now its like a cube.
and the wings could have some "bones" in them, just small extruded and then smoothed lines.
keep it up ! :D
04-13-2006, 11:15 PM
lol.. i completely forgot the bones in the wings... lol :P okey.. so i made him a bit lesser boxier :P (okey that didn't sound right... but anywais) then i extruded the wings (made bones)
Shall i fix the body itself some more? i'm not sure wether to have claws on him and a bit longer feet.... after all i'm trying to make him cartoonish, and my uv mapping skills arent superb, but making claws would then again force me to map better.....
what say ye all?
04-14-2006, 03:02 PM
it looks good with the bones in the wings :)
the body should be more flat i think.. not like a cube
no need for claws if its gonna be toony, but if you have some time left it would be pretty cool :)
04-14-2006, 08:48 PM
lol... i'm gonna go on till it's finished.. :P but i planning on remodel the whole body... so.. but i guess i didn't get very far with this one so :P but i'll try to come with an update within 10 hours...
just made a quick sketch on how i'm "planning" the body....
04-14-2006, 10:25 PM
hm... 20 minutes.... i'm starting to get the "hang" of it.... at least it doesn't look that bad... any comment before i move further on?
04-14-2006, 10:40 PM
DAMNIT! SOMEBODY SHOT ME! FORGOT TO SAVE! BAAAAAHHH.... oh well.. here we go again....
04-15-2006, 09:19 AM
now then? any comment?
04-15-2006, 12:52 PM
you've restarted allot of times now haha
but it looks better each time :) , the legs should be a bit smoother instead of the corner it has now
04-17-2006, 11:11 PM
hey, found your work. U're doing good, restarting a lot is the way to learn ! Start cutting in some detail. I wish u good luck ! :thumbsup:
04-18-2006, 02:53 AM
lookin good, bring out the neck and legs a bit more though, seem a little to plain to me, other then that, looks good, after so many restarts :)
04-18-2006, 06:05 AM
thnx guys... right now, im learning how to animate.. allthough it may take some time.. and after that i'm going to be doing some bump mapping and stuff to se if i can't fix the plain look on the dragon (if that was what you meant), have to learn how to set the light the right way too... but will be coming with an update within a week... thanx for the crit, finally somebody cared to say something :P
04-18-2006, 03:48 PM
yay an animation :D now thats cool
04-20-2006, 10:34 PM
okey... i've done some minor detailing (haven't had much time lately) fixed some stuff on the tail, and the wings, worked a bit (not much though) on the legs... i will upload a flyby tommorow... or in about 9 hours.. now it's off to bed, while my machine renders'... good night...
oh, and no animation yet... will take some time.. have to do some vertex mapping (yej, another thing to learn) before i can even start on it.. but i will be doing the bump mapping and finish the uv mapping first ;)
04-21-2006, 02:18 PM
okey, here's the video.... "video" :P it's just a fly by so that you can see the whole dragon... (i tried to show the whole at least:P) really short flyby... but may be easier to give some comments now? any thing? whatever? i welcome everything (just please keep in mind i am not good at this, and the lighting is not final or set up properly)
dragonflybymovie (http://s32.photobucket.com/albums/d19/thondal/?action=view¤t=Movie.flv) <---- link
04-21-2006, 09:37 PM
oh... the comments are overwhelming, almost drowning in them... :P
but anywais... got some help from a guy who really knows dragons, and he helped me with the face a bit (allthough he don't know 3d at all) so, i remodeled the head...
at first it got like this
then i remodeled the whole face really much and got really satisfied... and it got like this
not done with it yet, but it's much better now i think, and fits much moore with the body that i'm making/have made for it, so i'm really happy... gonna be doing some minor detailing around the eyes, and adding some teeth.. but untill then... now i need som sleep... good night... just keep the crits comming :P and sorry for my english
04-21-2006, 10:07 PM
the animation looks good, pherhaps try to animate the model and not only the camera :)
the new model looks better again. you keep progressing!! :D i like the eyes on the side, really gives it the dragon touch
04-21-2006, 10:48 PM
oh lol, no, i tried to explain.. i haven't learned to animate it yet, haven't rigged it or anything so i was just trying to make a flyby so that you could see the whole dragon and what it looks like.. probably wont be able to animate it for a while :P
will be working a bit on the head and the body and bump mapping and then animation before better uv mapping.
by the way, worked a bit more on it (something happened with the tail, have to remodel the tail) but i have joined the two meshes now, so closer to the end now!
here's the update... now... off to bed, and a looong night sleep WEEKEND!!
