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View Full Version : WIP single head Shot


Labuzz
03-15-2006, 06:21 PM
what can I say? (http://img83.imageshack.us/my.php?image=nouzv0019gh.jpg)
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crossbones
03-15-2006, 08:31 PM
That tearing is in your UV map you aren't giving the eyes enough space in the map, show the uV map. taron showed me at his house you can't have any convex polygons in the UV.

Labuzz
03-16-2006, 08:30 AM
[/url][url="http://img83.imageshack.us/my.php?image=nouzv0019gh.jpg"]what can I say? (http://img59.imageshack.us/my.php?image=nouzuvsv0016vu.jpg)
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crossbones
03-16-2006, 09:11 AM
WHy is it so dense? Any particular reason you had in mind? Look how many loops around the eye you have, how many do you need to define a basic area for the eye? Regardless it bit you in the rear because you had to crame all that info from the displacement map into those tiny areas for the UV mapping. Bring your modeling into modo or something and do a remove edges and reduce the amount of detail there. A decent example of UV setup is Taron's lil devil
http://www.taron.de/Storage/Images/Faces/LilDevil_uv.jpg

THere is a basic rule just make sure your UVs are as square as possible, avoid anything similar to the star trek logo with each poly in your UV setup.
http://pc.astro.brandeis.edu/BRAG/people/jma/trek_logo.jpg

Labuzz
03-16-2006, 09:28 AM
[/url][url="http://img83.imageshack.us/my.php?image=nouzv0019gh.jpg"]what can I say? (http://img69.imageshack.us/my.php?image=nouzuvsv0029pf.jpg)
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crossbones
03-16-2006, 12:32 PM
Looking at the attached image,of the guy from underworld is understandable as the more you have from the start the more imagination you have to have in order to sculpt it or animate it. I would have never used that much geometery without a good reason for it. Taron has a good explanation of this in his people's thread on Zbrush central.

http://www.taron.de/Storage/Images/Zbrush/Ultiman_geometry.jpg


http://www.taron.de/Storage/Images/Zbrush/Ultiman_uv.jpg

If you are using Photoshop for painting textures you might want to use a different setup for the UV that works better for you. Either way, You need more space in your UV map for the eyes because the displacement is getting inverted.

Labuzz
03-16-2006, 01:24 PM
what can I say? (http://img83.imageshack.us/my.php?image=nouzv0019gh.jpg)
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Labuzz
03-16-2006, 01:34 PM
what can I say? (http://img83.imageshack.us/my.php?image=nouzv0019gh.jpg)
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kill the thread Wegg please.

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03-16-2006, 01:34 PM
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