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View Full Version : Particles On A Surface - new Lscript


LightFreeze
03-15-2006, 12:44 AM
This Lscript will be found in the Shaders tab of the object you are surfacing.
It will probably throw up some errors as you are setting it up but it works OK
The bigger the surface is in the camera view the longer the render times
The more particles, the longer the render times

Dont moan, its free

any suggestions, thoughts

Castius
03-15-2006, 08:25 AM
I have not tryed it yet, but this is great. This is somthing i'm sure i'll use a bunch.

Thanks

Scott

dobermunk
03-15-2006, 09:31 AM
Can you explain a bit more how this is intended to be used? Sounds like it spreads points along the surfaces to be used with hypervoixels or such. Correct?

LightFreeze
03-15-2006, 01:00 PM
Think of the radius as the radius of a sphere around each particle, if this sphere touches the surface the shader is applied to, then the surface will be shaded with the colour selected.

Its a proof of concept at the moment, hope to update it soon with more shading options

dobermunk
03-15-2006, 01:08 PM
Ah, cool! Sounds great! I'll check it out!
David

LightFreeze
03-15-2006, 05:21 PM
Updated, now includes more shading options

vbk!!!
03-15-2006, 07:18 PM
big thanks tio share

it's nice to get .ls script.

... time to learn more about lscript and shading !

Bonzodogboy
03-16-2006, 04:36 AM
This is such a cool shader...
I aint moaning... having too much fun playing :)
heheheheh

HowardM
03-16-2006, 12:06 PM
havent had time to download at home yet, but thanks Lightfreeze!
hopefully this will work just like the lscript I asked for! :D

LightFreeze
03-24-2006, 12:50 AM
Going to look at how to do it in a procedural soon


in the meantime here`s an update (http://www.triton.eclipse.co.uk/Particles.htm)

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