04-22-2006, 09:44 AM
hey man looking alot better now!
but like i said on msn try to use the smooth tool on the body and wings, they look to boxy.
04-24-2006, 01:42 PM
okey, here's the new wings... not finished yet, but the "bone structure" kind of.... and next i'm gonna be doing some modeling on the head, make it better and then some stuff on the tail if i don't decide to fix the legs, wich need extreeme makover :P
anyways, here's the "latest" update
04-24-2006, 04:21 PM
Good job Thondal, it's really starting to come together (the head is excellent). I'd second Fudge's comment about making the body cross-sections rounder; it still kinda looks like it's made of bricks.
It might also be useful for you to have a look at some skeletons of various animals to work out how the body parts join together. For example, dog skeleton pics here (http://anatomical.com/product.asp?pn=CHD1) and here (http://www.exchange3d.com/new3d/gallery-album_3d-models-animals-anatomy-dog-skeleton.html). All vertibrates share similar bone structure, and it lends a lot of realism if the limbs are the right shape and join the body in the right way (eg. leg bones connect to hip bones, connect to spine etc. not just sticking out of the body at right angles)...
I guess that's for later revisions; your model is getting better each time you redo it. Keep it up!
04-24-2006, 04:28 PM
Oops, just posted twice... My internet connection is too slow, so I hit send once too many :/
04-25-2006, 07:44 PM
thnx for the crits.... i havent got any time to work on it today other then 15 min but i'm almost finished with the wings for now.. will do some picking and finishing on the wings (and the whole body) when i'm almost done. but here are the wings.. rendered it for your pleasure ;) and mine... i myself, really liked these wings.... any c&c?
04-26-2006, 01:41 AM
Hey, take a look at your first post and tell me that you haven't improved dramatically. This is the kind of stuff I like to see. Don't get me wrong, I like to see the stuff that's almost perfect out of the box, but since I'm a beginner this is really cool. Keep going.
04-26-2006, 10:54 AM
Yep, the wings look great, and much more natural than your first attempt... Keep it up!
04-26-2006, 03:34 PM
it even has claws :D niicccee
i still think the shoulders/knees/hips should be more round instead of square
I would say it is quite good, but try to make it smoother, there is a "boxy" feel to it especially the long neck, might want to consider rounding it a bit
04-27-2006, 01:17 AM
Hehe, what a great improvement of skills :applause:
04-27-2006, 08:35 AM
thanks for the comments and crits, really helps me to see things I felt was there, but wasn't fully aware of.
When it comes to the boxy feeling of the dragon and some places being very boxy I am fully aware of that, jus haven't had the time to fix it yet. I'm planning on doing the legs first, which i might be doing later this day or by the end of the weekend (lots of exams at school and stuff) but i will work on the legs, tail and the head, and will see over the model to improve it and try to remove the boxy shape and feeling.
05-02-2006, 09:27 AM
there will be no animation... i find it a bit too difficult to animate with my current skills with armetures and bones... so that will be done on a later model, i'm planning on finishing the model within this week and then do the uv mapping and bump mapping and set it up so that it is in a natur enviorment. Which then will hopefully improve some of my modeling skills when it comes to enviorment, but i'm not sure if to make the enviorment in another thread or just continue it here... any ideas? I'm thinking of letting the dragon either stand in water(from a waterfall) or on a rock or something... not sure yet...
05-02-2006, 04:16 PM
okey.. this is the latest... as i said planning on finishing the modeling part by the end of the week.. so any c&c is welcome... oh... and i have done something else too on the model, but i forgot to make pictures of it, so here's where i am now...
first i did like this
then i fixed some stuff and now it looks like this:
nevermind the "toes" they are just there for my own "feeling" :P reminding me of modeling claws ;)
Compliments, every day it's becoming more and more nice!
05-03-2006, 09:43 AM
its getting better and better everytime you update :) its great.
the "muscles" look good on it.. all i can say is keep going!
05-03-2006, 06:12 PM
ok.... done a bit on the tail; made it longer and added the "pointy" end.. going to work some more on that. Made the wings a bit bigger and the neck and head a tiny bit larger... almost done with the "muscles" on the backlegs and i'll try to finish the front legs very soon. Then i'll add the toes/claws, fix the head.. maybe add some more horns and stuff.. but i'll take that later.. here's the update:
05-03-2006, 09:48 PM
okey.. here be the latest update on the head... kinda satisfied with how it's turning out... have to tweak some stuff at the end, but i think i'll move on to the next part of the body... the claws....
here's the head.
