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View Full Version : Lighting techniques....Help!!!


NY3D
12-18-2002, 02:02 AM
I have R7. Question is how in the world does one setup lighting for say wine glasses,perfume bottles...that sort of stuff .I have tried experimenting on my own,but no cigar.This is a lot trickier than I thought.What's even more trickey is how do you get the effect of the glass being full with a fluid.????? I realize it's hard to explain all this in a simple thread,so any link or tutorial would be greatly appreciated. Thanx 2 all and Merry Christmas.:beer:

Peoples
12-18-2002, 04:58 AM
Well - you can look at the cgtalk lightning forum - found this f.ex over there:

http://www.cgtalk.com/showthread.php?s=&threadid=24821&perpage=15&pagenumber=1

And you get very realistic renders with radiosity turned on in the render settings - allthough they take a long time to render. But the tutorial on that thread gives something to fake GI. As for the liquids I suggest lathe nurbs.

NY3D
12-18-2002, 07:54 AM
Thanx buddy,you got me in the right path.:thumbsup:

spoondesigns
12-19-2002, 02:07 PM
Add liquid to your glasses by actually creating another shape in the glass for the liquid. Usually, its just another LatheNURBS object.

With this second object you can add different textures, you and even give it some diplacement to give it a bit of 'in-motion-ness.' This gives you much more control in the long run.

spoon

just_p
12-21-2002, 05:25 PM
Those tutorials are pretty good.

Does anyone know where I could get my hands on some sample scenes with a few different kinds of lighting in em.

I've read alot of theory and , but I'm finding it hard to actually apply it.

Right now i'm specifically interested in lighting a room. I'm currently trying to put some models I've done into a museum-type setting.

Any help appreciated,

Thanks,

- Kevin (Using v7)

amapimaster
12-22-2002, 12:07 AM
My advice is to chuck a couple of omni lights in there - soft shadows. Turn the shadow density down to 50-60% so you dont get the worlds darkest shadows hiding all your hard work. Then post the pic up on this forum for some feedback. Its a start!

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