smath
03-16-2006, 02:18 AM
When i bring my model into maya and apply the normal map that i created with zbrush, the front side of the model seems to be well lit, while the back is dark. No matter how many lights i add, or which way i rotate the model in my scene, this stays the same, so i'm thinking theres a problem with my normal map thats causing this.
After the map was created in zbrush, and displayed on the model, the back was mainly red, and the front was more of a greenish-blue. Shouldn't it be generally the same all over the model?
Anyone know what i've done wrong?
Thanks!
After the map was created in zbrush, and displayed on the model, the back was mainly red, and the front was more of a greenish-blue. Shouldn't it be generally the same all over the model?
Anyone know what i've done wrong?
Thanks!