05-04-2006, 02:23 PM
okey, not so very good picture, but just to give an update... i have started the modeling on the claws (any help there would be nice) did some tweaking on the head and a tiny bit on the tail...
05-04-2006, 03:08 PM
hey looking alot better, but the joints on the legs are really ugly and un-natural.
05-04-2006, 03:39 PM
I guess how you do the feet and claws depends on how you want the dragon to look; they're mythological after all. I imagine an exagerated version of bird/reptile feet would be a good start. It might also help to move where the limbs join the body to make them look more natural.
I've just finished modelling dog paws for one of my own models. It might not be relevant, but here's a pic of the topology:
I imagine you'll want a slightly denser mesh towards the claws; dog claws are fairly rounded so only need 4 points to define their shape. Something more talon-like (with a blade surface on the underside) would be good, and that'll need at least 6 points on the circumference. You should be fine using little more than an extender tool to define their shape. I'd make the feet a lot bonier and bird-like, but it's of course up to you.
I've included a quick sketch of what I mean, it'll be interesting to see what you do. Sorry about the rubbish quality, I'm no concept artist:
05-04-2006, 03:50 PM
thanx for the comment.... i will try to fix the legs a bit... i'll try to follow your drawings a bit;) but the thing is i'm not very good at modeling, but i'll guess all is practice... but thnx very much :) May be an update tomorrow night (norwegian time)
05-04-2006, 03:52 PM
You have definately improved a LOT since your first images, thondal, its looking great. I really like the head, but as the others say, the legs need more work. Keep it up! :thumbsup:
05-05-2006, 09:43 AM
wow what a diference with the first images. I love the head but as said before the shoulderjoints look to blocky and flat. But overall this is going to be a great dragon!
05-13-2006, 04:29 PM
hi havent gotten to much time to work on the dragon, but i did the legs... the next and last thing i'm going to model on it now is to fix all the little details on the legs, like really make them a bit better, then i'm going to define the muscles in the wings and maybe in the tail a bit. and make horns down his back and then i think i'm done with it oh.. yes the uv mapping, but nothing more i think.. here's the last update
the hind legs looks strange, abit too meaty for my taste might want to consider thinning it abit, try looking at your own shin area to get an idea
05-14-2006, 12:12 PM
this will be one of the last updates before the uv mapping... maybe the last one... so any comments on the model... do it now ;)
here it is... have added some small details and will be adding some more, but most likely not post an update on them i think...
05-14-2006, 01:19 PM
the arms and legs look allot better now, way to go. its really a biografie of how you learn :D
one last thing, the piece of skin between the wing bones are great, but on the inside of the wing they look wrong, too pushed out and not really hanging loose.
05-14-2006, 02:44 PM
hey, i just wanted to say, this is one hell of an improvement from your very first attempt. I saw it when you first posted and haven't checked this topic since then. Wow. Great job. I'm sure you've learned a lot.
05-14-2006, 09:21 PM
hey.. thanx for all the crits and comments and help... didn't quite understand what you meant chris with the wing, but anyhow.... i feel like i've learned alot in these weeks/month :P and hope my skills will improve... i'm going to make a landscape for the dragon to be in, and i will post it here too i think, not sure though... but anyhow... i'm just hoping to learn a bit more when i comes to uv mapping. oh well.. have to go to bed now.. long week ahead... and again thanx for all the c&c
05-15-2006, 12:28 PM
Hi, i'm sitting on the school computer so the 3d quality will be really crappy now, but it's just how i'm thinkin of the landscape for the dragon to be.. the mountain is extruded inwars, because i'm planning on a waterfall... the dragon will be a bit under half of the size of the mountain on the one side i think.. if you understood that.. anyhow.. here's the landscape, and keep in mind, it supposed to be crappy 3d modeled... but any comments are welcome
05-16-2006, 07:39 PM
okey... so please don't kill me.. this will be about the second time i uv map something :P... i forgot to do the coloring on the horns on the wings and some other stuff.... the color is not right.. i'm going for a darker red i think.... and I have to learn how to set up the lights correctly.. but anyhow.. here's how it looks. Any comments and Crits are welcome..
