PDA

View Full Version : Big problem


stavrevstefan
03-15-2006, 06:57 PM
Why when i paint textures on one side, there is color on the oposite side of the object too...

By the way DOUBLE SIDED in the projection master is turned off...

Help guys

pnoland
03-15-2006, 07:24 PM
Does it look like it's sort of "smeared" across the object to the other side or is it acting as if double sided is still checked?

stavrevstefan
03-15-2006, 10:33 PM
I know what u mean by smeared.That i painted over the border edges.But no...

It acts like double sided is still on,but it is not...

Please help man

DaedraLord
03-15-2006, 11:05 PM
I know what u mean by smeared.That i painted over the border edges.But no...

It acts like double sided is still on,but it is not...

Please help man

how did you zmap it? do you have the two sides of the model so that they are overlapping and reading the same part of the texture?

stavrevstefan
03-16-2006, 12:00 AM
This is the character that i am painting...


http://www.slibe.com/image/36a213de-stara_zena_jpg/

When i paint on one side of it, absolutely the same is aplied on the oposite...

stavrevstefan
03-16-2006, 12:04 AM
Forgot to tell u about zmaping...

Well i make automatic maping in maya,in zbrush absolutely nothing.Otherwise the texture won't fit in maya...

I am zbrush beginer, i read this... It is true right?

eblondin
03-16-2006, 02:04 AM
maya as well as any other 3d program will except zbrush's GUV or AUV tiles just fine. the only thing you have to do is flip your texture upon export.

CGTalk Moderation
03-16-2006, 02:04 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.