05-17-2006, 03:37 PM
Amazing improvement i must say. About the last render, the bone from the "nose" is kinda odd, i mean, the bottom is a perfect square.
Just that, the rest looks good to me, its a nice model! And its in Blender! :applause:
Keep up the good work!
05-17-2006, 07:50 PM
05-26-2006, 11:34 AM
okey... long time no update... haven't gotten the time to sit down with it before now... well i did get a day last week, but blender shut it self down and i forgot to save :P so, i was a bit angry for a few days :P
anyhow, I have now changed the color on the dragon... to green :P the coloring is not done yet, but I am done with the dragon now, there will be no more work on the dragon mesh, so you can comment, but I won't do a thing... except add the eyes.. but any comments on the coloring are very welcome... I will fix the colors in about 1 week, untill then i'll try to learn some lighting, i suck at lighting:P
oh, by the way, was thinking of making the wings "skin" kind of transparent... good idea?
here's the update :)
05-26-2006, 11:43 AM
I must admit, i will work a bit more on it when the color and lighting is all done.. I was looking at it, and thought that i must add all the horns from the tale to the head, and make the wings and it's back a bit more roundish... if that made sense.. but later :P
and maybe fix the legs a bit.. hm... DOH!
c&c :D?? :P
05-26-2006, 05:58 PM
the green is a good choice :) and the idea of transparent wings is a good one as well
the front legs look great, but the back feet dont :o have a look at it
and keep it up! its still going great :), good luck
05-29-2006, 07:00 PM
okey.. now then.. any comments? i've made a new tail... just to have my "own" tail.. the other one looked like it was hit by a car... what do you think about this one? I've also done some minor fixing on the legs and added horns on his back and I think I made the wings a bit larger.. can't remember :P
here's the update... PLEASE C&C will be uv mapping it in a week!!
05-30-2006, 09:29 AM
I've decided to add some cartoon edges on my dragon when it's done.. What say you?
05-30-2006, 10:09 AM
Looks good. Cant wait to see it textured... nice tail aswell... looks like it will sqaush any human pretty damn good
05-30-2006, 02:35 PM
Wow, you sure changed this model from the first bit of modeling you posted, it has changed so much and improved.
I was going to suggest possibly rounding off the character, since it looks a little boxy. But in that last pic you posted, the sharp angles of the deltoid and other areas looked quite good, almost like a style. This sharp type of style would go along well with a toon shaded look if you did consider going that way.
Keep it up mate, and keep having fun with it!!! :)
05-30-2006, 02:44 PM
aah the new tail looks great! :) i for one really like it.
cartoon edges you say? hmm pherhaps a try at realism is better suited. but cartoony can allways be done as a backup for if the realism fails
06-01-2006, 04:02 PM
Ok, so i'm wrapping the dragon up tomorrow... Just finished mapping it up, so here are some colour test... will be adding the eye tomorrow, and then i'll se what i can do with some enviorement tomorrow... so here's one "cartoonish" version and one realistic version... not much difference :P
comment as much as you'dl like :D
06-03-2006, 01:44 PM
okey... so i'll go for the cartoon version... just started some quick enviorement... any suggestion? here's what i've got....
06-03-2006, 04:22 PM
My suggestion is to create more atmosphere in the image, I know it's just a start but add more detail to the landscape behind the dragon. Some ideas could be a cave, nearby a castle, or even a ruined city. Good luck with the scene and keep up the good work.
06-03-2006, 04:34 PM
hm... thnx for the ideas... I'm going to try to keep it simple because I want to finish this scene/dragon very soon... but I just added the cave, and will be working on some trees and stone... not sure about the castle.. could try the ruins, but I'm really not very good at this, but any practise is practise... (is practise spelled wrong there... looks strange)
06-05-2006, 06:58 PM
FINALY... only thing that remains is just some fixing in photoshop before I post this in the finished section... any comments here?
06-06-2006, 03:08 AM
The dragon model is pretty good, but the backround looks rushed.
06-06-2006, 02:58 PM
as said, the dragon model is great :) you really did a great job and learned allot. this thread really shows you proggress in 3d.
but the background is nothing intereseting compared to the dragon. are you going to use photoshop to paint it more detailed?
06-06-2006, 09:53 PM
im not sure.. might fix it a bit, but not too much.. im tired for now... need rest :P :P
oh well off to bed..
06-06-2006, 09:53 PM
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